Main Menu
| World of Cora
|
|
|
| Player Info
|
|
|
| World Reference
|
|
|
| DM Info
|
|
|
Add New Page
|
[edit] Weapon Enhancements
[edit] Table: Weapons
| Minor |
Medium |
Major |
Weapon Bonus |
Base Price1
|
| 01–70 |
01–10 |
— |
+1 |
2,000 gp
|
| 71–85 |
11–29 |
— |
+2 |
8,000 gp
|
| — |
30–58 |
01–20 |
+32 |
18,000 gp
|
| — |
59–62 |
21–38 |
+42 |
32,000 gp
|
| — |
— |
39–49 |
+52 |
50,000 gp
|
| 86–90 |
63–68 |
50–63 |
Specific weapon3 |
—
|
| 91–100 |
69–100 |
64–100 |
Special ability and roll again4 |
—
|
[edit] Uncommon Weapons
| d% |
Weapon |
Weapon Cost1
|
| 01–03 |
Axe, orc double2 |
+660 gp
|
| 04–07 |
Battleaxe |
+310 gp
|
| 08–10 |
Chain, spiked |
+325 gp
|
| 11–12 |
Club |
+300 gp
|
| 13–16 |
Crossbow, hand |
+400 gp
|
| 17–19 |
Crossbow, repeating (heavy or light) |
+550 gp
|
| 20–21 |
Dagger, punching |
+302 gp
|
| 22–23 |
Falchion |
+375 gp
|
| 24–26 |
Flail, dire2 |
+690 gp
|
| 27–31 |
Flail, heavy |
+315 gp
|
| 32–35 |
Flail |
+308 gp
|
| 36–37 |
Gauntlet |
+302 gp
|
| 38–39 |
Gauntlet, spiked |
+305 gp
|
| 40–41 |
Glaive |
+308 gp
|
| 42–43 |
Greatclub |
+305 gp
|
| 44–45 |
Guisarme |
+309 gp
|
| 46–48 |
Halberd |
+310 gp
|
| 49–51 |
Spear |
+301 gp
|
| 52–54 |
Hammer, gnome hooked2 |
+620 gp
|
| 55–56 |
Hammer, light |
+301 gp
|
| 57–58 |
Handaxe |
+306 gp
|
| 59–61 |
Kukri |
+308 gp
|
| 62–64 |
Lance |
+310 gp
|
| 65–67 |
Longspear |
+305 gp
|
| 68–70 |
Morningstar |
+308 gp
|
| 71–72 |
Net |
+320 gp
|
| 73–74 |
Pick, heavy |
+308 gp
|
| 75–76 |
Pick, light |
+304 gp
|
| 77–78 |
Ranseur |
+310 gp
|
| 79–80 |
Sap |
+301 gp
|
| 81–82 |
Scythe |
+318 gp
|
| 83–84 |
Shuriken |
+301 gp
|
| 85–86 |
Sickle |
+306 gp
|
| 87–89 |
Sword, two-bladed2 |
+700 gp
|
| 90–91 |
Trident |
+315 gp
|
| 92–94 |
Urgrosh, dwarven2 |
+650 gp
|
| 95–97 |
Warhammer |
+312 gp
|
| 98–100 |
Whip |
+301 gp
|
[edit] Common Ranged Weapons
| d%
|
Weapon
|
Weapon Cost1
|
| 01–10 |
Ammunition (roll again): |
|
| |
01–50 |
Arrows (50) |
+350 gp
|
| |
51–80 |
Bolts, crossbow (50) |
+350 gp
|
| |
81–100 |
Bullets, sling (50) |
+350 gp
|
| 11–15 |
Axe, throwing |
+308 gp
|
| 16–25 |
Crossbow, heavy |
+350 gp
|
| 26–35 |
Crossbow, light |
+335 gp
|
| 36–39 |
Dart |
+300 gp 5 sp
|
| 40–41 |
Javelin |
+301 gp
|
| 42–46 |
Shortbow |
+330 gp
|
| 47–51 |
Shortbow, composite (+0 Str bonus) |
+375 gp
|
| 52–56 |
Shortbow, composite (+1 Str bonus) |
+450 gp
|
| 57–61 |
Shortbow, composite (+2 Str bonus) |
+525 gp
|
| 62–65 |
Sling |
+300 gp
|
| 66–75 |
Longbow |
+375 gp
|
| 76–80 |
Longbow, composite |
+400 gp
|
| 81–85 |
Longbow, composite (+1 Str bonus) |
+500 gp
|
| 86–90 |
Longbow, composite (+2 Str bonus) |
+600 gp
|
| 91–95 |
Longbow, composite (+3 Str bonus) |
+700 gp
|
| 96–100 |
Longbow, composite (+4 Str bonus) |
+800 gp
|
[edit] Specific Weapons
[edit] Armor Enhancements
The maximum enhancement bonus a suit of armor can have in the Cora setting is +2, and the maximum total enhancement bonus with abilities a suit can have is +5. In E6 magic items don't get as powerful as in normal DnD because there are much fewer levels. In fact finding a +2 item should be difficult, and those with total modifiers of +3 or more would normally be considered relics.
[edit] Armor and Shields
| Minor |
Medium |
Major |
Item |
Base Price
|
| 01–60 |
01–05 |
— |
+1 shield |
1,000 gp
|
| 61–80 |
06–10 |
— |
+1 armor |
1,000 gp
|
| 81–85 |
11–20 |
— |
+2 shield |
4,000 gp
|
| 86–87 |
21–30 |
— |
+2 armor |
4,000 gp
|
| — |
31–40 |
01–08 |
+3 shield1 |
9,000 gp
|
| — |
41–50 |
09–16 |
+3 armor1 |
9,000 gp
|
| — |
51–55 |
17–27 |
+4 shield1 |
16,000 gp
|
| — |
56–57 |
28–38 |
+4 armor1 |
16,000 gp
|
| — |
— |
39–49 |
+5 shield1 |
25,000 gp
|
| — |
— |
50–57 |
+5 armor1 |
25,000 gp
|
| 88–89 |
58–60 |
58–60 |
Specific armor2 |
—
|
| 90–91 |
61–63 |
61–63 |
Specific shield3 |
—
|
| 92–100 |
64–100 |
64–100 |
Special ability and roll again4 |
—
|
[edit] Specific Armor and Shields
[edit] Potions and Oils
[edit] Scrolls
[edit] Staves
[edit] Wondrous Items
Back to Main Page → 3.5e Homebrew → Campaign Settings → Cora Campaign Setting