Magic Weapons (LotR Supplement)

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Table: Melee Weapon Special Abilities[edit]
Minor Medium Major Special Ability Base Price Modifier1
01–10 01–06 01–03 Bane +1 bonus
11–17 07–12 Defending +1 bonus
18–27 13–19 04–06 Flaming +1 bonus
28–37 20–26 07–09 Frost +1 bonus
38–47 27–33 10–12 Shock +1 bonus
48–56 34–38 13–15 Ghost touch +1 bonus
57–67 39–44 Keen2 +1 bonus
72–75 49–50 Merciful +1 bonus
76–82 51–54 20–21 Mighty cleaving +1 bonus
83–87 55–59 22–24 Spell storing +1 bonus
88–91 60–63 25–28 Throwing +1 bonus
92–95 64–65 29–32 Thundering +1 bonus
96–99 66–69 33–36 Vicious +1 bonus
76–78 47–49 Disruption3 +2 bonus
79–81 50–54 Flaming burst +2 bonus
82–84 55–59 Icy burst +2 bonus
88–90 65–69 Shocking burst +2 bonus
91–93 70–74 Unholy +2 bonus
94–95 75–78 Wounding +2 bonus
79–83 Speed +3 bonus
89–90 Vorpal4 +5 bonus
100 96–100 91–100 Roll again twice5
  1. Add to enhancement bonus on Table: Weapons to determine total market price.
  2. Piercing or slashing weapons only. Reroll if randomly generated for a bludgeoning weapon.
  3. bludgeoning weapons only. Reroll if randomly generated for a piercing or slashing weapon.
  4. Slashing weapons only. Reroll if randomly generated for a piercing or bludgeoning weapon.
  5. Reroll if you get a duplicate special ability, an ability incompatible with an ability that you’ve already rolled, or if the extra ability puts you over the +10 limit. A weapon’s enhancement bonus and special ability bonus equivalents can’t total more than +10.
Table: Ranged Weapon Special Abilities[edit]
Minor Medium Major Special Ability Base Price Modifier1
01–12 01–08 01–04 Bane +1 bonus
13–25 09–16 05–08 Distance +1 bonus
26–40 17–28 09–12 Flaming +1 bonus
41–55 29–40 13–16 Frost +1 bonus
56–60 41–42 Merciful +1 bonus
61–68 43–47 17–21 Returning +1 bonus
69–83 48–59 22–25 Shock +1 bonus
84–93 60–64 26–27 Seeking +1 bonus
94–99 65–68 28–29 Thundering +1 bonus
75–79 40–49 Flaming burst +2 bonus
83–87 55–64 Icy burst +2 bonus
88–92 65–74 Shocking burst +2 bonus
80–84 Speed +3 bonus
100 96–100 91–100 Roll again twice2
  1. Add to enhancement bonus on Table: Weapons to determine total market price.
  2. Reroll if you get a duplicate special ability, an ability incompatible with an ability that you’ve already rolled, or if the extra ability puts you over the +10 limit. A weapon’s enhancement bonus and special ability bonus equivalents can’t total more than +10.



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