Maramorian (5e Creature)

From D&D Wiki

Jump to: navigation, search

Maramorian[edit]

Large monstrosity, lawful neutral


Armor Class 13 (natural armour)
Hit Points 76 (9d10 + 27)
Speed 30 ft.


STR DEX CON INT WIS CHA
17 (+3) 11 (+0) 16 (+3) 10 (+0) 14 (+2) 10 (+0)

Skills Stealth +4
Proficiency Bonus +2
Damage Resistances fire
Senses darkvision 60 ft., passive Perception 12
Languages Common, Ignan, Maramorian
Challenge 4 (1,100 XP)


Desert Camouflage. The maramorian has advantage on Dexterity (Stealth) checks made to hide in sandy terrain.

ACTIONS

Spear. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 10 (2d6 + 3) piercing damage, or 12 (2d8 + 3) piercing damage if used with two hands to make a melee attack.


Maramorians are desert dwelling creatures with thick carapaces indistinguishable from sand-covered rock. They wield spears when hunting, which they typically do in small groups of up to five. They are secretive and reclusive, rarely venturing out from their sandy homes, and even more rarely do they allow outsiders to enter their territory. Outsiders that attempt to enter their territory are driven off in a hail of spears meant more to deter than to kill, though they are not averse to killing to protect their homes.

0.00
(0 votes)

Back to Main Page5e HomebrewCreatures

Home of user-generated,
homebrew pages!


Advertisements: