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Making of The Mage (3.5e Optimized Character Build)

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All ability score increases you put in Int. (start with int 20 – sun elf).

Bat familiar (Listen +3, Blindsense 20ft.)

Lvl	Class	Feats/Special	        Spells	
1	Wiz	Scribe Scroll	        Magic Missile, Identify, Comprehend Language,	
		Spellcasting Prodigy	Alarm, Feather Fall, Tenser’s Floating Disc	
			                Charm Person	
2	Wiz	-	                Protection from Evil, Mage Armor	
3	Wiz	Combat Casting	        Mirror Image, Fox’s Cunning	
4	Wiz	-	                See invisibility, Blindness/Deafness	
5	Wiz	Still Spell	        Valus’s Mass Missile (Fireball), Haste	
6	Wiz	Spell Focus (Evoc)	Fly, Slow	
7	Wiz	-	                Stoneskin, Enervation	
8	Wiz	-	                Greater Invisibility, Fire Shield	
9	Wiz	Spell Focus (Ill)	Permanency (to get read magic, see invisibility,	
			                resistance permanent. Add darkvision, archane sight,	
			                familiar pocket later when you can afford the	
			                scrolls.), Leomunds Secret Chest	
10	Wiz	Maximize Spell	        Teleport, Cone of Cold	
11	Wiz	-	                Chain Lightning, Mislead	
12	Wiz	Skill Focus (Splcraft)	Tensers Transformation, Greater Dispel Magic	
13	Wiz	-	                Reverse Gravity, Mordenkainens Sword	
14	Acm	Mastery of Shaping	Greater Teleport, Prismatic Spray	
15	Acm	Spell Power +1	        Polar Ray, Last Judgement	
		Spell Penetration		
16	Wiz	-	                Lightning Ring, Protection from Spells	
17	Wiz	Quicken Spell	        Shape Change, Elminster’s Effulgent Epuration	
18	Acm	Greater Spell	        Time Stop, Weird	
		Penetration, 		
		Mastery of Elements		
19	Acm	Spell Power +2	        Imprisonment, Spell Enhancer (combined with	
			                Ring of Wizardry IV)	
20	Acm	-	                True Seeing, Disintegrate	
		Spell Power +3		
21	Wiz	Improved Spell  	Energy Immunity, Dimentional Lock	
		Capacity 10 th lvl		
22	Wiz	-	                Freedom, Wail of the Banshee	
23	Wiz	-	                Simbul’s Skeletal Deliquescence,	
			                Plane Shift	
24	Wiz	Spell Stowaway	        Amber Sarcophagus, Imprisonment	
		(Time Stop)	 	
25	Wiz	Bonus Feat	        Discern Location, Greater Scrying	
26	Wiz	-	                Foresight, Polymorph Any Object	
27	Wiz	Multispell	        Blinding Glory, Dominate Monster	
28	Wiz	Improved Spell	        Screen, Energy Drain	
		Capacity 11th lvl		
29	Wiz	-	                Waves of Exhaustion, Soul Bind	
30	Wiz	Epic Spell Penetration	?	   


From 18th level and up you can pick your choices of spells. You basically have what you want by that time.

Shape change into an Force Dragon is a winner. If not use Reverse Gravity (you have mastery of shaping and can make open spots where your party stands. Polar Ray is a good attack spell that only can be beaten by SR. Then you have the best protection spell ever: Elminster’s Effulgent Epuration (DnD Spell) (should be an epic spell in my opinion)



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