Lycanthrope Werecow (3.5e Template)

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Werecow (lycanthrope)[edit]

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More information...

This is a creature template that can be applied to become a werecow.

Creatures with this template have the innate ability to become a cow or a cow/original creature hybrid.

Creating a Werecow[edit]

This template can be both aquired or inherited.

Size and Type[edit]

If small, the creature becomes a werecalf (same as Werecow, but medium). If medium, this creature becomes large. If large, stays large. The creature's subtype charges to shapechanger.

Hit Dice[edit]

Same as the base creature's hitpoints plus 7d6.

Speed[edit]

The base creature becomes a quarduped in animal form.

Armor Class[edit]

Natural armor increases by 5.

Attack[edit]

In hybrid form, can use manufactured weapons as well as horns.

Full Attack[edit]

In hybrid form, can use manufactured weapons as well as horns (+8 melee, 1d8+9), kicking with hooves (+5 melee, 2d3+1), and/or cowbite (+1 melee, 2d2+1)(only 2 cow attacks). In cow form has all attacks of a cow.

Special Attacks[edit]

Gains Curse of Lycanthropy.

Special Qualities[edit]

Gains Thunderous Moo, Ulitmate Bull Rush, Alternate Form, Damage Reduction, Lycanthropic Empathy, Low-light Vision, and Scent.

Saves[edit]

Fort +7, Ref +5, Will +2

Abilities[edit]

Str +3, Con +2, Wisdom +2

Skills[edit]

Spot +6, Sense Motive +1, Listen +7, Swim +1

Feats[edit]

Gains Alertness, Power Attack, Improved Overrun, and Run if not already having them. Gains Awesome Blow, Ability Focus (Thunderous Moo), and Toughness.

Environment[edit]

Temperate Plains

Organization[edit]

Herds (6-30)

Challenge Rating[edit]

Challenge Rating +4.

Treasure[edit]

Add 1/10 coins.

Alignment[edit]

Any Neutral.

Advancement[edit]

By character class.

Level Adjustment[edit]

+4



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