Mage Blade (3.5e Class)
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|Editing:||Constructive edits welcome|
 Mage Blade
One who has mastered magic for the purpose of combat and self-betterment. Though, they are also adept in the ways of fighting to some extent.
 Making a Mage Blade
<-Strong points and weak points, and effectiveness with party members.->.
Abilities: Charisma determines the effectiveness of a Mage Blade's spells. Strength and dexterity prove useful for damage and evasion due to the Mage Blade's need for movement.
Races: Any race may take up such a class. However, it is usually such races that have a strong survival instinct and some magical aptitude that find the Mage Blade to be most beneficial.
Starting Gold: 5d4 x 10 gp.
Starting Age: Simple as rogue.
|Saving Throws||Special||Spells per Day|
|5th||+5||+1||+4||+4||Acrobatic Combat, Bonus Feat||3||2||1||-||-||-||—|
|6th||+6||+2||+5||+5||Improved Weapon Style||3||2||1||-||—||—||—|
|10th||+10||+3||+7||+7||Instinctual Casting, Bonus Feat||5||4||3||2||1||-||—|
|11th||+11||+3||+7||+7||Greater Weapon Style||5||5||4||3||2||1||—|
|16th||+16||+5||+10||+10||Superior Weapon Style||5||5||5||5||4||3||2|
|20th||+20||+6||+12||+12||Arcane Attacks, Bonus Feat||5||5||5||5||4||4||4|
Class Skills (4 + Int modifier per level, ×4 at 1st level)
 Class Features
All of the following are class features of the Mage Blade.
Weapon and Armor Proficiency: The Mage Blade is proficient with all simple and martial weapons; in the case of armour, they are proficient with only light armour.
Spells: (A Mage Blade is a Spontaneous Arcane caster.) A Mage Blade's aptitude with spells is based primarily on their force of personality, their charisma. This means that any bonus spells a Mage Blade would obtain and the save DCs are in reference to their charisma score. It is noted that the charisma score needed to cast a spell of a certain level is equal the spell level + 10. If a Mage Blade has a charisma score of 10 or lower, they may not cast any spells from this class. Also, all the spells listed are changed to a range of personal. The number of spells known is equal to the spells per day. Mage Blades choose their spells from the following list:
Bonus Feat: The Bonus Feats a Mage Blade obtains can be used to obtain any type of feat (assuming they meet the prerequisites.
Instinctual Casting: The Mage Blade gains the ability to cast spells during actions. Essentially one can consider this the ability to cast spells as free actions. This ability may only be used once per round.
Acrobatic Movement: The Mage Blade gains the ability to make any acrobatic skills (such as jump) as part of its move action. This sort of movement does not provoke attacks of opportunity and may only be used once per turn.
Weapon Style: The Mage Blade may choose between dual wielding or single weapon combat. At level 1 and every 5 levels after, the Mage Blade obtains a feat in junction with their path.
Dual Wielding: 1st - Two-Weapon Fighting; 6th - Improved Two-Weapon Fighting; 11th - Greater Two-Weapon Fighting; 16th - Superior Two-Weapon Fighting: The number of attacks you can make with your off-hand weapon is equal to that of your primary weapon. You now take no negatives for dual wielding.
Single Weapon: 1st - Power Attack; 6th - Cleave; 11th - Great Cleave; 16th - Superior Power Attack: When wielding a weapon with two hands, you add 3 times your strength modifier to the damage.
Arcane Burst: A Mage Blade may activate Arcane Burst as a standard action. The state of Arcane Burst lasts 3 rounds, not including the round of activation. While in such a state, the Mage Blade's ability scores raise. Upon activation the Mage Blade must state whether they want their physical or mental ability scores to increase. The numeric increase is equal to 1/2 of the Mage Blade's level, rounded down. Arcane Burst cannot be activated while it is still in effect. Essentially, this prevents the stacking of Arcane Burst. This feature may only be used twice a day.
Arcane Attacks: A Mage Blade must choose only one of these types of attack at level 20.
Arcane Sweep - A Mage Blade makes a whirlwind attack of sorts, dealing 5d10 damage to EVERYONE within a 10ft radius of its square. This attack is only usable once per day.
Arcane Strike - A Mage Blade makes a single strike on a single enemy dealing 10d10 damage. This attack is only usable once per day.
 Campaign Information
 Playing a Mage Blade
Religion: Mage Blades do not typically worship any god in particular.
Other Classes: Mage Blades tend to get along well with classes which share their strengths such as sorcerers and fighters.
Combat: Usually, Mage Blades play as versatile fighters.
Advancement: Due to the combat and magical nature of a Mage Blade, they are work well with almost any class advancement (save psionics and the likes).
 Mage Blades in the World
|“||You always have to look out for number one, yourself.||”|
|—Rutger, Human Mage Blade|
 Mage Blade Lore
|This section needs a more complete description. For more information please look here|
Characters with ranks in history can research Mage Blades to learn more about them. When a character makes a skill check, read or paraphrase the following, including information from lower DCs.
|5||Mage Blades have been sparsely heard of due to their lone wolf nature.|
|10||However, some have developed deep friendships with their local nobility.|
|15||Such events have led historians to suspect that they eventually become the personal assassins of the nobility in an area.|
|20||There have also been notes documenting the research of a Mage Blade Guild.|