MSRD:Melee Weapons
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Melee Weapons
Melee weapons are used in close combat, and they are generally among the simplest types of weapons. The feat that provides proficiency with these weapons varies from weapon to weapon; some are considered simple weapons (covered by the Simple Weapons Proficiency feat); others are archaic (Archaic Weapons Proficiency) or exotic (Exotic Melee Weapon Proficiency).
A character’s Strength modifier is always added to a melee weapon’s attack roll and damage roll.
Simple Melee Weapons
Archaic Melee Weapons
Exotic Melee Weapons
Melee Weapons Table
Melee weapons are described by a number of statistics, as shown on Table: Melee Weapons.
Damage: The damage the weapon deals on a successful hit.
Critical: The threat range for a critical hit. If the threat is confirmed, a weapon deals double damage on a critical hit (roll damage twice, as if hitting the target two times).
Damage Type: Melee weapon damage is classified according to type: bludgeoning (weapons with a blunt striking surface), energy (of a specific type), piercing (weapons with a sharp point), and slashing (weapons with an edged blade). Some creatures or characters may be resistant or immune to some forms of damage.
Range Increment: Melee weapons that are designed to be thrown can be used to make ranged attacks. As such, they have a range increment just as other ranged weapons do—but the maximum range for a thrown weapon is five range increments instead of ten.
Any attack at less than the given range increment is not penalized for range. However, each full range increment causes a cumulative –2 penalty on the attack roll.
Size: Size categories for weapons and other objects are defined differently from the size categories for creatures. The relationship between a weapon’s size and that of its wielder defines whether it can be used onehanded, if it requires two hands, and if it’s a light weapon.
A Mediumsize or smaller weapon can be used onehanded or twohanded. A Large weapon requires two hands.
A Small or smaller weapon is considered a light weapon. It can be used onehanded and, as a light weapon, is easier to use in a character’s off hand.
Weight: This column gives the weapon’s weight.
Purchase DC: This is the purchase DC for a Wealth check to acquire the weapon.
Restriction: None of the following melee weapons have restrictions on their purchase.
Weapon  Damage  Critical  Damage Type  Range Increment  Size  Weight  Purchase DC  Restriction 

Simple Weapons (require the Simple Weapons Proficiency feat)  
Brass knuckles  1  20  Bludgeoning  —  Tiny  1 lb.  5  — 
Cleaver  1d6  19–20  Slashing  —  Small  2 lb.  5  — 
Club  1d6  20  Bludgeoning  10 ft.  Med  3 lb.  4  — 
Club, spiked  1d8  20  Bludgeoning, Piercing  —  Med.  8 lb.  5  — 
Dagger, punching  1d4  20/x3  Piercing  —  Tiny  2 lb.  5  — 
Gauntlet  *  *  Bludgeoning  —  *  2 lb.  5  — 
Gauntlet, spiked  1d4  20  Piercing  —  Tiny  2 lb.  6  — 
Ketchall pole*  1d4*  20  Bludgeoning  —  Large  8 lb.  11  — 
Knife  1d4  19–20  Piercing  10 ft.  Tiny  1 lb.  7  — 
Mace, heavy  1d8  20  Bludgeoning  —  Med.  8 lb.  5  — 
Mace, light  1d6  20  Bludgeoning  —  Small  6 lb.  4  — 
Metal baton  1d6  19–20  Bludgeoning  —  Med  2 lb.  8  — 
Pistol whip  1d4  20  Bludgeoning  —  Small  —  —  — 
Quarterstaff*‡  1d6/1d6  20  Bludgeoning  —  Large  4 lb.  3  — 
Rifle butt  1d6  20  Bludgeoning  —  Large  —  —  — 
Sap  1d6^{1}  20  Bludgeoning  —  Small  3 lb.  2  — 
Shortspear  1d8  20/x3  Piercing  20 ft.  Large  5 lb.  5  — 
