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Master List Project (DnD Other)

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[edit] Master Player Race List: composed by Wolfen Fenrison

This is a master list of races available to player for first level characters as described in Chapter 2 in the Players Handbook. As such all the races presented here have a level adjustment of +0 and hit die based on character level. The races will be presented by name, book, and page number for reference. For outsiders, the alignment subtypes has been removed because any intelligent creature can have any alignment. Additionally, the extraplanar subtype has been removed because realistically an outsider that is a player character is from the prime.

Asherati: Sandstorm pg.37

Buomman: Planar Handbook pg.08

Changeling: Races of Eberron pg.40

Daelkyr Half-Blood: Magic of Eberron pg.37

===Darfellan:=== +2 Str -2 Dex, medium, 20 ft. (swim 40 ft.), barbarian, humanoid (darfellan), stormwrack pg. 37

===Dragonborn:=== +2 Con -2 Dex, same as base creature, same as base creature, paladin and the base creatures, humanoid (dragonblood, same as base creature), races of the dragon pg.5

===Duskling:=== +2 Con -2 Int, medium, 30 ft., totemist, fey (incarnum), magic of incarnum pg.10

===Elan:=== -2 Cha, medium, 30 ft., resistance (su) resilience (su) replation (su), psion, aberration (psionic), expanded psionics handbook pg.09

===Faun:=== +2 Dex -2 Wis -2 Cha, medium, 30 ft., bard, fey, deities and demigods pg.133

===Goblin:=== -2 Str +2 Dex -2 Cha, small, 30 ft., rogue, humanoid (goblinoid), monster manual pg.133

====Air Goblin:==== +4 Dex -2 Str -2 Con, small, 30 ft., rogue, humanoid (goblinoid), unearthed arcana pg.16

====Bhuka:==== -2 Str +2 Dex, medium, 30 ft., druid, humanoid (goblinoid), sandstrom pg.39

===Hadozee:=== +2 Dex -2 Cha, medium, 30 ft, rogue, humanoid (hadozee), stromwrack pg. 41

===Hengeyokai:=== -2 Wis, medium, 30 ft., alternate form (su), wu jen, humanoid (hengeyokai, shapechanger), oriental adventures pg.10

===Hill Dwarf:=== +2 Con -2 Cha, medium, 20 ft., fighter, humanoid (dwarf), players handbook pg.14

====Badlands Dwarf:==== +2 Con -2 Cha, medium, 20 ft. fighter, humanoid (dwarf), sandstrom pg.42

====Dark Dwarf:==== +2 Con -4 Cha, medium, 20 ft., rogue, humanoid (dwarf), dragonlance campaign setting pg.14

====Deep Dwarf:==== +2 Con -2 Cha, medium, 20 ft., Fighter, humanoid (dwarf), monster manual pg.92

====Dream Dwarf:==== -2 Dex +2 Con, medium, 20 ft., Dream sight (su), druid, humanoid (dwarf), races of stone pg.88

====Earth Dwarf:==== +2 Str +2 Con -2 Dex -2 Cha, medium, 20 ft., fighter, humanoid (dwarf, earth), unearthed arcana pg.16

====Glacier Dwarf:==== +2 Con -2 Cha, medium, 20 ft., fighter, humanoid (dwarf), frostburn pg.34

====Gold Dwarf:==== +2 Con -2 Dex, medium, 20 ft., fighter, humanoid (dwarf), dungeon master's guide pg.171

====Gully Dwarf:==== +2 Dex +2 Con -4 Int -4 Cha, small, 20 ft., rogue, humanoid (dwarf), dragonlance campaign setting pg.15

====Korobokuru:==== +2 Con -2 Int, small, 20 ft., barbarian, humanoid (dwarf), oriental adventures pg.12

====Seacliff Dwarf:==== +2 Con -2 Cha, medium, 20 ft., fighter, humanoid (dwarf), stormwrack pg. 44

===High Elf:=== +2 Dex -2 Con, medium, 30 ft., wizard, humanoid (elf), players handbook pg.15

====Aquatic Elf:==== +2 Dex -2 Int, medium, 30 ft. swim 40 ft., fighter, humanoid (elf, aquatic), monster manual pg.103

====Aquatic Half-Elf:==== none, medium, 30 ft. (swim 50 ft.), any, humanoid (elf, human), stormwrack pg. 45

====Fire Elf:==== +2 Dex +2 Int -2 Con -2 Cha, medium, 30 ft., wizard, humanoid (elf), unearthed arcana pg.17

====Fire Half-Elf:==== none, medium, 30 ft., any, humanoid (elf, human), unearthed arcana pg.18

====Gray Elf:==== -2 Str +2 Dex -2 Con +2 Int, medium, 30 ft., wizard, humanoid (elf), monster manual pg.104

====Half-Drow:==== none, medium, 30 ft., any, humanoid (elf, human), races of faerun pg.62

====Half-Elf:==== none, medium, 30 ft., any, humanoid (elf, human), players handbook pg.18

====Painted Elf:==== +2 Dex -2 Int, medium, 30 ft., druid, humanoid (elf), sandstorm pg.42

====Snow Elf:==== +2 Dex -2 Cha, medium, 30 ft., wizard, humanoid (elf), frostburn pg.34

