Masochistic Fighter (3.5e Class)
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|Editing:||Constructive edits welcome|
 Masochistic Fighter
Essentially a fighter that sacrifices Bonus Feats in order to take damage and convert it into power.
 Making a Masochistic Fighter
Starting Age: Moderate.
|1st||+1||+2||+0||+0||Bonus Feat, Masochism|
 Class Features
All of the following are class features of the fighter.
Bonus Feats: At 1st level, a masochistic fighter gets a bonus combat-oriented feat in addition to the feat that any 1st-level character gets and the bonus feat granted to a human character. The masochistic fighter gains an additional bonus feat at 2nd level and every two masochistic fighter levels thereafter (4th, 6th, 8th, 10th, 12th, 14th, 16th, 18th, and 20th). These bonus feats must be drawn from the feats noted as fighter bonus feats. A masochistic fighter must still meet all prerequisites for a bonus feat, including ability score and base attack bonus minimums.
These bonus feats are in addition to the feat that a character of any class gets from advancing levels. A masochistic fighter is not limited to the list of fighter bonus feats when choosing these feats.
Masochism: A masochistic fighter may choose to take one of the following feats in lieu of one of his fighter bonus feats:
Tolerance: A masochistic fighter with this feat can remain conscious and stable even after hitting negative hp. Having -10 hp still results in death, but the masochistic fighter is simply disabled at 0 through -9 hp.
Improved Tolerance: A masochistic fighter that has already taken 'Tolerance' may choose to take this feat in order to remain alive until reaching -20 hp. He is now considered disabled at -10 hp and unconscious and dying at -11 through -19 hp.
Greater Tolerance: A masochistic fighter that has already taken 'Improved Tolerance' may choose to take this feat in order to remain conscious and stable, as well as never being disabled. At -20 hp and lower the masochistic fighter gets to make a fortitude save equal to the damage taken in the attack that lowered his hp to that point. If he passes, he remains alive and can make a similar save with future attacks, but with a cumulative +2 to each additional save. If he fails, then he dies.
Pain Focus: Masochistic fighters gain focus in combat as they take damage. This feat gives a masochistic fighter a +2 bonus to attack and damage rolls when he drops below three quarters of his hp. This bonus stacks with all other bonuses to attack and damage.
Improved Pain Focus: Masochistic fighters that have already taken 'Pain Focus' may choose to take this feat to increase their attack and damage roll bonuses by +1 (a total bonus of +3). This bonus now takes effect when the masochistic fighter falls below one half of his hp.
Greater Pain Focus: Masochistic fighters that have already taken 'Improved Pain Focus' may choose to take this feat to increase their attack and damage roll bonuses by +1 (a total bonus of +4). This bonus now takes effect when the masochistic fighter falls below one quarter of his hp.
Drawing Fire: A masochistic fighter that has taken this feat can use the intimidate skill as a standard action in combat in order to get his enemies' attention. Any enemy intimidated by this action strives to bring down the masochistic fighter before he can turn the tables on the battle and so they only attack him. The DC for this skill check is 20 + the total number of enemies being targeted. This effect lasts for 1d6 rounds + half of the masochistic fighter's level. Enemies that are immune to mind-effecting affects are also unaffected by this action.
Intimidating Presence: With this feat, a masochistic fighter can use the intimidate skill as a standard action in combat in order to give his enemies a -4 to attack rolls. Any enemy intimidated by this action loses focus on the battle going on around him. The DC for this skill check is 25 + the total number of enemies being targeted. This effect lasts for 1d4 rounds + one third of the masochistic fighter's level. Enemies that are immune to mind-effecting affects are also unaffected by this action.
Opportunity Creation: Masochistic fighters that take this feat gain extra attacks of opportunity per round for each hit that they take in the previous round. These attacks of opportunity can be taken against an enemy that attacks them.
