Lycanthrope Werecow (3.5e Template)
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[edit] Werecow (lycanthrope)
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This is a creature template that can be applied to become a werecow.
Creatures with this template have the innate ability to become a cow or a cow/original creature hybrid.
[edit] Creating a Werecow
This template can be both aquired or inherited.
[edit] Size and Type
If small, the creature becomes a werecalf (same as Werecow, but medium). If medium, this creature becomes large. If large, stays large. The creature's subtype charges to shapechanger.
[edit] Hit Dice
Same as the base creature's hitpoints plus 7d6.
[edit] Speed
The base creature becomes a quarduped in animal form.
[edit] Armor Class
Natural armor increases by 5.
[edit] Attack
In hybrid form, can use manufactured weapons as well as horns.
[edit] Full Attack
In hybrid form, can use manufactured weapons as well as horns (+8 melee, 1d8+9), kicking with hooves (+5 melee, 2d3+1), and/or cowbite (+1 melee, 2d2+1)(only 2 cow attacks). In cow form has all attacks of a cow.
[edit] Special Attacks
Gains Curse of Lycanthropy.
[edit] Special Qualities
Gains Thunderous Moo, Ulitmate Bull Rush, Alternate Form, Damage Reduction, Lycanthropic Empathy, Low-light Vision, and Scent.
[edit] Saves
Fort +7, Ref +5, Will +2
[edit] Abilities
Str +3, Con +2, Wisdom +2
[edit] Skills
Spot +6, Sense Motive +1, Listen +7, Swim +1
[edit] Feats
Gains Alertness, Power Attack, Improved Overrun, and Run if not already having them. Gains Awesome Blow, Ability Focus (Thunderous Moo), and Toughness.
[edit] Environment
Temperate Plains
[edit] Organization
Herds (6-30)
[edit] Challenge Rating
Challenge Rating +4.
[edit] Treasure
Add 1/10 coins.
[edit] Alignment
Any Neutral.
[edit] Advancement
By character class.
[edit] Level Adjustment
+2 if afflicted, +4 if natural.
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