Manamancer
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| (Rate this class) | |
| Status: | Soon |
| Editing: | Constructive edits welcome |
Contents |
[edit] Manamancer
Though not much is known about manamancing, for is hasn't been seen in a long time, users of this style are known to be great persons..
[edit] Making a Manamancer
Strong in magic, hard to get to but very fragile..
Abilities: Wisdom and Intelligence are very important to a Manamancer. Manamancer can benefit from high Constitution and Dexterity abilities.
Races: Any race is able to actually be a manamancer though it is more common that a magical race takes the class.
Alignment: Any.
Starting Age: Complex as wizard
| Level | Base Attack Bonus |
Saving Throws | Special | ||||||||||||||||||||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Fort | Ref | Will | |||||||||||||||||||||||||||||||||||||||
| 1st | +0 | +0 | +0 | +2 | Manasphere | ||||||||||||||||||||||||||||||||||||
| 2nd | +1 | +0 | +0 | +3 | Dispel Magic, Greater Sight | ||||||||||||||||||||||||||||||||||||
| 3rd | +1 | +1 | +1 | +3 | Vaporize Matter | ||||||||||||||||||||||||||||||||||||
| 4th | +2 | +1 | +1 | +4 | Lesser Mananoid, Complex Dispel Magic | ||||||||||||||||||||||||||||||||||||
| 5th | +2 | +1 | +1 | +4 | Hivemind (1), Bonus Feat | ||||||||||||||||||||||||||||||||||||
| 6th | +3 | +2 | +2 | +5 | Mananoid, Detect Allignment. | ||||||||||||||||||||||||||||||||||||
| 7th | +3 | +2 | +2 | +5 | Aura of the Manashroud, Greater Dispel Magic | ||||||||||||||||||||||||||||||||||||
| 8th | +4 | +2 | +2 | +6 | Hivemind (2), Dispatch | ||||||||||||||||||||||||||||||||||||
| 9th | +4 | +3 | +3 | +6 | Complex Mananoid, Bonus Feat | ||||||||||||||||||||||||||||||||||||
| 10th | +5 | +3 | +3 | +7 | Superior Dispel Magic, Manacage | ||||||||||||||||||||||||||||||||||||
| 11th | +5 | +3 | +3 | +7 | Manaspawn Cohort, Manasphere Barrage | ||||||||||||||||||||||||||||||||||||
| 12th | +6 | +4 | +4 | +8 | Manawalk, Greater Mananoid | ||||||||||||||||||||||||||||||||||||
| 13th | +6 | +4 | +4 | +8 | Gemini Spell, Hivemind (3) | ||||||||||||||||||||||||||||||||||||
| 14th | +7 | +4 | +4 | +9 | Will Conquers all | ||||||||||||||||||||||||||||||||||||
| 15th | +7 | +5 | +5 | +9 | Greater Manawalk, Bonus Feat | ||||||||||||||||||||||||||||||||||||
| 16th | +8 | +5 | +5 | +10 | Greater Manacage, Superior Mananoid | ||||||||||||||||||||||||||||||||||||
| 17th | +8 | +5 | +5 | +10 | Everwalk, | ||||||||||||||||||||||||||||||||||||
| 18th | +9 | +6 | +6 | +11 | |||||||||||||||||||||||||||||||||||||
| 19th | +9 | +6 | +6 | +11 | |||||||||||||||||||||||||||||||||||||
| 20th | +10 | +6 | +6 | +12 | |||||||||||||||||||||||||||||||||||||
|
Class Skills (<-number of skill points-> + Int modifier per level, ×4 at 1st level) | |||||||||||||||||||||||||||||||||||||||||
[edit] Class Features
<-fluff about class features->. All of the following are class features of the <-class name->.
Weapon and Armor Proficiency: <-description of class weapon & armor proficiencies->.
