Magic Missile, Improved (3.5e Spell)
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|Level:||Sorcerer/Wizard 2, Red Mage 2, Mystic Warrior 2, Warmage 2|
|Casting time:||1 standard action|
|Range:||Medium (100 ft. + 10 ft./level)|
|Target:||Up to ten creatures, no two of which can be more than 20 ft. apart|
A missile of magical energy darts forth from your fingertip and strikes its target, dealing 1d6+1 points of force damage.
The missile strikes unerringly, even if the target is in melee combat or has less than total cover or total concealment. Specific parts of a creature can’t be singled out. Inanimate objects are not damaged by the spell.
You gain an additional missile at every 2 caster levels (2 missiles at 5th level, 3 at 7th, 4 at 9th, 5 at 11th, etc), to a maximum of 10 missiles at 21st level. If you shoot multiple missiles, you can have them strike a single creature or several creatures. A single missile can strike only one creature. You must designate targets before you check for spell resistance or roll damage.
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