====Star Elf:==== +2 Cha -2 Con, medium, 30 ft., otherworldly touch (su), extraplanar (su), bard, humanoid (elf), unapproachable east pg.10

====Sun Elf:==== +2 Int -2 Con, medium, 30 ft., wizard, humanoid (elf), forgotten realms pg.15

====Wild Elf:==== +2 Dex -2 Int, medium, 30 ft., sorcerer, humanoid (elf), monster manual pg.104

====Wood Elf:==== +2 Str +2 Dex -2 Con -2 Int, meduim, 30 ft., ranger, humanoid (elf), monster manual pg.104

===Human:=== none, medium, 30 ft., any, humanoid (human), players handbook pg. 12

====Aventi:==== none, medium, 30 ft. (swim 30 ft.), any, humanoid (human, aquatic), stormwrack pg. 34

====Azurin:==== none, medium, 30 ft., soulborn, humanoid (human, incarnum), magic of incarnum pg.7

====Deep Imaskari:==== +2 Int -2 Dex, medium, 30 ft., spell clutch (su), wizard, humanoid (human), underdark pg.9

====Illumian:==== none, medium, 30 ft., luminous sigils (su) power sigils (su) illumian words (su), any, humnaoid (human), races of destiny pg.53

====Mongrelfolk:==== +4 Con -2 Int -2 Cha, medium, 30 ft., rogue, humanoid (human), races of destiny pg.98

====Neanderthal:==== +2 Str -2 Dex +2 Con -2 Int, medium, 30 ft., barbarian, humanoid (human), frostburn pg.36

====Sea Kin:==== none, medium, 30 ft. (swim 30 ft.), druid, humanoid (human), races of destiny pg.100

====Underfolk:==== none, medium, 30 ft., any, humanoid (human), races of destiny pg.108

====Varsharan:==== none, medium, 30 ft., any, humanoid (human), book of vile darkness pg.12

===Jermlaine:=== -6 Str +6 Dex -2 Con -2 Int +6 Wis -6 Cha, tiny, 40 ft., rogue, fey, monster manual 2 pg.131

===Kalashtar:=== none, medium, 30 ft., mindlink 1/day, psion, humanoid (kalashtar, psionic), races of erberron pg.55

===Killoren:=== none, medium, 30 ft., manifest nature's might (su), druid, fey, races of the wild pg.102

===Kender:=== +2 Dex -2 Str -2 Wis, small, 20 ft., rogue, humanoid (kender), dragonlance campaign setting pg.28

===Kenku:=== -2 Str +2 Dex, medium, 30 ft., rogue, humanoid (kenku), monster manual 3 pg.86

===Kobold:=== -4 Str +2 Dex -2 Con, small, 30 ft., sorcerer, humanoid (dragonblood, reptilian), races of the dragon pg.37

===Krynn Minotaur:=== +4 Str -2 Dex -2 Int -2 Cha, medium, 30 ft., humanoid (minotaur), dragonlance campaign setting pg.42

===Lightfoot Halfling:=== -2 Str +2 Dex, small, 20 ft., rogue, humanoid (halfling), players handbook pg.20

====Deep Halfling:==== -2 Str +2 Dex, small, 20 ft., rogue, humanoid, (halfling), monster manual pg.150

====Ghostwise Halfling:==== -2 Str +2 Dex, small, 20 ft., speak without sounds (su), barbarian, humanoid (halfling), forgotten realms pg.17

====Jerren:==== +2 Dex -2 Str, small, 20 ft., rogue, humanoid (halfling) book of vile darkness pg.13

====Shoal Halfling:==== -2 Str +2 Dex, small, 20 ft. (swim 20 ft.), rogue, humanoid (halfling, aquatic),stormwrack pg. 45

====Strongheart Halfling:==== -2 Str +2 Dex, small, 20 ft., rogue, humanoid (halfling), forgotten realms pg.18

====Tallfellow Halfling:==== -2 Str +2 Dex, small, 20 ft., rogue, humanoid (halfling), monster manual pg.149

====Tundra Halfling:==== -2 Str +2 Dex, Small, 20 ft., ranger, humanoid (halfling), frostburn pg.36

====Water Halfling:==== -2 Str +2 Dex +2 Con, small, 20 ft. (swim 20 ft.), rogue, humanoid (halfling), unearthed arcana pg.18

===Maenad:=== none, medium, 30 ft., energy ray 1/day, wilder, humanoid (maenad, psion), expanded psionics handbook pg.13

===Neraphim:=== none, medium, 30 ft., ranger, outsider, planar handbook pg.12

===Nezumi:=== +2 Con -2 Cha, medium, 40 ft., rogue, humanoid (nezumi), oriental adventures pg.13

===Orc:=== +4 Str -2 Int -2 Wis -2 Cha, medium, 30 ft. barbarian, humanoid (orc), monster manual pg.203

====Half-Orc:==== +2 Str -2 Int -2 Cha, medium, 30 ft., barbarian, humanoid (human, orc), players handbook pg.18

====Scablands Half-Orc:==== +2 Str -2 Int -2 Cha, medium, 30 ft., barbarian, humanoid (human, orc), sanstorm pg.43

