Malboro, Variant (4e Creature)

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Malboro[edit]

Malboro
Level 15 Lurker
Large Aberrant Magical Beast (plant)
XP 1,200
Initiative +12Senses Perseption +15 Senses darkvision, all-around vision
HP 116; Bloodied 58
AC 29; Fortitude 28, Reflex 26, Will 27
Resist 10 poison; Vulnerable 10 fire
Speed 5
Basicmelee.png Bite
Effect: Reach 2; +20 vs AC; 2d8+6 damage, and target ongoing 10 acid damage(save ends).
Ranged.png Dissolving AcidD6 (5).png D6 (6).png
Effect: Ranged 10; +18 vs Reflex; 3d10+6 acid damage. and target ongoing 10 acid damage(save ends).
Close.png Eerie Sound WaveD6 (5).png D6 (6).png
Effect: Close Burst 3; +18 vs Fortitude; 3d10+6 thunder damage, and target is daze until end of the Malboro next turn.(deafened creatures are immune)
Close.png Bad BreathD6 (6).png
Effect: Close Blast 3; +18 vs Fortitude; Target is blind, daze, slow, weakened and ongoing 20 poison damage(save ends all). Miss: target is daze and ongoing 10 poison damage(save ends both).
Bloodied Breath ♦ Encounter
Effect: Bad Breath recharges, and the Malboro uses it.
Skills Stealth +13
Str 22 (+13) Dex 12 (+8) Wis 16 (+10)
Con 20 (+12) Int 8 (+6) Cha 13 (+8)
Alignment unaligned Languages -
Equipment
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More information...

Malboro Tactics[edit]

Malboro Lore[edit]

A character knows the following information with a successful Dungeoneering check.

DC 18:

DC 23:

DC 28:


Great Malboro[edit]

Malboro, Great
Level 19 Elite Lurker
Huge Aberrant Magical Beast (plant)
XP 4,800
Initiative +15Senses Perseption +18 Senses darkvision, all-around vision
HP 284; Bloodied 142
AC 33; Fortitude 32, Reflex 30, Will 31
Resist 10 poison; Vulnerable 10 fire
Speed 5
Basicmelee.png Bite
Effect: Reach 2; +24 vs AC; 3d8+6 damage, and target ongoing 10 acid damage(save ends).
Ranged.png Dissolving AcidD6 (5).png D6 (6).png
Effect: Ranged 10; +22 vs Reflex; 4d8+7 acid damage. and target ongoing 10 acid damage(save ends).
Melee.png Demon Kiss ♦ Daily
Effect: Reach 2; +22 vs Fortitude; the target is reduced to 0 hit points; Miss: the target takes necrotic damage equal to its bloodied value.
Close.png Bad BreathD6 (6).png
Effect: Close Blast 3; +22 vs Fortitude; Target is blind, daze, slow, weakened and ongoing 20 poison damage(save ends all). Miss: target is daze and ongoing 10 poison damage(save ends both).
Bloodied Breath ♦ Encounter
Effect: Bad Breath recharges, and the Great Malboro uses it.
Skills Stealth +16
Str 24 (+16) Dex 14 (+11) Wis 18 (+13)
Con 22 (+15) Int 10 (+9) Cha 15 (+11)
Alignment unaligned Languages -
Equipment
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More information...

Great Malboro Tactics[edit]

Great Malboro Lore[edit]

A character knows the following information with a successful Dungeoneering check.

DC 20:

DC 25:

DC 30:

Encounter Groups[edit]

Level 15 Encounter (XP 4,800)

  • 4 Malboros (Level 15 Lurker)

Level 19 Encounter (XP 9,600)

  • 2 Great Malboros (Level 19 Elite Lurker)

Back to Main Page4e HomebrewCreaturesLevel 15 Back to Main Page4e HomebrewCreaturesLevel 19

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