Spells: <-Delete this section if this class does not cast spells. description of spellcasting abilities: on what stat save DCs are based, on what stat bonus spells are based, and what stat determines the highest level spell that can be cast.->. <-pluralized class name-> choose their spells from the following list:
0—<-spells, spells, spells->
1st—<-spells, spells, spells->
2nd—<-spells, spells, spells->
3rd—<-spells, spells, spells->
4th—<-spells, spells, spells->
5th—<-spells, spells, spells->
6th—<-spells, spells, spells->
7th—<-spells, spells, spells->
8th—<-spells, spells, spells->
9th—<-spells, spells, spells->
| Level | Spells Known | |||||||||
|---|---|---|---|---|---|---|---|---|---|---|
| 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| 1st | — | — | — | — | — | — | — | — | — | — |
| 2nd | — | — | — | — | — | — | — | — | — | — |
| 3rd | — | — | — | — | — | — | — | — | — | — |
| 4th | — | — | — | — | — | — | — | — | — | — |
| 5th | — | — | — | — | — | — | — | — | — | — |
| 6th | — | — | — | — | — | — | — | — | — | — |
| 7th | — | — | — | — | — | — | — | — | — | — |
| 8th | — | — | — | — | — | — | — | — | — | — |
| 9th | — | — | — | — | — | — | — | — | — | — |
| 10th | — | — | — | — | — | — | — | — | — | — |
| 11th | — | — | — | — | — | — | — | — | — | — |
| 12th | — | — | — | — | — | — | — | — | — | — |
| 13th | — | — | — | — | — | — | — | — | — | — |
| 14th | — | — | — | — | — | — | — | — | — | — |
| 15th | — | — | — | — | — | — | — | — | — | — |
| 16th | — | — | — | — | — | — | — | — | — | — |
| 17th | — | — | — | — | — | — | — | — | — | — |
| 18th | — | — | — | — | — | — | — | — | — | — |
| 19th | — | — | — | — | — | — | — | — | — | — |
| 20th | — | — | — | — | — | — | — | — | — | — |
Power Points/Day: A <-class name->’s ability to manifest powers is limited by the power points he has available. His base daily allotment of power points is given on Table: <-class name->. In addition, he receives bonus power points per day if he has a high <-relevant ability-> score (see Table: Ability Modifiers and Bonus Power Points). His race may also provide bonus power points per day, as may certain feats and items.
Powers Known: <-Delete this section if this class does not manifest powers. description of manifesting abilities: on what stat save DCs are based, on what stat bonus powers points are based, and what stat determines the highest level power that can be manifested.->. <-pluralized class name-> choose their powers from the following list:
0—<-powers, powers, powers->
1st—<-powers, powers, powers->
2nd—<-powers, powers, powers->
3rd—<-powers, powers, powers->
4th—<-powers, powers, powers->
5th—<-powers, powers, powers->
6th—<-powers, powers, powers->
7th—<-powers, powers, powers->
8th—<-powers, powers, powers->
9th—<-powers, powers, powers->
Maximum Power Level Known: This column determines the highest level power he can learn at this level.
To learn or manifest a power, a <-class name-> must have an <-relevant ability-> score of at least 10 + the power’s level.
<-extraordinary class feature-> (Ex): <-class feature game rule information->
<-psi-like class feature-> (Ps): <-class feature game rule information->
<-spell-like class feature-> (Sp): <-class feature game rule information->
<-supernatural class feature-> (Su): <-class feature game rule information->
<-class feature->: <-class feature game rule information->
<-subclass feature -> <-"(Ex)", "(Su)", "(Sp)", or "(Ps)" if applicable.->: <-subclass feature game rule information->
<-Lather, rinse...->
<-... repeat as necessary.->
[edit] Ex-<-pluralized class name->
<-Describe what happens when a character violates the alignment restrictions of any other class restrictions. If there are no behavior or alignment restrictions delete this section->.
[edit] Epic <-class name->
| Level | Special | ||||||||||||||||||||||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 21st | <-any improvements to class features gained at this level, including any bonus feats-> | ||||||||||||||||||||||||||||||||||||||||
| 22nd | <-any improvements to class features gained at this level, including any bonus feats-> | ||||||||||||||||||||||||||||||||||||||||
| 23rd | <-any improvements to class features gained at this level, including any bonus feats-> | ||||||||||||||||||||||||||||||||||||||||
| 24th | <-any improvements to class features gained at this level, including any bonus feats-> | ||||||||||||||||||||||||||||||||||||||||
| 25th | <-any improvements to class features gained at this level, including any bonus feats-> | ||||||||||||||||||||||||||||||||||||||||
| 26th | <-any improvements to class features gained at this level, including any bonus feats-> | ||||||||||||||||||||||||||||||||||||||||
| 27th | <-any improvements to class features gained at this level, including any bonus feats-> | ||||||||||||||||||||||||||||||||||||||||
| 28th | <-any improvements to class features gained at this level, including any bonus feats-> | ||||||||||||||||||||||||||||||||||||||||
| 29th | <-any improvements to class features gained at this level, including any bonus feats-> | ||||||||||||||||||||||||||||||||||||||||
| 30th | <-any improvements to class features gained at this level, including any bonus feats-> | ||||||||||||||||||||||||||||||||||||||||
|
<-number of skill points-> + Int modifier skill points per level. | |||||||||||||||||||||||||||||||||||||||||
<-existing class feature->: <-how this class feature increases or accumulates at epic levels->
<-another existing class feature->: <-how this class feature increases or accumulates at epic levels->
<-Lather, rinse...->
<-... repeat.->
Bonus Feats: The epic <-class name-> gains a bonus feat (selected from the list of epic <-class name-> bonus feats) every <-number of feats per level-> levels after 20th.
Epic <-class name-> Bonus Feat List: <-list of bonus epic feats->.
[edit] <-Sample race of your choice-> <-class name-> Starting Package
Weapons: <-Weapon selection for starting at 1st level with this class.->.
Skill Selection: Pick a number of skills equal to 4 + Int modifier.
| Skill | Ranks | Ability | Armor Check Penalty |
|---|---|---|---|
| <-Skill name-> | <-4 for class skills and 2 for cross-class skills-> | <-Abbreviated key ability-> | <-armor check penalty based on starting armor. If inapplicable put "—"-> |
| <-Skill name-> | <-4 for class skills and 2 for cross-class skills-> | <-Abbreviated key ability-> | <-armor check penalty based on starting armor. If inapplicable put "—"->
<-copy and paste the rows as necessary.-> |
Feat: <-1st-level feat selection->.
Bonus Feats: <-1st-level feat bonus feats due to class or sample race. remove this section if this sample doesn't get any bonus feats at 1st level. ->.
Gear: <-Starting armor and other equipment outside of weapons.->.
Gold: <-Starting gold using this package.->.
[edit] Campaign Information
[edit] Playing a <-class name->
Religion: <-description of how this class typically (but no exclusively) approaches religion including likely portfolios it would worship->.
Other Classes: <-How this class typically interacts with other classes and how characters of this class interact with characters of other classes->.
Combat: <-Typical role in combat->.
Advancement: <-Typical advancement options for characters with this class. Include desirable multiclass options->.
[edit] <-pluralized class name-> in the World
| “ | <-Some quote from a character of this class-> | ” |
| —<-NPC name->, <-race-> <-class-> | ||
<-Where characters of this class fit in a d20 world.->
Daily Life: <-day in the life of a character of this class->.
Notables: <-notable NPCs of this class->.
Organizations: <-info on what, where, when, and how characters of this class congregate and assemble->.
NPC Reactions: <-How NPCs react to PCs of this class->.
[edit] <-class name-> Lore
Characters with ranks in <-the appropriate skills-> can research <-pluralized class name-> to learn more about them. When a character makes a skill check, read or paraphrase the following, including information from lower DCs.
| DC | Result |
|---|---|
| 5 | <-common knowledge->. |
| 10 | <-not so common knowledge->. |
| 15 | <-rare information->. |
| 20 | <-very rare information->. |
[edit] <-pluralized class name-> in the Game
<-How characters of this class fit in the game (PC and NPC) and what roles they play.->
Adaptation: <-Possible variant conceptions of this class.->.
Sample Encounter: <-DM placement for NPCs of this class.->.
EL : <-Encounter scenario and character info on sample NPC including stat block. The CR of the NPC is typically the same as the EL for the encounter.->.
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