Manhack (3.5e Creature)
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| Beezlebot (talk) | |
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| Date Created: | July 1, 2008 |
| Status: | not yet done |
| Editing: | Please feel free to edit constructively! |
[edit] Manhack
{{Creature Table |size=Tiny |type=Outsider (Xenotheric) |hd=2d8+1 |hp=9 |init=+10 |speed=fly 20 ft. (good) |ac=19 (+6 Dex, +2 size, +1 natural) |touch=15 |flat=13 |bab=+1|+11 Grapple |at=Slash 1d4+1 (+5 melee) |full_at=2 Slashes 1d4+1 (+5 melee) |space=2 ft. |reach=0 ft. |sa= |sq=blindsight 60 ft., Construct Traits |fort=+3 |ref=+5 |will=+2 |str=10 |dex=22 |con=- |int=3 |wis=11 |cha=11 |skills=Hide +12 (+16 in total darkness), Move Silently +6, Listen +4, Spot +4 |feats=Alertness, [[Improved Initiative (SRD Feat)|Improved Initiative |env=Any |org= Solitary, Group(2-5), Swarm(6-15) |cr=½ |treas=none |align=always neutral |adv=2-3 HD (Tiny) |la=— }}
These small constructs are employed by Civil Protection to flush refugees out of hiding places and for exploring tight spaces. A manhack appears to be little more than a spinning shuriken with a dome on the top and bottom, and two glowing red eyes stacked on top of each other.
Tough Grapple: Due to the way manhacks are built, they are very hard to get hold of with bare hands. When an opponent attempts to grapple with a manhack with its bare hands, the manhack gains +10 to the grapple check. When bare hands are not used, it gains no bonus.
Manhacks As Familiars: A manhack may be selected as a familiar. It grants its master blindsense out to 5 feet
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