SRD:Mass Heal

From D&D Wiki

(Redirected from Mass heal)
Jump to: navigation, search
This material is published under the OGL 1.0a.


Heal, Mass
Conjuration (Healing)
Level: Clr 9, Community 9, Healing 9
Components: V, S
Casting time: 1 standard action
Range: Close (25 ft. + 5 ft./2 levels)
Targets: One or more creatures, no two of which can be more than 30 ft. apart
Duration: Instantaneous
Saving Throw: Will negates (harmless)
Spell Resistance: Yes (harmless)


Mass heal enables you to channel positive energy into a creature to wipe away injury and afflictions. It immediately ends any and all of the following adverse conditions affecting the Target: ability damage, blinded, confused, dazed, dazzled, deafened, diseased, exhausted, fatigued, feebleminded, insanity, nauseated, sickened, stunned, and poisoned. It also cures 10 hit points of damage per level of the caster, to a maximum of 250 points at 25th level.

Mass heal does not remove negative levels, restore permanently drained levels, or restore permanently drained ability score points.

If used against an undead creature, mass heal instead acts like harm.



Back to Main Page3.5e Open Game ContentSystem Reference DocumentSpells

Open Game Content (Padlock.pngplace problems on the discussion page).
Stop hand.png This is part of the (3.5e) Revised System Reference Document. It is covered by the Open Game License v1.0a, rather than the GNU Free Documentation License 1.3. To distinguish it, these items will have this notice. If you see any page that contains SRD material and does not show this license statement, please contact an admin so that this license statement can be added. It is our intent to work within this license in good faith.
Home of user-generated,
homebrew pages!


Advertisements: