Martial Sage (3.5e Prestige Class)

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Martial Sage
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Martial Sage[edit]

<-Some quote from a character of this class->
—<-NPC name->, <-race-> <-class->
This section is not complete, and needs to be finished. Edit this Page

<-fluff about this prestige class->

Becoming a Martial Sage[edit]

<-why characters persue this class, what other classes they typically have, and what abilities are important->

Entry Requirements
Alignment: Any.
Base Attack Bonus: +4.
Race: Any.
Skills: Concentration 8 ranks, Sense Motive 8 ranks, Knowledge (religion) 5 ranks.
Feats: <-feat requirements->.
Special: <-special requirements->.

Table: The Monk

Hit Die: d8

Level Base
Attack Bonus
Saving Throws Special
Fort Ref Will
1st +0 +2 +2 +0 Monk Abilities, Ki Strike
2nd +1 +3 +3 +0 Relate Ability
3rd +2 +3 +3 +1
4th +3 +4 +4 +1
5th +3 +4 +4 +1 Wholeness of Body
6th +4 +5 +5 +2 Relate Ability
7th +5 +5 +5 +2
8th +6 +6 +6 +2
9th +6 +6 +6 +3 Relate Ability
10th +7 +7 +7 +3 Timeless Body, Perfect Self

Class Skills (4 + Int modifier per level, ×4 at 1st level)
Balance (Dex), Climb (Str), Concentration (Con), Craft (Int), Diplomacy (Cha), Escape Artist (Dex), Hide (Dex), Jump (Str), Knowledge (arcana) (Int), Knowledge (religion) (Int), Listen (Wis), Move Silently (Dex), Perform (Cha), Profession (Wis), Sense Motive (Wis), Spot (Wis), Swim (Str), Tumble (Dex).


Table: The Epic Martial Sage
Level Special
11th <-any improvements to class features gained at this level, including any bonus feats->
12th <-any improvements to class features gained at this level, including any bonus feats->
13th <-any improvements to class features gained at this level, including any bonus feats->
14th <-any improvements to class features gained at this level, including any bonus feats->
15th <-any improvements to class features gained at this level, including any bonus feats->
16th <-any improvements to class features gained at this level, including any bonus feats->
17th <-any improvements to class features gained at this level, including any bonus feats->
18th <-any improvements to class features gained at this level, including any bonus feats->
19th <-any improvements to class features gained at this level, including any bonus feats->
20th <-any improvements to class features gained at this level, including any bonus feats->

Class Features[edit]

<-fluff about class features; class features should be listed in the order which they are gained. Abilities gained at the same level should be listed alphabetically->. All of the following are class features of the Martial Sage.

Monk Abilities: A Martial Sage’s class levels stack with his monk levels for the purpose of determining his unarmed damage and bonuses to Armor Class and unarmored speed. His class levels do not apply to other monk abilities such as flurry of blows, slow fall, and so on.If she has no monk levels, she gains the AC bonus, unarmed damage, and unarmored speed bonus of a monk whose level equals her Martial Sage level

Ki Strike (Su): At 1st level, a Martial Sage’s unarmed attacks are empowered with ki. Her unarmed attacks are treated as magic weapons for the purpose of dealing damage to creatures with damage reduction.

Wholeness of Body (Su): At 5th level or higher, a Martial Sage can heal her own wounds. She can heal a number of hit points of damage equal to twice her current Martial Sage level each day, and she can spread this healing out among several uses.

Timeless Body (Ex): Upon attaining 10th level, a Martial Sage no longer takes penalties to her ability scores for aging and cannot be magically aged. Any such penalties that she has already taken, however, remain in place. Bonuses still accrue, and the Martial Sage still dies of old age when her time is up.

Perfect Self: At 10th level, a Martial Sage becomes a magical creature. She is forevermore treated as an outsider rather than as a humanoid (or whatever the Martial Sage’s creature type was) for the purpose of spells and magical effects. Additionally, the Martial Sage gains damage reduction 10/magic, which allows her to ignore the first 10 points of damage from any attack made by a nonmagical weapon or by any natural attack made by a creature that doesn’t have similar damage reduction. Unlike other outsiders, the Martial Sage can still be brought back from the dead as if she were a member of her previous creature type.

Relate Ability (Ex): <-class feature game rule information, including any differences in the class feature at epic levels->

Bonus Feats: <- any bonus feats gained in pre-epic levels->.

The epic Martial Sage gains a bonus feat (selected from the list of epic <-class name-> feats) every <-# of levels-> levels after <-usually the last non epic level->.

Epic Martial Sage Bonus Feat List: <-list of bonus epic feats->

Campaign Information[edit]

Playing a Martial Sage[edit]

This section is not complete, and needs to be finished. Edit this Page

Combat: <-Typical role in combat->

Advancement: <-Typical advancement options for characters with this class. Include desirable multiclass options->

Resources: <-What kind of assistance members of this class can expect from each other including possible organizations->

Martial Sages in the World[edit]

This section is not complete, and needs to be finished. Edit this Page
<-Some quote from a character of this class->

<-Where characters of this class fit in a d20 world->

NPC Reactions: <-How NPCs react to characters of this class->

Martial Sage Lore[edit]

This section is not complete, and needs to be finished. Edit this Page

Characters with ranks in <-the appropriate skills-> can research <-insert prestige class name-> to learn more about them. When a character makes a skill check, read or paraphrase the following, including information from lower DCs.

<-the appropriate skills->
DC Result
11 <-not so common knowledge->.
16 <-rare information->.
21 <-very rare information->.
26 <-information so obscure that members of this class might not even know it->.

Martial Sages in the Game[edit]

This section is not complete, and needs to be finished. Edit this Page

<-How characters of this class fit in the game (PC and NPC) and what roles they play->

Adaptation: <-Fitting this class in your campaign->

Sample Encounter: <-DM placement for NPC of this class->

EL whatever: <-Encounter scenario and character info on sample NPC including stat block. The CR of the NPC is typically the same as the EL for the encounter->



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