Master Fire Summoner (3.5e Class)

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Master Fire Summoner
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[edit] Master Fire Summoner

Mightist of all fire summoners. They are also well known for fire magic.

[edit] Making a Master Fire Summoner

Master Fire Summoners are the mightist of all fire summoners, they come from the plane of the god Aroness. The art of becoming a master fire summoner is sacred, because only the Order of Aroness knows how to turn a normal fire elemental into a blazing elemental, which are the only ones who can master the art of fire summoning. Master fire summoners are also very talented with fire magic, medium and heavy armor, and the scythe because it is the weapon they train with.

Abilities: Intellegence and Wisdom are important for fire summoners, then Dexterity, Constution and, Charisma. Strength is not that important to a fire summoner.

Races: The blazing order of Aroness are the only ones that know how to master the art of fire summoning, which means that only Blazing Fire Elementals can be "master" fire summoners.

Alignment: Chaotic Neutral

Starting Gold: It depends on the family money status, for instance if they are rich you would roll 5d20 x10 but you can only recive 60% money from everything but selling goods. If you have a standard family money status you roll 3d10+5 x10 and you recive all money you earn. If you have a poor family you roll 3d10+5 x10 but you recive the feat Entitlement.

Starting Age: "Complex"

Table: The Master Fire Summoner

Hit Die: d8

Level Base
Attack Bonus
Saving Throws Special Spells per Day
Fort Ref Will 0 1st 2nd 3rd 4th 5th 6th 7th 8th 9th
1st +0 +0 +2 +2 Power Summon 1, Pyromaniac 1 5 4
2nd +1 +1 +2 +2 Command 5 4
3rd +1 +1 +2 +3 Fiery Weapon 1 5 5 3
4th +2 +2 +2 +3 Dragonbreath 1, Dragonwings 1 5 5 5 4
5th +4 +3 +3 +5 Pyromaniac 2 5 5 5 5 1
6th +4/+1 +3 +3 +6 Fiery Weapon 2, Command 5 5 5 5 2
7th +4/+2 +3 +3 +6 Power Summon 2 5 5 5 5 3 1 1 -
8th +5/+2 +3 +3 +6 Dragonwisdom 1 5 5 5 5 4 2 2 1
9th +5/+3 +3 +4 +7 5 5 5 5 5 3 3 1 1
10th +6/+4 +4 +4 +7 5 5 5 5 5 4 3 1 1 1
11th +7/+5/+1 +4 +4 +8 Power Summon 3, Fiery Weapon 3, Command 5 5 5 5 5 4 4 2 1 1
12th +8/+6/+2 +5 +5 +9 Dragonwisdom 2, Dragonbreath 2 5 5 5 5 5 5 4 2 2 1
13th +9/+8/+3 +5 +6 +10 Dragonwings 2 5 5 5 5 5 5 5 2 2 1
14th +10/+9/+4 +6 +6 +10 Pyromaniac 3 5 5 5 5 5 5 5 2 2 1
15th +11/+10/+5 +6 +7 +10 Dragonwisdom 3, Dragonbreath 3, Dragonwings 3 5 5 5 5 5 5 5 2 2 1
16th +12/+10/+5/+1 +6 +7 +10 Incinerate, Command 5 5 5 5 5 5 5 2 2 1
17th +13/+10/+5/+2 +6 +8 +10 Pyromaniac 4 5 5 5 5 5 5 5 4 4 3
18th +14/+10/+5/+3 +6 +8 +10 Fiery Weapon 4, Power Summon 4, Command 5 5 5 5 5 5 5 5 5 4
19th +15/+10/+5/+4 +6 +8 +10 Meteor Crush, Flashfire 5 5 5 5 5 5 5 5 5 4
20th +15/+10/+5/+5 +6 +8 +12 Aroness's Fury 5 5 5 5 5 5 5 5 5 5

Class Skills 2 + Int modifier per level, ×4 at 1st level)
Concentration, Handle Animal, Intimidate, Knowledge(Arcana), Knowledge(Religion), Knowledge(The Planes), Ride, Spellcraft

[edit] Class Features

All of the following are class features of the Master Fire Summoner.

Weapon and Armor Proficiency: Master Fire Summoners are proficient with all simple weapons, the Scythe and Medium and Heavy Armor.

Spells Known: Master fire summoners know all fire spells.

Bonus Feats: Magic Talent (Fire)

  • Power Summon - Summons 1d8 fire elemntals with size according to the Power Summon level, 1 being small and 4 being huge. This spell is used as a free action.
  • Pyromaniac - Fire spells you cast on a enemy target deal 1d6 damage per Pyromaniac level.
  • Aroness's Blessing - You may use spells equal to your level in the fire domain.
  • Command - Gain one of the following abilitys. (These ability's don't stack)
             Fiery Explosion - Order one or more of your summoned fire elementals to explode dealing Xd20 damage with radius Xx10 
                               "X" is equal to your power summon level.    
             Power Summon Cold Immunity - All of your summoned fire elementals are immuned to cold damage.                                
             Spitfire - All of your summoned fire elementals have Breathweapon(Su) line 30ft that deals 1d4+4 damage.        
             Rekindle - All of your summoned fire elementals increase one size.       
  • Fiery Weapon - Your equipped weapon deals 1d8+X. Where X is your fiery weapon level.
  • Dragonbreath - Add X to your character level for breathweapon purposes only. X is the level of this ability
  • Dragonwings - You can fly up to 30 ft. per level of this ability
  • Dragonwisdom - Gain 2 Wisdom and Intelligence per level of this ability
  • Incinerate - Destroy one non-boss enemy 1/day
  • Meteor Crush - Call 1d4 Meteor's that deal 1d20 damage 1/day
  • Flashfire - Deal 1d4 damage to all enemy's
  • Aroness's Fury - Destroy up to 10 non-boss enemy's

[edit] Epic Master Fire Summoners

Table: The Epic Master Fire Summoners

Hit Die: d10

Level Special
21st Increased HD, Bonus Feat
22nd
23rd
24th Bonus Feat
25th
26th
27th Bonus Feat
28th
29th
30th Bonus Feat

2 + Int modifier skill points per level.

[edit] Campaign Information

[edit] Playing a Master Fire Summoner

Religion: They always worship Aroness.

Other Classes: Depends on the characters pesonality.

Combat: Usally sits and let's the summoned elementals do the work.

Advancement: Easy starter class

[edit] Master Fire Summoners in the World

Burn nice and slow...
—Karn Fireblood, Blazing Elemental Master Fire Summoner

<-Where characters of this class fit in a d20 world.->

Daily Life: Their always trying to get stronger in the fire domain.

Notables: Karn Fireblood.

Organizations: All that is known is that they meet in the Temple of Cleansing Fire on Aroness's Plane.

NPC Reactions: Hard to say.

[edit] Master Fire Summoner Lore

This section needs a more complete description. For more information please look here

Characters with ranks in Gather Infomation can research Master Fire Summoners to learn more about them. When a character makes a skill check, read or paraphrase the following, including information from lower DCs.

Gather Infomation
DC Result
5 Their Name, Where they live.
20 Current location of Aroness.
30 The location of the next Order meeting.
55 How to create fire elementals from scratch.

[edit] <-pluralized class name-> in the Game

This section needs a more complete description. For more information please look here

<-How characters of this class fit in the game (PC and NPC) and what roles they play.

Adaptation: None.

Sample Encounter: Hot and dry planes or worlds.

EL: Varies.



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