Mangot (3.5e Creature)

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Mangot
Size/Type: Medium Outsider (Evil, Extraplanar, Chaotic)
Hit Dice: 20d8+120 (200 hp)
Initiative: +0
Speed: 40ft
Armor Class: 25, touch 7, flat-footed 25
Base Attack/Grapple: +20/+38
Attack: Slam +30 (2d6+15) or Bastard Sword +31 (3d8+15)
Full Attack: Slam +30/+25/+20/+15 or Bastard Sword +31/+26/+21/+16
Space/Reach: 10ft/10ft
Special Attacks: Dark Ray +20 touch (4d6 acid)
Special Qualities: Damage Reduction 10/ -, Immunity to acid, Regeneration 10, Darkvision 60ft, Scream of the mangot, death step, ball of hatred
Saves: Fort 18, Ref 11, Will 12
Abilities: Str 30, Dex 10, Con 22, Int 10, Wis 11, Cha 9
Skills: Balance +16, Craft (Taxidermy) +16, Intimidate +26, Jump +26, Listen +16, Search +16, Spot +16, Survival +11, Tumble +16
Feats: Cleave, Great Cleave, Power Attack, Weapon Focus (Bastard Sword)
Environment: Chaotic Evil-Aligned Plane
Organization: Solitary
Challenge Rating: 14
Treasure: none
Alignment: Always Chaotic Evil
Advancement: 21-35 HD (huge-size)
Level Adjustment:
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A big humanoid figure stumbles out of the dense fog with deeply scarred, pale skin and shining purple eyes. Dressed in dark black and torn clothes, covered in chains and bearing the preserved remains of its victims, the mangot lets out a ear-piercing cry while drawing its huge sword ready for combat

Mangots originate from the small plane known as the crater. They are creatures bent on destruction and born from hatred. These creatures will destroy anything in their path even other mangot. When a mangot is lucky enough to escape its plane it will attempt to convert it's new home so it resembles that of the crater, destroying all life and turning the very ground it walks into a barren, lifeless wasteland.

Combat[edit]

A Mangot has huge natural strength, however it also has a number of unnatural abilities.

Scream of the Mangot (Ex): When a Mangot is defeated it lets out a huge cry that travels miles. This cry attracts the attention of all outsiders in a four mile radius.

Dark Ray (Su): A Mangot can shoot a ray of dark energy as a standard action every 1d4 rounds that deals 4d6 acid damage to any target it chooses.

Death Step (Ex): the ground the mangot walks on is turned into barren landscape this has a 10ft radius. Any creature that has less than 4HD that is within this radius of the Mangot must make a DC20 will save or die instantly.

Ball of Hatred (Ex): When a Mangot is defeated it leaves behind a screaming orb about the size of a halflings skull. ~If this ball touches the ground after 24 hours it turns back into a mangot. Many outsiders, due to its powerful energy, search after these orbs. Every hour it lets out a Scream of the Mangot which attracts 1d8 outsiders from any plane. It's worth 5,000gp.



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