Magehunter2.0 (3.5e Prestige Class)

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[edit] Magehunter

Surrender or die!
—Vivia, Elf Magehunter

Magehunters are specialists in slaying mages. Many of them have an unearthly hatred of spellcasting; other simply kill wizards and other spellcasters for duty. No matter they actual goals, a magehunter is a specialist and an expert. He knows when and where to strike. He knows how to kill those who use magic with incredible efficiency.

[edit] Becoming a Magehunter

Magehunters are dedicated to the eradication of magic, especially arcane spellcasting. Why? Ask a particular Magehunter. Many simply destroy irresponsible mages; some may even travel with wizards or be spellcasters themselves, fighting fire with fire.

Entry Requirements
Base Attack Bonus: +8.
Skills: Knowledge (Arcana) 10 rank..
Special: The Character Must have a Hatred for Spellcasters and has researched some anti-magic tactics

Table: The Magehunter

Hit Die: d8

Level Base
Attack Bonus
Saving Throws Special
Fort Ref Will
1st +1 +2 +2 +2 Occult Tracker, Witchhunt (+1/1d6)
2nd +2 +3 +3 +3 Spell Resistance
3rd +3 +3 +3 +3 Escape the Cage, Witchhunt (+2/2d6)
4th +4 +4 +4 +4 Disturb Spells
5th +5 +4 +4 +4 Mind Cage, Witchhunt (+3/3d6)
6th +6 +5 +5 +5 Bind Magic
7th +7 +5 +5 +5 Anti-Magic Barrier, Witchhunt (+4/4d6)
8th +8 +6 +6 +6 Improved Occult Tracker
9th +9 +6 +6 +6 Greater Escape the Cage, Witchhunt (+5/5d6)
10th +10 +7 +7 +7 Witchslayer

Class Skills (5 + Int modifier per level)
Balance (Dex), Bluff (Cha), Escape Artist (Dex), Jump (Str), Knowledge (Int), Listen (Wis), Perform (Cha), Sense Motive (Wis), Spot (Wis), and Tumble (Dex).

Table: The Epic Magehunter
Level Special
11th Witchhunt (+6/6d6)
12th
13th Witchhunt (+7/7d6)
14th
15th Witchhunt (+8/8d6)
16th
17th Witchhunt (+9/9d6)
18th
19th Witchhunt (+10/10d6)
20th

[edit] Class Features

All of the following are class features of the Magehunter. The save DC of all Magehunter abilities are equal to 10 + their charisma modifier + 1/2 their total character levels.

Occult Tracker (Su): At first level, the Magehunter is permanently under the effects of Arcane Sight. He may suppress or resume this ability as a free action.

At 8th level, the Magehunter gains the benefit of Greater Arcane Sight. This replaces their normal Arcane Sight.

Witchhunt (Ex): The Magehunter gains a +1 bonus on all attack rolls against a creature capable of casting spells or possessing one or more spell-like ability. An additional +1d6 points of damage are added on a successful hit on a creature capable of casting spells or possessing spell-like abilities. The bonus on attack and damage increase by +1 and +1d6 every odd level after first. (as seen on the Magehunter table above).

Spell Resistance (Su): At 2nd level, the Magehunter gains Spell-Resistance 10 + Magehunter level. He may suppress or resume it as a free action.

Escape the Cage (Su): At 3rd level, A Magehunter has become a skilled anti-magic being that he can infuse his weapon or fists with a magic destruction aura causing any spell thats level is

equal to or under the characters Magehunter level to be disabled or detroyed. This can be done a number of times per day equal to the characters Intelligence Score +2.

Disturb Spells (Ex): At 4th level each time a spellcaster is struck by a Magehunter during spellcasting, he must make a successful fortitude save or automatically fail his concentration check and loses the spell. A creature need only to make one save per round no matter how many it is affected. Even if the caster succeeds on the save, he must still make a concentration check as normal to succeed.

Mind Cage (Ex): At 5th level the magehunter becomes immune to all mind-affecting abilities.

Bind Magic (Ex): At 6th level, when a Magehunter successfully strikes a creature capable of casting spells or possessing one or more spell-like ability, the creature must make a fortitude save or lose the ability to cast spells or use spell-like abilities for 1d4 + Magehunter level rounds. Multiple bind magic effects do not stack, rather overlapping. A creature need only make one save per round no matter how many times it is affected.

If the Magehunter strikes a Magic item (whether trying to sunder it or with a touch attack) he disables it for 1d4 + Magehunter level rounds. If the item has charges, it not disabled, instead losing one charge per round it would otherwise have been suppressed.

Anti-Magic Barrier (Sp): At 7th level, as an immediate action, a magehunter may raise an antimagic field as the spell. However, its duration is reduced to one round. It can be used at will with a caster level equalling the Magehunter's total character levels.

Witchslayer: A magehunter has become so skilled at fighting spellcasters that when attacking any creature capable of casting spells or possessing one or more spell-like abilities he deals triple damage.

[edit] Campaign Information

[edit] Playing a Magehunter

Combat: Magehunters are very effective against enemy spellcasters. They are also highly effective against outsiders and any other creatures with spell-like abilities.

Advancement: Magehunters are any non-caster cast that has encountered some sort of spell that has hindered their progress.

Resources: Magehunters often gather in guilds. Others gain the sponsorship of a church or other religious organization hostile to arcane magic. A divine Magehunter may gather in strange sects along with Ur-Priests and scheme to slay the followers of the gods. Some may even be self-sufficient, hunting spellcasters for sport and for vengance.

[edit] Magehunter in the World

I'm the last thing that a mage wants to encounter.
—Zotha, half-lunar magehunter

Magehunters are hated by spellcasters... for obvious reason. Otherwise they are no different from the standard adventurer.

NPC Reactions: Spellcaster NPCs tend to react quite poorly to magehunters; others NPCs tend to not care.

[edit] Magehunter Lore

Characters with ranks in Knowledge (Arcana) can research Magehunter lore to learn more about them. When a character makes a skill check, read or paraphrase the following, including information from lower DCs.

Knowledge (Arcana)
DC Result
11 Magehunters are devoted to the destruction of spellcaster and are tutored in multiple tactics and techniques tailored for use against them.
16 Magehunters are capable of escaping almost any entrapment by mystical means.
21 A skilled magehunter may even raise an antimagic field in an instant.
26 Info about the whereabout of a particular magehunter.

[edit] Magehunter in the Game

Magehunters... well, hunt spellcasters. An NPC magehunter may be distrustful toward the party spellcasters at best and hostile at worst. Magehunters do not all hate spellcasters; some are in fact trained in mage guilds to hunt down dissidents and keep order in the world of magic. In fact, the intentions don't make a magehunter, they just all share the same training.

Adaptation: Everyone hating spellcasters can be a magehunter, so adaptation isn't such a problem.

Sample Encounter: COMING SOON

EL whatever: COMING SOON



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