Mask of the Witch Doctor (3.5e Equipment)
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The mask appears to be alive, frowning and baring its teeth at those who see it. The wearer gains a +2 competence bonus to their Intimidate skill. The mask is fragile and will be destroyed if the wearer fails any saving throws against energy spells that require a Reflex save. Even so, the mask ceases to work after four months.
Prerequisites: Craft Primitive Item
Cost to Create: Heart of a carnivore of at least 7 HD
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