Manyspell Storing (3.5e Equipment)

From D&D Wiki

Jump to: navigation, search
Scales.png This page is of questionable balance. Reason: This should be a +2 as you can store a lightning bolt and two shocking grasps or some equal combination giving a huge boosts to hybrid fighter classes. Spells take time for a reason and beyond that you shouldn't be able to inflict multiple spells a round.

This ability doesn't make since. It has a prerequisite of Spell Storing which has a caster level of 12th level yet the caster level for this property is 6th. Plus, Spell Storing indicates the creator of the weapon must be at least 12th level. This one indicates the minimum is 9th level.
You can help D&D Wiki by better balancing the mechanics of this page. When the mechanics have been changed so that this template is no longer applicable please remove this template. If you do not understand balance please leave comments on this page's talk page before making any edits.
Edit this Page | All pages needing balance

Recycle.png This page was marked as abandoned on 08:48, 18 August 2015 (MDT)

If you think you can improve this page please bring the page up to the level of other pages of its type, then remove this template. If this page is completely unusable as is and can't be improved upon based on the information given so far then replace this template with a {{delete}} template. If this page is not brought to playability within one year it will be deleted.

Edit this Page | All abandoned pages

Manyspell Storing [Synergy]: A manyspell storing weapon allows a caster to store a number of targeted spells, the sum of the levels of which cannot exceed 5, in the weapon. (A level 0 spell is considered a level ½ spell for this purpose). Any time the weapon strikes a creature and the creature takes damage from it, the weapon can immediately cast any spell stored in it that the wielder chooses on that creature as a free action, if the wielder desires. (This special ability is an exception to the general rule that casting a spell from an item takes at least as long as casting that spell normally.) Once the spell has been cast from the weapon, a spellcaster can cast any other targeted spell that will fit to refill the emptied spell level slots. The weapon magically imparts to the wielder the name of the spell(s) currently stored within it. A lesser manyspell storing weapon cannot hold an epic spell.

The benefits of this ability replace the benefits of the spell storing ability.

Prerequisite enhancement: Spell Storing.

Strong Evocation (plus aura(s) of stored spell(s)); CL 6th; Craft Magic Arms and Armor, creator must be a caster of at least 9th level; Price +2 bonus.



Back to Main PageDungeons and DragonsEquipmentMagical Weapon Enhancements.

Personal tools
Home of user-generated,
homebrew, pages!
d20M
miscellaneous
admin area
Terms and Conditions for Non-Human Visitors