Magic and Psionics (LAI Supplement)
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| LAI Campaign |
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| Player Info |
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| Ourland Reference |
| Thunder Valley Ref. |
| Farfallen Reference |
| DM Info |
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[edit] Magical Forces
- Ourland:
Magic in Ourland is commonplace, influencing many lives. Magically enchanted crystals provide light, crystal windows are used by the governments to interact, children's toys flash in colourful arrays and constructs hulk about the major cities as guards, labourers and citizens. Psionics is viewed in a more superstitous light. Those few with the power bestowed on them by their own minds are powerful, limited only by their endurance and will.
- ThunderValley:
In the ThunderValley, magic is essential to their way of life. The grand swamp and other lethal terrain in the centre of their valley are full of monsters that refuse to let anyone leave alive, and as such they transit from city to city with large Teleportation rituals. These are usually in the form of a teleportation circle housed in a transit station in the city. On becoming adults citizens are given teleportation stones that will access the network and teleport them back to their city if they are in danger.
- Farfallen:
In Farfallen the only magic that exists is granted by greater beings. Divine power and the Eldritch Arcane granted by demons are the only sources of magic in the world. As the world is so very religious, anyone who has Eldritch abilities is hunted down and put through rigourous reprogramming. Psionics is power brought to existence through the power of one's mind, but its abilities manifest themselves enough like spells for the same suspicion brought on by the Eldritch to affect Psionics. Psionic powers are now seen as a curse, as having them means you will be hunted down and reprogrammed until these ablities no longer manifest.
[edit] Magic
- Ourland:
Magic in Ourland is exactly the same as in the 4th edition, no changes.
- ThunderValley:
Magic in ThunderValley is exactly the same as in the 4th edition, except the Warlock Infernal Pact powers and abilities will not function as there are no longer and devils or demons to make a pact with. There are still Primal spirits and the Abberant powers of the Far Realm, so Fey and Star pact abilities will function. Additionally, Primal powers also remain in effect. Occasionally, an arcane power is effected by a wild magic surge, a surge of pure magical power that alters a spell's effects.
- Farfallen:
Any magical power used by a class with Arcane as it's powersource fails, unless the class is Eldritch based or a Warlock (Which is essentially Eldritch). Divine powers are far more commonplace.
[edit] Psionics
- Ourland:
Psionics is generally reacted to as a dangerous and reckless power, the gods frown upon such useage of power themselves. But those with the ability usually use such powers as well as they can, leading to Psionic classes or to the Ghostbrushed, the new LAI psionic class.
- ThunderValley:
In the ThunderValley, being psionic is taken as an omen of good times ahead. Belief in the Valley is that with enough psionic power one person could become a god and recreate the panetheon of the world of Kyrae, eventually restoring the world back to it's former glory.
- Farfallen:
Psionics in Farfallen are feared much in the same way as Eldritch based magic. Psionics often use more passive powers, and tend to avoid showing their abilities lest they face inquisition.
[edit] Clerics and Gods
- Ourland:
In Ourland, religions are varied and the importance on one's deity depends on one's upbringing. Most people see the gods as passive beings. Some see the gods as active players in the world, granting abilities and powers to their most loyal. Fewer believe that the gods are evil beings, enslaving the world for their own private agendas.
- ThunderValley:
In ThunderValley, all gods were killed in a war of the Gods thousands of years back. Since then, Primal spirits have become the main source of religion, but followers are rare. Those sufficiently psionic sometimes lead cults in their name, attempting to attract worshippers so they may ascend to the heavens and become gods themselves, thereby becoming the sole god of Thunder Valley.
- Farfallen:
In Farfallen, religion is everything. Nations in Farfallen are lead not by governments but by churches, and these churches are constantly in crusades against one another. The gods grant powers far greater than other worlds thanks to the absence of magic to level the scores. As such, when taking the channel divinity feat associated with your deity, its power is a Daily Power as listed in Farfallen Pantheon (LAI Supplement). Additionally, when a cleric chooses their deity, they may also choose one Domain that their deity contains. This domain enables them to choose certain additonal powers as listed in Character Options (LAI Supplement)
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