Magic Missile, Improved (DnD Spell)
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| Pirate-Sorcerer (talk) | |
|---|---|
| Date Created: | 6/7/2007 |
| Status: | complete |
| Editing: | Please feel free to edit constructively! |
| Evocation [Force] | |
| Level: | Sorcerer/Wizard 2, Red Mage 2, Mystic Warrior 2, Warmage 2 |
|---|---|
| Components: | V, S |
| Casting time: | 1 standard action |
| Range: | Medium (100 ft. + 10 ft./level) |
| Target: | Up to ten creatures, no two of which can be more than 20 ft. apart |
| Duration: | Instantaneous |
| Saving Throw: | None |
| Spell Resistance: | Yes |
A missile of magical energy darts forth from your fingertip and strikes its target, dealing 1d6+1 points of force damage.
The missile strikes unerringly, even if the target is in melee combat or has less than total cover or total concealment. Specific parts of a creature can’t be singled out. Inanimate objects are not damaged by the spell.
You gain an additional missile at every 2 caster levels (2 missiles at 3rd level, 3 at 5th, 4 at 7th, 5 at 9th, etc), to a maximum of 10 missiles at 19th level. If you shoot multiple missiles, you can have them strike a single creature or several creatures. A single missile can strike only one creature. You must designate targets before you check for spell resistance or roll damage.
This spell counts as Magic Missile for any spells, magic items, or abilities that protect against Magic Missile.
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Back to Main Page → Dungeons and Dragons → Complex Special Ability Components → Sorcerer/Wizard Spells
Categories: User | DnD | Spell | Evocation School | Sorcerer/Wizard 2 | Warmage 2 | Red Mage 2 | Mystic Warrior 2 | Force Effect

