Maojin (3.5e Race)
From D&D Wiki
maojin usually go about daily lives much like humans in the sense of completing tasks given to them, but the maojin are also a people who favor finding tasks that not only help their society but also help show and strengthen their own individual talents. when in their own communities the maojin don't have a self-conscious view of themselves when they are around anyone, unless they occupy positions of power (such as government), travel, or combat (such as guardsmen or adventurers) maojin don't usually bother with clothes in their daily lives.
the typical maojin stands about the same height as a human and weighs just about the same as well. their fur color reflects that of domesticated cats. recently some maojin have adopted the method of dying their fur color to just about any color (usually through a combination of dyes and prestidigitaion spells).
the maojin get along best with other maojin, but they also get along very well with other races due to the fact that maojin like to look at life from a different perspective from time to time. even the least intellegent maojin knows that not everyone has the same opinion of the world.
maojin are typically good aligned because of their views about understanding others, but maojin can be of any alignment in D&D.
the maojin prefer to live in teperate plains or hills but are able to adapt to fit almost any climate. the most interesting fact is that maojin have just as much of a variation of land as humans do, whether they are in an organized settlement or in a traveling caravan much like that of halflings.
not much is known about any true maojin dieties, but when they are travelling they seem to have the same range of gods that humans serve just for the versatility.
the maojin race speaks... maojin. this language sounds like a mix between the sounds cats make on a daily basis mixed with bits of the sylvan language. the maojin language lets maojin speak to any other feline creature as though they shared a common language (though the responses would largely depend on the intellegence of the creature). the maojin can't fully explain why they have this ability, some maojin say it's because of their innate feline nature, others say that its because the language is infused with bits of the sylvan language. the fact that the maojin language uses the elven script makes many believe it's the latter reason. being around other races gives them the chances to learn languages other than their own.
so far the names for maojins seem to vary just as much as human names do, many believe that because they don't have a unifying diety the maojin have no true individual naming system.
- (+2 dexterity, -2 strength) the maojin are naturally agile but slightly physically weaker than other races
- humanoid (feline)
- size: medium
- maojin base land speed is 30 feet
- scent(ex) the maojin gain the scent ability, the maojin also gain a +2 competence bonus on jump, balance, listen, spot, and tumble checks
- Automatic Languages: maojin. Bonus Languages: common, sylvan, elven, gnome, halfling, dwarven.
- Favored Class: ranger
|Middle Age1||Old2||Venerable3||Maximum Age|
|100 years||150 years||200 years||+3d% years|
|Gender||Base Height||Height Modifier||Base Weight||Weight Modifier|
|Male||4' 10"||+2d10||120 lb.||× (2d4) lb.|
|Female||4' 5"||+2d10||85 lb.||× (2d4) lb.|