====Water Half-Orc:==== +2 Str -2 Int -2 Cha, medium, 30 ft. (swim 30 ft.), barbarian, humanoid (human, orc), unearthed arcana pg.18

====Water Orc:==== +4 Str +2 Con -2 Int -2 Wis -2 Cha, medium, 30 ft. (swim 30 ft.), barbarian, humanoid (orc), unearthed arcana pg.18

===Raptoran:=== none, medium, 30 ft., cleric, humanoid (raptoran), races of the wild pg.66

===Rilkan:=== +2 Dex -2 Str, medium, 30 ft., incarnate, humanoid (reptilian), magic of incarnum pg.12

===Rock Gnome:=== -2 Str +2 Con, small, 20 ft., speak with animals 1/day (Cha 10 or better dancing lights, ghost sound, prestidigitation 1/day), bard, humanoid (gnome), players handbook pg.16

====Air Gnome:==== +2 Dex -2 Str, small, 20 ft., speak with animals 1/day (Cha 10 or better dancing lights, ghost sound, prestidigitation 1/day), bard, humanoid (gnome), unearthed arcana pg.16

====Forest Gnome:==== -2 Str +2 Con, Small, 20 ft., pass without trace (su) speak with animals 1/day (Cha 10 or better dancing lights, ghost sound, prestidigitation 1/day), bard, humanoid (gnome), monster manual pg.132

====Ice Gnome:==== -2 Str +2 Con, small, 20 ft., speak with animals 1/day (Cha 10 or better dancing lights, prestidigitation, ray of frost 1/day), bard, humanoid (gnome), frostburn pg.35

====Tinker Gnome:==== +2 Dex +2 Int -2 Str -2 Wis, small, 20 ft., special, dragonlance campaign setting pg.27

====Wavecrest Gnome:==== -2 Str +2 Con, small, 20 ft, speak w/animals 1/day (Cha 10 or better, dancing lights, know direction, prestidigitation), bard, humanoid(gnome), stormwrack pg. 44

====Whisper Gnome:==== -2 Str +2 Dex +2 Con -2 Cha, small, 30 ft., silence 1/day (Cha 10 or better ghost sound, mage hand, message 1/day), rogue, humanoid (gnome), races of stone pg.96

===Shifter:=== +2 Dex -2 Int -2 Cha, medium, 30 ft., shifting (su), ranger, humanoid (shifter, shapechanger), races of eberrron pg.25

===Skarns:=== +2 Str -2 Dex, medium, 30 ft., incarnate, humanoid (reptilian), magic of incarnum pg.15

===Spellscale:=== +2 Cha -2 Con, medium, 30 ft., sorcerer and same as base creature, humanoid (dragonblood), races of the dragon pg.21

===Spiker:=== none, medium, 30ft., fighter, humanoid (spiker), planar handbook pg.14

===Spirit Folk:=== none, medium, 30 ft. (river/sea swim 30 ft.), (bamboo/river) speak with animals 1/day, any, humanoid (spirit), oriental adventures pg.14

===Vanara:=== -2 Str +2 Int +2 Wis, medium, 30 ft. climb 20 ft., spirit shaman, humanoid (vanara), oriental adventures pg.15

===Warforged:=== +2 Con -2 Wis -2 Cha, medium, 30 ft. fighter, construct (living construct), races of eberron pg.07

====Warforged Scout:==== -2 Str +2 Dex -2 Wis -2 Cha, small, 20 ft., rogue, construct (living construct), monster manual 3 pg.193

===Xeph:=== -2 Str +2 Dex, medium, 30 ft., burst (su), soulknife, humanoid (xeph, psionic), expanded psionic handbook pg.15



[edit] Master Base Class list: composed by Wolfen Fenrison

This is my master class list in the same vain as my master race list this is compiled from my extensive D&D collection (including unearthed arcana variants, if they are class feature changes the pg.# is included in the main class entry, if it is a separate class that a separate entry is made), these are base classes only, maybe one day when I have a whole week to work on it I'll make master PRC list, but the way I see it there are enough base classes now most players shouldn't need to many more options. But alas I'm an obsessive compulsive so most likely it'll happen. The list is compiled by; Name, key ability scores, hit die, skill points per level, BAB, good saves, weapon proficiency, armor proficiency, alignment restriction, spell/power/meldshaping progression (none, partial, full), role, and finally page number for reference.


==Archivist:== Int Wis Con, d6, 4 pts., poor, fort will, simple, light/medium, any, partial, magic support and combat tactics, heroes of horror pg.82


==Artificer:== Cha Int Dex, d6, 4 pts., average, will, simple, light/medium/shields (no tower), any, partial, magic support and back-up combatant, eberron campaign setting pg.29


==Barbarian:== Str Con Dex Wis, d12, 4 pts., good, fort, simple/martial, light/medium/shields (no tower), any non-lawful, none, front-line combat specialist and scout, players handbook pg.24 and unearthed arcana pg.48, 58


==Bard:== Cha Dex Int, d6, 6 pts., average, ref will, simple/special list, light/shields (no tower), any non-lawful, partial, group support generalist and leader, players handbook pg.26 and unearthed arcana pg.58


==Bardic Sage:== Cha Dex Int, d6, 6 pts., average, will, simple/special list, light/shields (no tower), neutral good/neutral/neutral evil, partial, group support generalist and divination specialist, unearthed arcana pg.49


==Battle Sorcerer:== Cha Dex Con, d8, 2 pts., average, will, simple/1 martial, light, any, full, offensive spellcaster and secondary combatant,


==Cleric:== Wis Cha Int, d8, 2 pts., average, fort will, simple, light/medium/heavy/shields (no tower), must be within one step of chosen deity, full, primary healer and defensive spellcaster, players handbook pg.30 and unearthed arcana pg.58


==Cloistered Cleric:== Wis Cha Int, d6, 6 pts., poor, fort will, simple, light, must be within one step of chosen deity, full, primary healer and divinatory spellcaster, unearthed arcana pg.50


==Divine Bard:== Wis Dex Int, d6, 6 pts., average, ref will, simple/special list, light/shields (no tower), any non-lawful, partial, group support generalist and back up healer, unearthed arcana pg.50


==Dread Necromancer:== Cha Dex Con, d6, 2 pts., poor, will, simple/1 martial, light, any non-good, full, offensive spell caster and undead specialist, heroes of horror pg.84


==Druid:== Wis Dex Con, d8, 4 pts., average, fort will, special list, light/medium/shields (no tower, and all non metal), any neutral, full, secondary healer and melee combat support, players handbook pg.33 and unearthed arcana pg.58


==Druidic Avenger:== Wis Dex Str Con, d8, 4 pts., average, fort will, special list, light/medium/shields (no tower, and all non metal), any neutral, full, secondary healer and secondary melee combatant, unearthed arcana pg.51


==Eidolon:== Wis Cha Dex, d8, 2 pts., good, will, none, none, any, none, the most flexible ghost class, ghostwalk pg.16


==Eidoloncer:== Int/Wis/Cha/Con Dex, d6, 2 pts., poor, will, none, none, any, full, the best ghost class for spellcasters (the prime score is based on the previous caster classes), ghostwalk pg.17


==Favored Soul:== Cha Wis Dex Str Con, d8, 2 pts., average, fort ref will, simple/one special, light/medium/shields (no tower), any, full, back-up healer/defensive spellcaster and secondary combatant, complete divine pg.6


==Fighter:== Str Con Dex, d10, 2 pts., good, fort, simple/martial, light/medium/heavy/shields (tower), any, none, primary melee combatant and ranged support, players handbook pg.37 and unearthed arcana pg.58


==Healer:== Wis Cha Con, d8, 4 pts., poor, fort will, simple, light, any good, full, primary healer and second rank support, miniatures handbook pg.8


==Hexblade:== Cha Str Dex Con, d10, 2 pts., good, will, simple/martial, light, any non-good, partial, melee combatant and leader, complete warrior pg.5


==Incarnate:== Con Wis Str, d6, 2 pts., poor, fort will, simple, light/medium/shields (no tower), neutral good/neutral evil/lawful neutral/chaotic neutral, full, melee support and magical support, magic of incarnum pg.20


==Marshal:== Cha Con Int, d8, 4 pts., average, fort will, simple/martial, light/medium/heavy/shields (no tower), any, none, lead tactician and melee combatant, miniatures handbook pg.11


==Monk:== Wis Dex Str, d8, 4 pts., average, fort ref will, special list, none, any lawful, none, opportunistic combatant and scout, players handbook pg.39 and unearthed arcana pg.52, 58


==Mystic:== Wis Int Con, d8, 2 pts., average, fort will, simple, light/medium/shield (no tower), any, full, healer and support spellcaster, dragonlance campaign setting pg.47


==Ninja:== Dex Wis Int Cha, d6, 6 pts., average, ref, simple/special list, none, any, none, leader and scout or flanker, complete adventurer pg.5


==Noble:== Cha Int Wis, d8, 4 pts., average, ref will, simple/martial, light/shield (no tower), any, none, leader and field support, dragonlance campaign setting pg.50


==Paladin:== Cha Str Wis, d10, 2 pts., good, fort, simple/martial, light/medium/heavy/shields (no tower), lawful good/chaotic good/lawful evil/chaotic evil, partial, melee combatant and leader, players handbook pg.42 and unearthed arcanna pg.53, 58


==Planar Ranger:== Dex Str Wis, d8, 6pts., good, fort ref, simple/martial, light/shields (no tower), any, partial, scout and opportunistic/ranged combatant, unearthed arcana pg.55


==Psion:== Int Con Dex, d4, 2 pts., poor, will, special list, none, any, full, generalist manifester and group trouble shooter, expanded psionics handbook pg.19


==Psionic Artificer:== Cha Int Dex, d6, 4 pts., average, will, simple, light/medium/shields (no tower), any, partial, psychic support and back-up combatant, magic of eberron pg.42


==Psychic Warrior:== Str Wis Dex Con, d8, 2 pts., average, fort, simple/martial, light/medium/heavy/shields (no tower), partial, offensive manifester and melee combatant, expanded psionics handbook pg.24


==Ranger:== Dex Str Wis, d8, 6pts., good, fort ref, simple/martial, light/shields (no tower), any, partial, scout and opportunistic/ranged combatant, players handbook pg.46 and unearthed arcana pg.58


