Lycanthrope Werecow (3.5e Template)
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 Werecow (lycanthrope)
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This is a creature template that can be applied to become a werecow.
Creatures with this template have the innate ability to become a cow or a cow/original creature hybrid.
 Creating a Werecow
This template can be both aquired or inherited.
 Size and Type
If small, the creature becomes a werecalf (same as Werecow, but medium). If medium, this creature becomes large. If large, stays large. The creature's subtype charges to shapechanger.
 Hit Dice
Same as the base creature's hitpoints plus 7d6.
The base creature becomes a quarduped in animal form.
 Armor Class
Natural armor increases by 5.
In hybrid form, can use manufactured weapons as well as horns.
 Full Attack
In hybrid form, can use manufactured weapons as well as horns (+8 melee, 1d8+9), kicking with hooves (+5 melee, 2d3+1), and/or cowbite (+1 melee, 2d2+1)(only 2 cow attacks). In cow form has all attacks of a cow.
 Special Attacks
Gains Curse of Lycanthropy.
 Special Qualities
Gains Thunderous Moo, Ulitmate Bull Rush, Alternate Form, Damage Reduction, Lycanthropic Empathy, Low-light Vision, and Scent.
Fort +7, Ref +5, Will +2
Str +3, Con +2, Wisdom +2
Spot +6, Sense Motive +1, Listen +7, Swim +1
Gains Alertness, Power Attack, Improved Overrun, and Run if not already having them. Gains Awesome Blow, Ability Focus (Thunderous Moo), and Toughness.
 Challenge Rating
Challenge Rating +4.
Add 1/10 coins.
By character class.
 Level Adjustment
+2 if afflicted, +4 if natural.