Magic, Monsters, and Machines (3.5e Campaign Setting)
From D&D Wiki
| This has some sparse information, but large amounts of material are missing. Please help improve this.
What are the rating guidelines in more detail? |
Contents |
[edit] Magic, Monsters, and Machines
Welcome, to a world of wonders, one governed by three major forces. The Mechanics, The Scientists, and The Magicians. You are about enter the most amazing experience of a lifetime!
[edit] World Structure
In magik, monsters, and machines, the entire world is governed by three major powers. The Mechanics, The Scientists, and The Magicians.
[edit] The Mechanics
The Mechanics love machines, they practically live in them. In any land ruled by The Mechanics, you are sure to find mecanical walking machines, tanks, and mechanical weaapons. (Machines Guns, Rifles, Pistols, etc.)
In the mecanical world, the government is ruled by the king with lesser lords ruling the different "sects."
[edit] Ermia (Sect)
Ermia is by far the most wealthy of the five sects of The Mechanic Empire. People from Ermia are known as Ermians, and are known throughout the empire as powerful aristocrats.
The capital city of the Mechanic Empire is in Ermia.
[edit] Cities in Ermia
There are twelve major cities in Ermia.
- Mechanopolis (empire capitol)
- Iyrabar
- Airspur (sect capitol)
- Alghon
- Mordulkin
- Procampur
- Yhaunn
- Selgaunt
- Zazesspurr
- Nythh
- Tammarr
- Undumor
[edit] Eccbarr (Sect)
Eccbarr is known as the coastal sect. Many of the people here are very skilled mechanics at repairing ships.
[edit] Cities in Eccbarr
There are ten major cities Eccbarr.
- Vaelun (sect capitol)
- Murrann
- Zelzapir
- Kolapur
- Tantras
- Calanaunt
- Ulvarr
- Rorst
- Verandilmurr
- Gontal
[edit] Rendar (Sect)
Rendar is known as the "Plantation Sect," and is infamous for its heavy slavery.
[edit] Cities in Rendar
There are seven major cities in Rendar.
- Elion (sect capitol)
- Drelagra
- Ulark
- Sambral
- Maerimydar
- Ootul
- Tlindhet
[edit] Drahcir (Sect)
Drahcir is the "Sect of Invention," and is famous for being the mecanical headquarters.
[edit] Cities in Drahcir
There are seven major cities in Drahcir.
- Ss'Khanaja (sect capitol)
- Ss'thar'tiss'ssum
- Jiyyd
- Guecumarr
- N'Jast
- Bildoobaris
- Peltarch
[edit] Rehtaeh (Sect)
Rehtaeh is the "Snowy Sect," and is swamped in snow year round.
[edit] Cities in Rehtaeh
There are five major cities in Rehtaeh
- Loma (sect capitol)
- Skaug
- Orofin
- Lundeth
- Ravaeriss
[edit] The Scientists
The Scientist are what some would call geniuses and what some would call complete idiots. They have completely harnessed all of nature and have managed to bend it their will. Gaining perfect controll over every animal creature, or the like.
In the scientific world, the government is a direct democracy, with voting held every two months on major decisions the country faces. Although it is a direct democracy, a president is still elected to be a face for the country, and to make minor decisions.
There are no splits such as states or the like since the Scientific Empire is the smallest of the Three Powers.
[edit] Cities in the Scientific Empire
There are fourteen maor cities in the empire.
- The Academy (empire capitol)
- Icevale
- Goldenfire Bridge
- Orolioville
- Rocqueopolis
- Cherrygroove
- Evervale
- S'thin'reff
- Z'elbross
- C'allydyrr
- Smather'll
- Mezra'o
- Kellayville
- Gustav'oe
[edit] The Magicians
Back to Main Page → 3.5e Homebrew → Campaign Settings