==Rogue:== Int Dex Wis, d6, 8 pts., average, ref, simple/special list, light, any, none, scout and opportunistic/ranged combatant, players handbook pg.49 and unearthed arcana pg.58


==Samurai:== Str Dex Con Cha, d10, 2 pts., good, fort, simple/martial, light/medium/heavy, any lawful, none, front-line melee combatant and leader, complete warrior pg.8


==Savage Bard:== Cha Dex Int, d6, 6 pts., average, fort will, simple/special list, light/shields (no tower), any chaotic, partial, group support generalist and leader,


==Scout:== Dex Wis Int, d8, 8 pts., average, ref, simple/special list, light, any, none, scout and ranged combatant, complete adventurer pg.10


==Shugenja:== Cha Dex Con, d6, 4 pts., poor, will, simple/one special, none, any, full, offensive spellcaster/healer, complete divne pg.10


==Sohei:== Wis Con Str, d10, 2 pts., average, fort will, simple/martial, light/medium/heavy, any lawful, partial, melee combatant and combat buffer for spellcasters, oriental adventures pg.27


==Sorcerer:== Cha Dex Con, d4, 2 pts., poor, will, simple, none, any, full, offensive spellcaster and spy/diplomat, players handbook pg.51 and unearthed arcana pg.58


==Soulborn:== Str Con Cha, d10, 2 pts., good, fort, simple/martial, light/medium/heavy/shields (no tower), lawful good/chaotic good/lawful evil/chaotic evil, partial, strong melee combatant and leader, magic of incarnum pg.25


==Soulknife:== Str Dex Con, d10, 4 pts., average, ref will, simple, light/shields (no tower), any, none, secondary melee combatant and scout, expanded psionics handbook pg.26


==Spellthief:== Cha Dex Con, d6, 6 pts., average, will, simple, light, any, partial, scout and back up spellcaster, complete adventurer pg.13


==Spirit Shaman:== Wis Cha Dex Con, d8, 4 pts., average, fort will, special list, light/ light shields, any, full, secondary combatant and generalist spellcaster, complete divne pg.14


==Swashbuckler:== Int Dex Str Cha , d10, 4 pts., good, fort, simple/martial, light, any, none, leader and oppertunistic melee combatant, complete warrior pg.11


==Thug:== Str Dex Con, d10, 4 pts., good, fort, simple/martial, light, any, none, secondary melee combatant and ranged support, unearthed arcana pg.51, 58


==Totemist:== Con Str Dex, d8, 4 pts., average, fort ref, simple, light/shields (no tower), any, full, melee support and opportunistic combatant, magic of incarnum pg.29


==Urban Ranger:== Dex Str Int, d8, 6pts., good, fort ref, simple/martial, light/shields (no tower), any, partial, scout and opportunistic/ranged combatant, unearthed arcana pg.55


==Warlock:== Cha Dex Con, d6, 2 pts., average, will, simple, light, any evil or chaotic, partial, offensive spellcaster and back-up spellcaster, complete arcane pg.5


==Warmage:== Cha Int Dex Con, d6, 2 pts., poor, will, simple, light/light shields, any, full, heavy offensive spellcaster, complete arcane pg.10


==Wilder:== Cha Dex Con Str, d6, 4 pts., average, will, simple, light/shields (no tower), any, full, front-line or second-line combatant, expanded psionics handbook pg.29


==Wilderness Rogue:== Int Dex Wis, d6, 8 pts., average, ref, simple/special list, light, any, none, scout and opportunistic/ranged combatant, unearthed arcana pg.56


==Wizard:== Int Dex Con, d4, 2 pts., poor, will, special list, none, any, full, offensive/support spellcaster, players handbook pg.55 and unearthed arcana pg.57, 58, 59


==Wu Jen:== Int Dex Con, d4, 2 pts., poor, will, simple, none, any non-lawful, full, offensive/support spellcaster, complete arcane pg.13




[edit] Master Monster Class List: composed by Wolfen Fenrison

This is the master monster class list, with campaign settings like Eberron that have whole nations of monster (at least two that I know of) and one ruled by undead, this makes a great chance for DMs to dust off their savage species book, but wait now wizards has run with the idea so with a slew of reprints and new monster classes someone has to organize them. This list is for any DM who wants to run a monster campaign or has a player that wants to play a race with a high LA and is on this list or just wants to have more options available for their players. Some of the classes have been reprinted and it is the updated reprints that I use for reference. The list is compiled by; Name, Number of Levels, starting ability score adjustments, Speed, Size, Hit die (max hit gained) , Skill pts., BAB, Good Saves, Weapon and Armor Proficiency, Spells and/or Spell-like abilities, Recommended class(es) for multiclassing, type(subtype), book title and page number for reference. As a side note for outsiders I removed their alignment subtypes because any intelligent creature can have any alignment, and I removed the extraplanar subtype because realistically an outsider that is a player character is from the prime. When selecting an undead monster class choose a suitable race from the Player Race List for the base race.


