Mary Sue (Character Concept)

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Introduction[edit]

This is a concept I came up with a while ago when I asked how what would a generic Mary Sue look in core DnD. Mary has to be good at everything which I'm interpreting as being strong martially, magically, and socially.

References[edit]

SRD and Unearthed Arcana.

Game Rule Components[edit]

Spells, Powers, Soulmelds, Stances, etc...[edit]

Items[edit]

<- items used in this build ->

Progression[edit]

Str 10 Dex 15 Con 10 Int 13 Wis 8 Cha 15 (Before Racial Adjustments): <- starting ability scores before racial adjustments ->

Half-Elf (Minor Fey Bloodline):

Starting Racial Traits:

   Humanoid (Elf).
   Medium: As Medium creatures, half-elves have no special bonuses or penalties due to their size.
   Half-elf base land speed is 30 feet.
   Immunity to sleep spells and similar magical effects, and a +2 racial bonus on saving throws against enchantment spells or effects.
   Low-Light Vision: A half-elf can see twice as far as a human in starlight, moonlight, torchlight, and similar conditions of poor illumination. She retains the ability to distinguish color and detail under these conditions.
   +1 racial bonus on Listen, Search, and Spot checks.
   +2 racial bonus on Diplomacy and Gather Information checks.
   Elven Blood: For all effects related to race, a half-elf is considered an elf.
   Automatic Languages: Common and Elven. Bonus Languages: Any (other than secret languages, such as Druidic).
   Favored Class: Any. When determining whether a multiclass half-elf takes an experience point penalty, her highest-level class does not count.
   Level Adjustment: +0.
ECL Class/HD/LA Base
Attack Bonus
Saving Throws Feats Class
Features
Special
Fort Ref Will
1st Fighter 1 +1 +2 +0 +0 Dodge, Weapon Finesse, Duel Wielding, Weapon Focus: Rapier, Frail (flaw), Inattentive (flaw) Fighter Feat
2nd Fighter 1, Batttle Sorcerer 1 +1 +2 +0 +2 none Sorcerer spell casting, Familiar: Cat (+3 Hide), Spells Learned: Resistance, Light, Disrupt Undead, True Strike, Protection against Evil <- other stuff ->
3rd Fighter1, Battle Sorcerer2 +2 +2 +0 +3 Mobility Spells Learned: Prestidigitation
4th Fighter 1, Sorcerer 2, Half-Elf Paragon 1 +2 +2 +2 +3 Still Spell Elven Vision (+1 Spot & Search), Bonus Feat: Still spell +1 Charisma, +2 hide (Fey minor bloodline)
5th Fighter 1, Sorcerer 3, Half-Elf Paragon 1 +2 +3 +3 +3 none Spells Learned: Color Spray
6th Fighter 1, Sorcerer 4, Half-Elf Paragon 1 +3 +3 +3 +4 Weapon Focus: Rapier Spells Learned: Cat's Grace, Detect Magic
7th Fighter 1, Sorcerer 4, Half-Elf Paragon 2 +4 +3 +4 +4 none Persuasion (+1 Gather Information & Diplomacy,+2 on all other Charisma based skills), Normal Sorcerer spells per day progression for this level
8th Fighter 1, Sorcerer 5, Half-Elf Paragon 2 +4 +3 +4 +4 Iron Will (from bloodline) Spells Learned: Eagles Splendor +1 Dex
9th Fighter 1, Sorcerer 5, Half-Elf Paragon 2, Eldritch Knight 1 +5 +5 +4 +4 Two-Weapon Fighting, Two-Weapon Defense Fighter feat (included)
10th Fighter 1, Sorcerer 5, Half-Elf Paragon 2, Eldritch Knight 2 + + + + <- feat(s) -> <- class features gained -> <- other stuff ->
11th <- class, racial HD, or LA -> + + + + <- feat(s) -> <- class features gained -> <- other stuff ->
12th <- class, racial HD, or LA -> + + + + <- feat(s) -> <- class features gained -> <- other stuff ->
13th <- class, racial HD, or LA -> + + + + <- feat(s) -> <- class features gained -> <- other stuff ->
14th <- class, racial HD, or LA -> + + + + <- feat(s) -> <- class features gained -> <- other stuff ->
15th <- class, racial HD, or LA -> + + + + <- feat(s) -> <- class features gained -> <- other stuff ->
16th <- class, racial HD, or LA -> + + + + <- feat(s) -> <- class features gained -> <- other stuff ->
17th <- class, racial HD, or LA -> + + + + <- feat(s) -> <- class features gained -> <- other stuff ->
18th <- class, racial HD, or LA -> + + + + <- feat(s) -> <- class features gained -> <- other stuff ->
19th <- class, racial HD, or LA -> + + + + <- feat(s) -> <- class features gained -> <- other stuff ->
20th <- class, racial HD, or LA -> + + + + <- feat(s) -> <- class features gained -> <- other stuff ->

Other Components[edit]

<- anything not covered by the previous sections ->

Highlights[edit]

<- How and why this build works ->

Munchkin-Size Me[edit]

<- Take it to the next level ->

Side Notes[edit]

<- overview of additional info about this build ->

Limitations[edit]

<- conditions of when this build works ->

DM Counters[edit]

<- If needed, tricks for the DM (provided they allow this build) to keep the abuse to a minimum. ->

Miscellaneous[edit]

<- Any other side notes that don't fit in the above sections. ->



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