Destructive Habit: A masochistic fighter that has taken 'Drawing Fire' can take this feat to receive added defense when fighting defensively or in a full defense stance. While fighting defensively, he receives only half of the damage dealt by attacks that hit him and while using full defense he receives only one quarter of the damage dealt. These new damage values are to be rounded up.
The Pleasures of Pain: A masochistic fighter that has taken at least 9 other masochism feats can now take this feat. At the cost of his own hp, a masochistic fighter may increase both his attack and damage rolls. By sacrificing an amount of hp that cannot exceed his base attack bonus, he can add that same value to his attack and damage rolls.
 Epic Masochistic Fighter
2 + Int modifier skill points per level.
Bonus Feats: The epic masochistic fighter gains a bonus feat (selected from the list of epic fighter bonus feats) every two levels after 20th.
Epic Fighter Bonus Feat List: Armor Skin, Combat Archery, Damage Reduction, Devastating Critical, Dire Charge, Distant Shot, Energy Resistance, Epic Endurance, Epic Leadership, Epic Prowess, Epic Toughness, Epic Weapon Focus, Epic Weapon Specialization, Exceptional Deflection, Improved Combat Reflexes, Improved Manyshot, Improved Stunning Fist, Improved Whirlwind Attack, Infinite Deflection, Instant Reload, Legendary Commander, Legendary Rider, Legendary Wrestler, Overwhelming Critical, Penetrate Damage Reduction, Perfect Two-Weapon Fighting, Reflect Arrows, Spellcasting Harrier, Storm of Throws, Superior Initiative, Swarm of Arrows, Two-Weapon Rend, Uncanny Accuracy. In addition to the feats on this list, the fighter may treat any feat designated as a Fighter Bonus Feat, but not listed here, as being on his or her bonus feat list.
 <-Sample race of your choice-> <-class name-> Starting Package
Weapons: <-Weapon selection for starting at 1st level with this class.->.
Skill Selection: Pick a number of skills equal to 4 + Int modifier.
|<-Skill name->||<-4 for class skills and 2 for cross-class skills->||<-Abbrieviated key ability->||<-armor check penalty based on starting armor. If innapplicable put "—"->|
|<-Skill name->||<-4 for class skills and 2 for cross-class skills->||<-Abbrieviated key ability->|| <-armor check penalty based on starting armor. If innapplicable put "—"->
<-copy and paste the rows as necessary.->
Feat: <-1st-level feat selection->.
Bonus Feats: <-1st-level feat bonus feats due to class or sample race. remove this section if this sample doesn't get any bonus feats at 1st level. ->.
Gear: <-Starting armor and other equipment outside of weapons.->.
Gold: <-Starting gold using this package.->.
 Campaign Information
 Playing a <-class name->
Religion: <-description of how this class typically (but no exclusively) approaches religion including likely portfolios it would worship->.
Other Classes: <-How this class typically interacts with other classes and how characters of this class interact with characters of other classes->.
Combat: <-Typical role in combat->.
Advancement: <-Typical advancement options for characters with this class. Include desirable multiclass options->.
 Masochisitc Fighter in the World
|“||No pain, no gain>||”|
|—<-unknown masochist-, Human|
Where characters of this class fit in a d20 world.-
Daily Life: <-day in the life of a character of this class->.
Notables: <-notable NPCs of this class->.
NPC Reactions: <-How NPCs react to PCs of this class->.
 <-class name-> Lore
Characters with ranks in <-the appropriate skills-> can research <-pluralized class name-> to learn more about them. When a character makes a skill check, read or paraphrase the following, including information from lower DCs.
|10||<-not so common knowledge->.|
|20||<-very rare information->.|
 <-pluralized class name-> in the Game
<-How characters of this class fit in the game (PC and NPC) and what roles they play.->
Adaptation: <-Possible variant conceptions of this class.->.
Sample Encounter: <-DM placement for NPCs of this class.->.
EL : <-Encounter scenario and character info on sample NPC including stat block. The CR of the NPC is typically the same as the EL for the encounter.->.