==Air Elemental:== 14 lvs., +4 Dex -4 Int, 100 ft. fly(perfect), Small, d8(8d8), 2 pts., Average, Ref, None, none, barbarian/rogue/fighter/ranger, elemental (air), savage species pg.152


==Annis Hag:== 12 lvs., +2 Str, 30 ft., Medium, d8(7d8), 2 pts., good, Ref Will, Simple, Simple, 2 spell-like abilities, barbarian/sorcerer/hexblade, monstrous humanoid, savage species pg.153


==Aranea:== 7 lvs., +2 Dex +2 Cha, 30 ft.(climb 25 ft.), Medium, d8(3d8), 2 pts., good, Fort Ref, Simple, Spells (Sor), bard/rogue/sorcerer/wizard, magical beast (shapechanger), savage species pg.154


==Astral Deva:== 20 lvs., +2 Cha, 50 ft., medium, d8(12d8), 8 pts., good, Fort Ref Will, Simple/Martial, 19 spell-like abilities, paladin/cleric/favored soul/incarnate, outsider (angel), savage species pg.155


==Athach:== 19 lvs., -4 Int +2 Wis -4 Cha, 30 ft., medium, d8(14d8), 2 pts., average, Will, Simple/Light, none, barbarian/fighter/soul knife, aberration, savage species pg.156


==Avoral:== 15 lvs., +2 Dex +2 Cha, 40 ft.(fly 30ft.), Medium, d8(7d8), 8 pts., good, Fort Ref Will, Simple/Martial, 13 spell-like abilities, ranger/cleric/scout, outsider (guardinal), planar handbook pg.19


==Azer:== 6 lvs., +2 Con -2 Cha, 30 ft., Medium, d8(2d8), 8 pts., good, Fort Ref Will, Simple/Martial/Light/Medium/Shields, none, fighter/samurai/cleric, outsider (fire), savage species pg.158


==Barghest:== 12 lvs., +2 Str +2 Con, 30 ft., Medium, d8(6d8), 8 pts., good, Fort Ref Will, Simple/Martial, 7 spell-like abilities, warlock/hexblade/paladin, outsider (shapechanger), savage species pg.159


==Belker:== 12 lvs., +2 Dex -4 Int, 30 ft., Medium, d8(7d8), 8 pts., average, Ref, none, none, fighter/rogue/scout, elemental (air)


==Centaur:== 6 lvs., +2 Dex -2 Int, 40 ft., Medium, d8(4d8), 2 pts., good, Ref Will, Simple/Special list, none, ranger/fighter/scout/totemist, monstrous humanoid, races of the wild pg.98


==Chain Devil (Kyton):== 14 lvs., +2 Str -4 Int, 30 ft., medium, d8(8d8), 8 pts., good, fort ref will, simple/martial/special list, none, rogue/fighter/barbarian/hexblade, outsider, planar handbook pg.21


==Djinni (Genie):== 13 lvs., +2 Dex +2 Int, 20 ft.(fly 30 ft., perfect), Medium, d8(7d8), 8 pts., good, Fort Ref Will, Simple/Martial, 7 spell-like abilities, fighter/rogue/sorcerer/wizard, outsider (air), savage species pg.161


==Doppelganger:== 8 lvs., +2 Con, 30 ft., medium, d8(4d8), 2 pts., good, ref will, simple, none, rogue/ninja/spell-thief, monstrous humanoid (shapechanger), races of destiny pg.96


==Drider:== 10 lvs., +2 Dex +2 Int +2 Cha, 30 ft.(climb 15 ft.), Medium, d8(6d8), 2 pts., average, Will, Simple/Light/Medium/Shields or Simple or Special list, Spells (Clr, Sor, or Wiz) 13 spell-like abilities, sorcerer/cleric/wizard, aberration, savage species pg.163


==Earth Elemental:== 13 lvs., +4 Str -2 Dex -4 Int, 20 ft., Small, d8(8d8), 2 pts., average, Fort, none, none, barbarian/fighter/samurai, elemental (earth), savage species pg.163


==Efreeti:== 19 lvs., +2 Str +2 Con, 20 ft., medium, d8(10d8), 8 pts., good, fort ref will, simple/martial, 10 spell-like abilities, barbaian/fighter/sorcerer/wizard, outsider (evil, fire), savage species pg.164


==Ettercap:== 9 lvs., +4 Dex -4 Int -2 Cha, 30 ft. (climb 30 ft.), medium, d8(5d8), 2 pts., average, will, none, none, rogue/ninja/monk, abberation, savage species pg.165


==Feral Gargun:== 4 lvs., +2 Str -2 Int -2 Cha, 30 ft., medium, d8(2d8), 2 pts., good, ref will, simple, none, barbarian/fighter/ranger/totemist, monstrous humnaoid, races of stone pg.92


==Fire Elemental:== 14 lvs., +4 Dex -4 Int, 50 ft, small, d8(8d8), 2 pts., average, ref, none, none, fighter/barbarian/rogue, elemental (fire), savage species pg.166


==Fire Giant:== 19 lvs., +4 Str, 40 ft., medium, d8 (15d8), 2 pts., average., fort., simple/martial/light/medium/shield, none, fighter/barbarain/hexblade, giant (fire), savage species pg.167


==Flamebrother (Salamander):== 7 lvs., +2 Int +2 Wis, 20 ft., small, d8(3d8), 8 pts., good, fort ref will, simple/martial, none, fighter/samurai/barbarian, outsider (fire), savage species pg.168


==Flesh Golem:== 15 lvs., -2 Dex -6 Int -- Con 1 Cha, 30 ft. (can't run), medium, d10(9d10), 2 pts., average, none, none, none, fighter/samurai, construct, savage species pg.169


==Frost Giant:== 18 lvs., +4 Str, 40 ft., medium, d8(14d8), 2 pts., average, fort, simple/martial/light/medium/shield, none, fighter/barbarian/samurai, giant (cold), savage species pg.170


==Ghaele Eladrin:== 20 lvs., none, 50 ft., medium, d8(10d8), 8 pts., good, fort ref will, simple/martial, spells (clr) 19 spell-like abilities, cleric/favored soul/paladin/soulborn, outsider (chaotic, good), savage species pg.171


==Ghoul/Ghast:== 8 lvs., +2 Dex +2 Wis -- Con, speed of base race, size of base race, d12(8d12), 4 pts., average, will, simple, none, rogue/scout/ninja/fighter, undead, libris mortis pg. 35


==Gnoll:== 3 lvs., +2 Str -2 Int -2 Cha, 30 ft., medium, d8(2d8), 2 pts., average, ref, simple/martial/light/shield, none, ranger/scout/fighter, humanoid (gnoll), races of the wild pg.102


==Green Hag:== 14 lvs., +2 Int +2 Wis, 30 ft. (swim 30 ft.), medium, d8(9d8), 2 pts., good, ref will, simple, 7 spell-like abilities, cleric/wu jen/spirit shaman, monstrous humanoid (aquatic), savage species pg.174


==Griffon:== 10 lvs., -6 int -2 Cha, 30 ft., medium, d10(7d10), 2 pts., good, fort ref, none, none, fighter/ranger/scout, magical beast, savage species pg.174


==Grig (Sprite):== 4 lvs. -6 Str +6 Dex, 20 ft. (fly 20 ft. poor), tiny, d6(1/2d6), 6 pts., poor, ref will, simple/special list/, 5 spell-like abilities, rogue/sorcerer/hexblade/warlock, fey, savage species pg.175


==Hamatula (Barbed Devil):== 14 lvs., +2 Str +2 Wis, 30 ft., medium, d8(9d8), 8 pts., good, fort ref will, simple/martial, none, 14 spell-like abilities, fighter/samurai/warlock/soulborn, outsider (baatezu), savage species pg.176


==Harpy:== 10 lvs., +2 Dex -4 Int +2 Cha, 20 ft., medium, d8(7d8), 2 pts., good, ref will, simple, none, bard/rogue/sorcerer, monstrous humanoid, savage species pg.177


==Hound Archon:== 11 lvs., none, 40 ft., medium, d8(6d8), 8 pts., good, fort ref will, simple/martial, 5 spell-like abilities, fighter/paladin/samuraisoulborn, outsider (archon), planar handbook pg.22


==Imp:== 7 lvs., +2 dex, 20 ft., tiny, d8(3d8), 8 pts., good, fort ref will, simple/martial, 5 spell-like abilities, rogue/ninja/spell-thief/warlock, outsider, savage species pg.179


==Janni:== 11 Lvs., +2 Wis, 3o ft., medium, d8(6d8), 8 pts., good, fort ref will, simple/martial/light/medium, 6 spell-like abilities, rogue/ranger/spirit shaman/swashbuckler, outsider, planar handbook pg.24


==Lillend:== 13 lvs., +2 Int +2 Cha, 20 ft. (fly 70 ft. average), large, d8(7d8), 8 pts., good, fort ref will, simple/martial, spells (brd) 7 spell-like abilities, bard/sorcerer/favored soul/healer, outsier, planar handbook pg.25


==Magmin:== 6 lvs., -2 Str +2 Dex -2 Int, 30 ft., small, d8(2d8), 2 pts., average, ref, none, none, fighter/barbarian/scout, elemental (fire), savage species pg.183


==Medusa:== 10 lvs., +2 Dex +2 Cha, 30 ft., medium, d8(6d8), 2 pts., good, ref will, simple/special list, none, fighter/bard/sorcerer, monstrous humanoid, savage species pg.184


==Mind Flayer (Illithid):== 15 lvs., +2 Int, 30 ft., medium, d8(8d8), 2 pts., average, will, none, 7 spell-like abilities, wizard/sorcerer/psion, aberration, savage species pg.185


==Minotaur:== 8 lvs., +2 Str +2 Dex -4 Int -2 Cha, 30 ft, medium, d8(6d8), 2 pts., good, ref will, simple/martial/light/medium/shields, none, fighter/barbarian/ranger/totemist, monstrous humanoid, savage species pg.27


==Mohrg:== 20 lvs., +2 Str -- Con, speed of base race, size of base race, d12(14d12), 4 pts., average, will, simple, none, fighter/barbarian/scout, undead, libris mortis pg.36


==Mummy:== 13 lvs., +2 Str -- Con -4 Int, speed of base race, size of base race, d12(8d12), 4 pts., average, will, simple, none, sorcerer/cleric/bard/paladin, undead, libris mortis pg.37


==Nixie (Sprite):== 4 lvs., -4 Str +4 Dex +4 Cha, 20 ft. (swim 30 ft.), small, d6(1d6), 6 pts., poor, ref will, simple/special list, 2 spell-like abilities, bard/rogue/sorcerer, fey, savage species pg.188


