Lunae Divine Knight (3.5e Prestige Class)

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Lunae Divine Knight
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Editing: Constructive edits welcome

[edit] Lunar Divine Knight

As the legend goes, when the divine Goddess of the moon decended from the heavens to bless her chosen people, the lunar, she trained the first of her holy warriors to fight in her name for the good of her people. Drawing from that, those first great warriors taught the following generations the ways of the Divine Knight.

Most of the modern Divine Knights ally themselves with a good and fair king, or will attempt to police the countryside righting wrongs in her holy name.

[edit] Prerequisites

  • Base Attack Bonus: +5
  • Skills: Knowledge: Astrology (or what this falls under) 5 ranks.
  • Feats: Iron Will
  • Special: Fort Save of +6

Table: The Lunar Divine Knight
Hit Die: 1d10

Level Base
Attack Bonus
Fort
Save
Ref
Save
Will
Save
Special
1st +1 +2 +0 +1 1st Artimus Beam, Bonded weapon
2nd +2 +3 +0 +2 Lesser Aesthetic Invocation
3rd +3 +3 +1 +3  
4th +4 +4 +1 +3 Lesser Lunar Healing
5th +5 +5 +2 +3 Lunar Rage, Weapon recall
6th +6 +5 +2 +4  
7th +7 +5 +2 +4 Greater Aesthetic Invocation
8th +8 +6 +3 +4 Beamer Destruction
9th +9 +7 +3 +4 Greater Lunar Healing
10th +10 +7 +3 +4 Falcon Gibbon Slash
Class Skills (3 + Int modifier per level)
Craft, Diplomacy, Jump, Knowlage: Astrology (or whatever it falls under), Listen, Profession, Sense Motive, Spot

[edit] Class Features

All the following are class features of the Lunar Divine Knight:

Weapon and Armour proficiencies: LDK gain no proficiencies to armour or weaponry.

Artimus Beam: The Divine Soldier draws upon the power of the Divine Goddess of the Moon to fire from her weapon a ray of light to smite her foes. You make a ranged touch attack against the first available target in a straight line from your character up to 30 feet. The opponent must make a reflex save or take 1D6 plus one D6 for every two levels of Divine Knight you have. If he makes the save, he is in the next five foot square out of the way of the beam, invoking attacks of opportunity if she passes through a threatened square.

This ability may be used once per day per level of Divine Knight the character has obtained. Any further uses cause 1D4 of non-lethal damage per D6 of damage the beam can do.

Bonded Weapon: A Lunar Divine Knight is taught from its initiation that the bond between a Divine Knight and his weapon is symbolic of that between the Moon Goddess and her blessed Scythe. To represent this, upon obtaining the first level of LDK, a weapon must be chosen to bond to your spirit. You will be considered proficient in the weapon even if you do not have the ability to (though other weapons of that type are still foreign to the user). A bonded weapon will not be dropped upon a critically missed attack.


Lesser Aesthetic Invocation: The Lunar has been trained to bring out the greater portion of her strength and focus into her weapon, a portion of her own life essence. To reflect this, a Divine Knight of second level or higher may take two points of non-lethal damage (in pairs up to her class level) and add two points of damage to her damage rolls for the rest of this action as a free action. She must declare this before rolling the attack roll. You may spend more intervals of two up to double your class level, but the cost becomes two points of non-lethal damage higher each level after your current class level.

Ex) Briggs opts to add 8 points of damage to his rolls at 2nd level. The first two points force him to suffer 2 points of non-lethal damage, and the other 6 cost an additional 12 NLD to add.

Lesser Lunar Healing: The training in which a Divine Knight has trained her mind has excelled to repel intrusions into her thoughts. She may take one point of non-lethal damage per level of the spell during her turn to ignore a mind effect currently affecting her for that round.

Lunar Rage: The power and pull of the moon pulls deep in the hearts of all Lunar men and women. Once per week (twice at 10th level), a Lunar Divine knight may focus this deep emotion to a pinpoint and direct his rage towards his foes. When you invoke the powers of the deity Artimus, you may ignore the damage dealt by one attack with a successful fort save with DC equal to the damage dealt minus your LDK level. If you fail the save, your usage is not used up.

Weapon Recall: At 5th level, a Lunar Divine Knight can store his weapon of choice in his own body's essence. With his chosen weapon, he may choose as a full round action to have his bonded weapon disappear. As a free action (before attacking) you may call fourth the weapon as per “Quick Draw”.

Greater Aesthetic Invocation: Non-lethal damage you take to add two points to your damage roll is now halved.

Beamer Destruction: The Goddess of the Moon’s divine light shines down on all her people, and to her mightiest combatants she grants part of that light to wield. To represent this, the LDK may make an attack at one target as if his reach were an additional 5ft longer. The target will be pushed back as if affected by a bull rush, but the distance will be 10ft upon a failed reflex/fort save equal to your attack bonus with your bonded weapon. Damage dealt is equal to your class level, plus 2D6. You may choose to add an additional D4 to the roll, but the toll of expending the extra energy will take its toll, taking an amount equal to the roll in lethal damage.

Greater Lunar Healing: At 9th level, a Lunar Divine Knight’s mind becomes entirely his own through sheer force of will. Upon reaching 9th level, a LDK is immune to mind affects, though his mind may still be spoken to if she allows it.

Lunar Falcon Slash: During a charge, a LDK of 10th level may use the power attack feat, even if he does not meat the requirements. Any damage dealt during a round where the LDK charged will increase its critical damage modifier by one (to a maximum of X4). You do not invoke attacks of opportunity while charging.



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