Mage Of Oblivion (3.5e Prestige Class)
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[edit] Mage Of Oblivion
| “ | None can escape the End. | ” |
| —Valdur, Mage of Oblivion | ||
a disciple of the end of( usually existence,) this mage is obsessed with his/her learning of the spells of destruction and chaos, sometimes this may cause problems within the party, or in the world itself.
<-fluff about this prestige class->
===Becoming a Mage Of Oblivion
<-why characters persue this class, what other classes they typically have, and what abilities are important->
| Alignment: any Chaotic | |
|---|---|
| Base Attack Bonus: | +5 |
| Race: | Any |
| Skills: | Spellcraft 13 ranks, Knowledge(Arcane) 13 ranks, |
| Feats: | Dark Speech, Words of Creation |
| Spellcasting: | Caster Lv. 10 |
| ! Special: | Must Obtain "Book Of Oblivion" and study for 1 year. This is one year total study and may be broken up into smaller study session which no more than a month can separate each study section. This meant that overall time studying the Book can be far more then a year. How and where this book is to be obtained is at the GM's discretion and also the number of existing books is unknown. |
| Level | Base Attack Bonus |
Saving Throws | Special | Others | |||||||||||||||||||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Fort | Ref | Will | |||||||||||||||||||||||||||||||||||||||
| 1st | +0 | +0 | +0 | +2 | Soul Scythe | ||||||||||||||||||||||||||||||||||||
| 2nd | +1 | +0 | +0 | +3 | Pre-Aura, True Knowledge +4 | +1 Lv. of existing Spellcaster | |||||||||||||||||||||||||||||||||||
| 3rd | +2 | +1 | +1 | +3 | Soul Scythe+1, True Caster +1 | ||||||||||||||||||||||||||||||||||||
| 4th | +3 | +1 | +1 | +4 | Battle-Aura | +1 Lv. of existing Spellcaster | |||||||||||||||||||||||||||||||||||
| 5th | +3 | +4 | +4 | +4 | Mind Insight, Soul Scythe +2 | ||||||||||||||||||||||||||||||||||||
| 6th | +4 | +2 | +2 | +5 | True Caster +2 | +1 Lv. of existing Spellcaster | |||||||||||||||||||||||||||||||||||
| 7th | +5 | +2 | +2 | +5 | Soul Scythe +3 | ||||||||||||||||||||||||||||||||||||
| 8th | +6/+1 | +2 | +2 | +6 | +1 Lv. of existing Spellcaster | ||||||||||||||||||||||||||||||||||||
| 9th | +6/+1 | +3 | +3 | +6 | True Caster +3), Soul Scythe +4 | ||||||||||||||||||||||||||||||||||||
| 10th | +7/+2 | +3 | +3 | +7 | master of Oblivion, Oblivion, | +1 Lv. of existing Spellcaster | |||||||||||||||||||||||||||||||||||
|
Class Skills 4+ Int modifier per level) | |||||||||||||||||||||||||||||||||||||||||
[edit] Class Features
All of the following are class features of The Mage Of Oblivion
At each level you gain new spells per day and an increase in caster level (and spells known, if applicable) as if you had also gained a level in a spellcasting class to which you belonged before adding the prestige class level. You do not, however, gain any other benefit a character of that class would have gained. If you had more than one spellcasting class before becoming a Mage Of Oblivion, you must decide to which class to add each level for the purpose of determining spells per day, caster level, and spells known.
Master Of Oblivion(Ex): At 10th level, the Mage no longer needs to use the Oblivion book, as it is now burned and destroyed forever.
Soul Scythe: A Mage has the unnatural ability to Summon A Magical Scythe that Gets Your Int mod to attack. If dropped, the scythe will dissipate after one round and can also be sundered as normal.If destroyed in any way the scythe can be reformed on the Mage of Oblivion's next round. The scythe also gets a +1 Enhancement bonus for every other class level the Mage of Oblivion possesses.
Pre-Aura: Gains Int mod to Deflection AC.
True Knowledge: The Mage of Oblivion gains +1 circumstance bonus to Int due to the teachings of the Oblivion Book per two Mage of Oblivion levels.
True Caster: The Mage of Oblivion gets a +1 bonus to caster level. This bonus increases every other level
Battle-Aura: Gains Int to all damage rolls.
Mind Insight: The Mage of Oblivion replaces his base Dex score with his base Int score. If the base Int score were to increase( whether due to level gains or other means) it will not increase the new Dex score.
Oblivion: Becomes able to use Oblivion 3/week. 12d6xint mod force damage to all enemies in a 20 foot radius. A Mage of Oblivion can not use this ability more than once per day.
<-subclass feature-> <-"(Ex)", "(Su)", "(Sp)", or "(Ps)" if applicable.->: See the archmage's "High Arcana" for an example: http://www.dandwiki.com/wiki/SRD:Archmage#High_Arcana->}} <-subclass feature game rule information->.
<-Lather, rinse...->
<-... repeat as necessary.->
Bonus Feats: <- any bonus feats gained in pre-epic levels->.
The epic <-class name-> gains a bonus feat (selected from the list of epic <-class name-> feats) every <-# of levels-> levels after <-usually the last non epic level->.
Epic <-class name-> Bonus Feat List: <-list of bonus epic feats->
[edit] Ex-<-pluralized class name->
<-What happens (if anything) if characters of this class lose an entry requirement or violate their code of conduct (if this class has one). Delete this section if there are no contingencies for continuing in this class->
[edit] Campaign Information
[edit] Playing a <-class name->
| This section needs a more complete description. For more information please look here |
Combat: <-Typical role in combat->
Advancement: <-Typical advancement options for characters with this class. Include desirable multiclass options->
Resources: <-What kind of assistance members of this class can expect from each other including possible organizations->
[edit] <-pluralized class name-> in the World
| This section needs a more complete description. For more information please look here |
| “ | <-Some quote from a character of this class-> | ” |
<-Where characters of this class fit in a d20 world->
NPC Reactions: <-How NPCs react to characters of this class->
[edit] <-class name-> Lore
| This section needs a more complete description. For more information please look here |
Characters with ranks in <-the appropriate skills-> can research <-insert prestige class name-> to learn more about them. When a character makes a skill check, read or paraphrase the following, including information from lower DCs.
| DC | Result |
|---|---|
| 11 | <-not so common knowledge->. |
| 16 | <-rare information->. |
| 21 | <-very rare information->. |
| 26 | <-information so obscure that members of this class might not even know it->. |
[edit] <-pluralized class name-> in the Game
| This section needs a more complete description. For more information please look here |
<-How characters of this class fit in the game (PC and NPC) and what roles they play->
Adaptation: <-Fitting this class in your campaign->
Sample Encounter: <-DM placement for NPC of this class->
EL whatever: <-Encounter scenario and character info on sample NPC including stat block. The CR of the NPC is typically the same as the EL for the encounter->
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