Sickle  1d6  20  Slashing  —  Small  3 lb.  3  — 
Stun gun^{1}  1d3  20  Electricity  —  Tiny  1 lb.  5  — 
Tonfa^{1}  1d4  20  Bludgeoning  —  Med  2 lb.  6  — 
Archaic Weapons (require the Archaic Weapons Proficiency feat)  
Battleaxe  1d8  20/x3  Slashing  —  Med.  7 lb.  11  — 
Bayonet (fixed)^{1}  1d4/1d6  20  Piercing  —  Large  1 lb.  7  — 
Cutlass*  1d6  19–20  Piercing, Slashing  —  Small  3 lb.  11  — 
Falchion  2d4  18–20  Slashing  —  Large  16 lb.  12  — 
Flail, heavy*  1d10  19–20  Bludgeoning  —  Large  20 lb.  8  — 
Flail, light*  1d8  20  Bludgeoning  —  Med.  5 lb.  7  — 
Glaive†  1d10  20/x3  Slashing  —  Large  15 lb.  9  — 
Greataxe  1d12  20/x3  Slashing  —  Large  20 lb.  12  — 
Greatclub  1d10  20  Bludgeoning  —  Large  10 lb.  6  — 
Greatsword  2d6  19–20  Slashing  —  Large  15 lb.  13  — 
Guisarme*†  2d4  20/x3  Slashing  —  Large  15 lb.  9  — 
Halberd*†  1d10  20/x3  Piercing, Slashing  —  Large  15 lb.  10  — 
Hatchet  1d6  20  Slashing  10 ft.  Small  4 lb.  4  — 
Lance, heavy  1d8  20/x3  Piercing  —  Med.  10 lb.  7  — 
Lance, light  1d6  20/x3  Piercing  —  Small  5 lb.  6  — 
Longsword  1d8  19–20  Slashing  —  Med  4 lb.  11  — 
Machete  1d6  19–20  Slashing  —  Small  2 lb.  5  — 
Maul  1d10  20/x3  Bludgeoning  —  Large  20 lb.  10  — 
Naginata†  1d10  20/x3  Slashing  —  Large  15 lb.  13  — 
Pick  1d4  20/x4  Piercing  —  Small  4 lb.  6  — 
Pickaxe  1d6  20/x4  Piercing  —  Med.  6 lb.  7  — 
Ranseur†  2d4  20/x3  Piercing  —  Large  15 lb.  9  — 
Rapier  1d6  18–20  Piercing  —  Med  3 lb.  10  — 
Saber*  1d8  19–20  Slashing, Piercing  —  Med.  4 lb.  11  — 
Scimitar  1d6  18–20  Slashing  —  Med.  4 lb.  12  — 
Scythe  2d4  20/x4  Piercing, Slashing  —  Large  12 lb.  7  — 
Spear  1d8  20  Piercing  —  Large  9 lb.  6  — 
Straight razor  1d4  19–20  Slashing  —  Tiny  0.5 lb.  4  — 
Sword cane^{1}  1d6  18–20  Piercing  —  Med  3 lb.  9  — 
Sword, short  1d6  19–20  Piercing  —  Small  3 lb.  10  — 
Trident  1d8  20  Piercing  10 ft.  Med.  5 lb.  7  — 
Wakizashi  1d6  19–20  Slashing  —  Small  3 lb.  11  — 
Warhammer  1d8  20/x3  Bludgeoning  —  Med.  8 lb.  9  — 
Exotic Melee Weapons (each requires a specific Exotic Melee Weapon Proficiency feat)  
Axe, orc double*‡  1d8/1d8  20/x3  Slashing  —  Large  25 lb.  15  — 
Chain^{1}  1d6/1d6  20  Bludgeoning  —  Large  5 lb.  5  — 
Chain saw  3d6  20  Slashing  —  Large  10 lb.  9  — 
Flail, dire*‡  1d8/1d8  20  Bludgeoning  —  Large  20 lb.  15  — 
Hammer, gnome hooked*‡  1d6/1d4  x3/x4*  Bludgeoning, Piercing  —  Med.  6 lb.  15  — 
Kama  1d6  20  Slashing  —  Small  2 lb.  5  — 
Katana  2d6  19–20  Slashing  —  Large  6 lb.  12  — 
Khopesh*  1d8  19–20  Slashing  —  Med.  12 lb.  11  — 
Kukri  1d4  18–20  Slashing  —  Small  1 lb.  5  — 
Nekode*  1d4  20  Piercing  —  Tiny  2 lb.  8  — 
Ninjato*  1d6  19–20  Slashing  —  Small  3 lb.  10  — 
Nunchaku  1d6  20  Bludgeoning  —  Small  2 lb.  3  — 
Scourge*  1d8  20  Slashing  —  Med.  2 lb.  6  — 
Shikomizue  1d8  20/x3  Piercing  —  Large  5 lb.  12  — 
Sword, bastard*  1d10  19–20  Slashing  —  Med.  10 lb.  15  — 
Sword, twobladed*‡  1d8/1d8  19–20  Slashing  —  Large  15 lb.  16  — 
Threesection staff^{1 }  1d10/1d10  20  Bludgeoning  —  Large  3 lb.  4  — 
Urgosh, dwarven*‡  1d8/1d6  20/x3  Slashing, Piercing  —  Large  15 lb.  15  — 
Waraxe, dwarven*  1d10  20/x3  Slashing  —  Med.  15 lb.  15  — 
War fan*  1d6  20/x3  Slashing  —  Small  3 lb.  12  — 

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