Magic Addiction (3.5e Flaw)
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You are addicted to arcane energy. You must spend time each morning to sate your addiction or you will suffer a painful withdrawl.
Prerequisite: Ability to cast arcane spells.
Effect: By some accident, or self-infliction, you have developed a unnatural craving for the feel of magic in and around you. You must spend one hour each day resisting the distractions of addiction or you suffer a -1 penalty to caster level for all spells and a -2 penalty on all saving throws against spells. Thus; you can effectively be prevented from casting any spells at all while in the addictions grip (i.e., reduced to caster level 0). This time is spent the same as if you were preparing divine or arcane spells, although it is a independent of any time actually spent in spell preparation. (This effectively doubles the time a spellcaster must devote to spell preparation, although the two time periods need not be done in sequence.
Benefit: 1 Bonus Feat.