Magehunter2.0 (3.5e Prestige Class)
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|“||Surrender or die!||”|
|—Vivia, Elf Magehunter|
Magehunters are specialists in slaying mages. Many of them have an unearthly hatred of spellcasting; other simply kill wizards and other spellcasters for duty. No matter they actual goals, a magehunter is a specialist and an expert. He knows when and where to strike. He knows how to kill those who use magic with incredible efficiency.
Becoming a Magehunter
Magehunters are dedicated to the eradication of magic, especially arcane spellcasting. Why? Ask a particular Magehunter. Many simply destroy irresponsible mages; some may even travel with wizards or be spellcasters themselves, fighting fire with fire.
|Base Attack Bonus:||+8.|
|Skills:||Knowledge (Arcana) 10 rank..|
|Special:||The Character Must have a Hatred for Spellcasters and has researched some anti-magic tactics|
|1st||+1||+2||+2||+2||Occult Tracker, Witchhunt (+1/1d6)|
|3rd||+3||+3||+3||+3||Escape the Cage, Witchhunt (+2/2d6)|
|5th||+5||+4||+4||+4||Mind Cage, Witchhunt (+3/3d6)|
|7th||+7||+5||+5||+5||Anti-Magic Barrier, Witchhunt (+4/4d6)|
|8th||+8||+6||+6||+6||Improved Occult Tracker|
|9th||+9||+6||+6||+6||Greater Escape the Cage, Witchhunt (+5/5d6)|
All of the following are class features of the Magehunter. The save DC of all Magehunter abilities are equal to 10 + their charisma modifier + 1/2 their total character levels.
Witchhunt (Ex): The Magehunter gains a +1 bonus on all attack rolls against a creature capable of casting spells or possessing one or more spell-like ability. An additional +1d6 points of damage are added on a successful hit on a creature capable of casting spells or possessing spell-like abilities. The bonus on attack and damage increase by +1 and +1d6 every odd level after first. (as seen on the Magehunter table above).
Spell Resistance (Su): At 2nd level, the Magehunter gains Spell-Resistance 10 + Magehunter level. He may suppress or resume it as a free action.
Escape the Cage (Su): At 3rd level, A Magehunter has become a skilled anti-magic being that he can infuse his weapon or fists with a magic destruction aura causing any spell thats level is
equal to or under the characters Magehunter level to be disabled or detroyed. This can be done a number of times per day equal to the characters Intelligence Score +2.
Disturb Spells (Ex): At 4th level each time a spellcaster is struck by a Magehunter during spellcasting, he must make a successful fortitude save or automatically fail his concentration check and loses the spell. A creature need only to make one save per round no matter how many it is affected. Even if the caster succeeds on the save, he must still make a concentration check as normal to succeed.
Mind Cage (Ex): At 5th level the magehunter becomes immune to all mind-affecting abilities.
Bind Magic (Ex): At 6th level, when a Magehunter successfully strikes a creature capable of casting spells or possessing one or more spell-like ability, the creature must make a fortitude save or lose the ability to cast spells or use spell-like abilities for 1d4 + Magehunter level rounds. Multiple bind magic effects do not stack, rather overlapping. A creature need only make one save per round no matter how many times it is affected.
If the Magehunter strikes a Magic item (whether trying to sunder it or with a touch attack) he disables it for 1d4 + Magehunter level rounds. If the item has charges, it not disabled, instead losing one charge per round it would otherwise have been suppressed.
Anti-Magic Barrier (Sp): At 7th level, as an immediate action, a magehunter may raise an antimagic field as the spell. However, its duration is reduced to one round. It can be used at will with a caster level equalling the Magehunter's total character levels.
Witchslayer: A magehunter has become so skilled at fighting spellcasters that when attacking any creature capable of casting spells or possessing one or more spell-like abilities he deals triple damage.
Playing a Magehunter
Combat: Magehunters are very effective against enemy spellcasters. They are also highly effective against outsiders and any other creatures with spell-like abilities.
Advancement: Magehunters are any non-caster cast that has encountered some sort of spell that has hindered their progress.
Resources: Magehunters often gather in guilds. Others gain the sponsorship of a church or other religious organization hostile to arcane magic. A divine Magehunter may gather in strange sects along with Ur-Priests and scheme to slay the followers of the gods. Some may even be self-sufficient, hunting spellcasters for sport and for vengance.
Magehunter in the World
|“||I'm the last thing that a mage wants to encounter.||”|
|—Zotha, half-lunar magehunter|
Magehunters are hated by spellcasters... for obvious reason. Otherwise they are no different from the standard adventurer.
NPC Reactions: Spellcaster NPCs tend to react quite poorly to magehunters; others NPCs tend to not care.
Characters with ranks in Knowledge (Arcana) can research Magehunter lore to learn more about them. When a character makes a skill check, read or paraphrase the following, including information from lower DCs.
|11||Magehunters are devoted to the destruction of spellcaster and are tutored in multiple tactics and techniques tailored for use against them.|
|16||Magehunters are capable of escaping almost any entrapment by mystical means.|
|21||A skilled magehunter may even raise an antimagic field in an instant.|
|26||Info about the whereabout of a particular magehunter.|
Magehunter in the Game
Magehunters... well, hunt spellcasters. An NPC magehunter may be distrustful toward the party spellcasters at best and hostile at worst. Magehunters do not all hate spellcasters; some are in fact trained in mage guilds to hunt down dissidents and keep order in the world of magic. In fact, the intentions don't make a magehunter, they just all share the same training.
Adaptation: Everyone hating spellcasters can be a magehunter, so adaptation isn't such a problem.
Sample Encounter: COMING SOON
EL whatever: COMING SOON