==Ogre:== 6 lvs., +2 Str -4 Int -4 Cha, 40 ft., medium, d8(4d8), 2 pts., average, fort, simple/martial/light/shield, none, fighter/barbarian/sohei, giant, savage species pg.189


==Ogre Mage:== 12 lvs., +2 Str +2 Cha, 40 ft., medium, d8(5d8), 2 pts., average, fort, simple/martial/light/shield, 8 spell-like abilities, sorcerer/shugenja/samurai/fighter, giant, savage species pg.189


==Pixie:== 5 lvs., -4 Str +4 Dex +2 Int +2 Cha, 20 ft., small, d6(1d6), 6 pts., poor, ref will, simple/special list, 13 spell-like abilities, wizard/rogue/sorcerer, fey, savage species pg.190


==Rakshasa:== 14 lvs., +2 Con +2 Cha, 40 ft., medium, d8(7d8), 8 pts., fort ref will, simple/martial, spells (sor) 1 spell-like abilities, sorcerer/hexblade/warlock/incarnate, outsider, savage species pg.191


==Satyr:== 7 lvs., +2 Dex +2 Cha, 40 ft., medium, d6(5d6), 6 pts, poor, ref will, simple/special list, none, bard/rogue/spell-thief, fey, savage species pg.192


==Sea Hag:== 8 lvs. +2 Str +2 Wis, 30 ft. (swim 40 ft.), medium, d8(3d8), 2 pts., good, ref will, simple, none, barbarian/fighter/cleric, monstrous humanoid (aquatic), savage species pg.193


==Shadow:== 10 lvs., -- Str -- Con -4 Int +2 Cha, fly 40 ft. good, size of base race, d12(3d12), 4 pts., average, will, simple, none, rogue/warlock/hexblade, undead, savage species pg.194


==Skulk:== 3 lvs., +4 Dex -2 Wis -4 Cha, 30 ft., medium, d8(2d8), 2 pts., average, ref, simple, none, rogue/scout/ninja, humanoid (human), races of destiny pg.106


==Stone Giant:== 18 lvs., +4 Str, 40 ft., medium, d8(14d8), 2 pts., average, fort, simple/martial/light/shield, none, fighter/paladin/barbarian, giant (earth), savage species pg.195

==Stonechild:== 6 lvs., +2 Con +2 Int -2 Cha, 30 ft., medium, d8(2d8), 8 pts., good, fort ref will, simple/martial/light/medium/shield, 1 spell-like ability, fighter/samurai/barbarian, outsider (earth), races of stone pg.94


==Succubus/Incubus:== 12 lvs., +2 Dex +6 Cha, 30 ft., medium, d8(6d8), 8 pts., good, fort ref will, simple/martial, 11 spell-like abilities, warlock/bard/sorcerer/hexblade, outsider (tanar'ri), savage species pg.195

==Treant:== 12 lvs., +2 Dex +2 Int, 30 ft., medium, d8(7d8), 2 pts., average, fort, none, 1 spell-like abillity, druid/spirit shaman/ranger, plant, savage speicies pg.197


==Triton:== 5 lvs., +2 Str +2 Con, 5 ft. (swim 40 ft.), medium, d8(3d8), 8 pts., good, fort ref will, simple/martial, 1 spell-like ability, cleric/druid/fighter/wizard, outsider (water), savage species pg.199


==Troll:== 11 lvs., +4 Str -4 Int -2 Wis -4 Cha., 30 ft., medium, d8(6d8), 2 pts., average, fort, simple/martial, none, barbarian/fighter/ranger, giant, savage species pg.199

==Trumpet Archon:== 20 lvs., +2 Str +2 Int, 40 ft., medium, d8(12d8), 8 pts., good, fort ref will, simple/martial, spells (clr) 3 spell-like abilities, cleric/paladin/favored soul/soulborn, outsider (archon), savage species pg.200

==Umber Hulk:== 14 lvs., +2 Str +2 Con -2 Int, 20 ft., medium, d8(8d8), 2 pts., average, will, simple, none, barbarian/fighter/hexblade, aberration, savage species pg.201


==Vampire Spawn:== 8 lvs., +2 Str +2 Cha -- Con, same as base race, same as base race, d12(4d12), 4 pts., average, will, simple, none, rogue/ninja/scout/warlock, undead, libris mortis pg.38


==Vrock:== 16 lvs., +2 Str +2 Con +2 Wis, 30 ft., medium, d8(8d8), 8 pts., good, fort ref will, simple/martial, 9 spell-like abilities, barbarian/warlock/fighter/hexblade/soulborn, outsider (tanar'ri), savage species pg.202


==Water Elemental:== 13 lvs., +2 Str +2 Con -4 Int, 20 ft. (swim 40 ft.), small, d8(8d8), 2 pts., average, fort, none, none, rogue/ranger/scout/monk, elemental (water), savage species pg. 204


==Wight:== 8 lvs., +2 Dex -- Con, same as base race, same as base race, d12(4d12), 4 pts., average, will, simple, none, rogue/ninja/scout/warlock, undead, libris mortis pg.40



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