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The fastest path into this prestige class is from the Mage and Techno Mage advanced classes, though other paths are possible.
To qualify to become an Archmage, a character must fulfill the following criteria.
Special: Ability to cast arcane spells.
The following information pertains to the Archmage prestige class.
Hit Die: Archmages gain 1d6 hit points per level. The character’s Constitution modifier applies.
Action Points: Archmage gain a number of action points equal to 7 plus one-half their character level, rounded down, every time they advance a level in this class.
The Archmage’s class skills are as follows: Computer Use (Int), Concentration (Con), Craft (chemical, electronic, mechanical, pharmaceutical) (Int), Decipher Script (Int), Demolitions (Int), Disable Device (Int), Investigate (Int), Knowledge (arcane lore, art, behavioral sciences, business, civics, current events, earth and life sciences, history, physical sciences, popular culture, streetwise, technology, theology and philosophy) (Int), Profession (Wis), Read/Write Language (none), Repair (Int), Research (Int), Speak Language (none), Spellcraft (Int).
Skill Points at Each Level: 7 + Intelligence modifier.
|Level||Base Attack Bonus||Fort Save||Ref Save||Will Save||Special||Defense Bonus||Reputation Bonus|
The following features pertain to the Archmage prestige class.
Count all character caster levels when determining the Archmage’s casting level for arcane spells.
At 2nd level, the Archmage increases the base number of arcane spells per day by one half (round down). This increase occurs before modifications for high intelligence or other alterations. At 4th level, the Archmage again increases the number of arcane spells available per day, this time to a total of twice what he would normally have. As before, this increase happens prior to any modifications or alterations.
At 3rd level, the Archmage can spend an action point on an incantation to gain an additional +1d6 on all skill checks to complete the incantation.
At 5th level, failure during an Incantation holds no penalty for the Archmage.
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