Mage (NPC) (5e Creature)

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medium humanoid (any race), any alignment

Armor Class 12
Hit Points 50 (10d8+10)
Speed 30 ft.

8 (-1) 12 (+1) 10 (+0) 17 (+3) 13 (+1) 14 (+2)

Saving Throws int +5, wis +3
Skills arcana +6, history +6
Damage Resistances damage from spells
Senses passive perception X
Languages any four languages
Challenge 5 (1,800 XP)

Magic Resistance. The mage has advantage on saving throws against spells and other magical effects.

Spellcasting. The mage is a 10th-level spellcaster, its spellcasting ability is intelligence (spell save DC 15, +7 to hit with spell attacks. The mage has the following wizard spells prepared:

Cantrips (at will): fire bolt, light, mage hand, prestidigitation, shocking grasp
1st level (4 slots): detect magic, identify, mage armor*, magic missle
2nd level (3 slots): detect thoughts, mirror image, misty step
3rd level (3 slots): counterspell, fly, lightning bolt
4th level (3 slots): banishment, fire shield, stoneskin*
5th level (2 slots): cone of cold, scrying
*the mage casts these spells on itself before combat.


Dagger. Melee Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft. one target. Hit: 4 (1d4 + 1) piercing damage.

Mages have studied for years or decades in the arcane arts, respected and talented spellcasters, they act as councilors or as casters-for-hires, some sequester themselves away in universities or in remote locales to study and practice. A mage typically has an apprentice mage, and their abode typically contains magical wards and guardians.

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