Shaman Spell List (LotR Supplement)
From D&D Wiki
(Redirected from LotR Shaman spells (spell list))
[edit] Shaman Domains
S |
S cont. |
S cont. |
[edit] SHAMAN SPELLS
[edit] 0-LEVEL SHAMAN SPELLS (ORISONS)
- SRD:Create Water: Creates 2 gallons/level of pure water.
- SRD:Cure Minor Wounds: Cures 1 point of damage.
- SRD:Detect Magic: Detects spells and magic items within 60 ft.
- SRD:Detect Poison: Detects poison in one creature or object.
- SRD:Guidance: +1 on one attack roll, saving throw, or skill check.
- SRD:Inflict Minor Wounds: Touch attack, 1 point of damage.
- SRD:Light: Object shines like a torch.
- SRD:Mending: Makes minor repairs on an object.
- SRD:Purify Food and Drink: Purifies 1 cu. ft./level of food or water.
- SRD:Read Magic: Read scrolls and spellbooks.
- SRD:Resistance: Subject gains +1 on saving throws.
- SRD:Virtue: Subject gains 1 temporary hp.
[edit] 1ST-LEVEL SHAMAN SPELLS
- SRD:Bane: Enemies take –1 on attack rolls and saves against fear.
- SRD:Bless: Allies gain +1 on attack rolls and saves against fear.
- SRD:Cause Fear: One creature of 5 HD or less flees for 1d4 rounds.
- SRD:Command: One subject obeys selected command for 1 round.
- SRD:Comprehend Languages: You understand all spoken and written languages.
- SRD:Cure Light Wounds: Cures 1d8 damage +1/level (max +5).
- SRD:Deathwatch: Reveals how near death subjects within 30 ft. are.
- SRD:Detect Chaos: Reveals creatures, spells, or objects of selected alignment.
- SRD:Detect Evil: Reveals creatures, spells, or objects of selected alignment.
- SRD:Detect Good: Reveals creatures, spells, or objects of selected alignment.
- SRD:Detect Law: Reveals creatures, spells, or objects of selected alignment.
- SRD:Detect Undead: Reveals undead within 60 ft.
- SRD:Divine Favor: You gain +1 per three levels on attack and damage rolls.
- SRD:Doom: One subject takes –2 on attack rolls, damage rolls, saves, and checks.
- SRD:Endure Elements: Exist comfortably in hot or cold environments.
- SRD:Entropic Shield: Ranged attacks against you have 20% miss chance.
- SRD:Hide from Undead: Undead can’t perceive one subject/level.
- SRD:Inflict Light Wounds: Touch deals 1d8 damage +1/level (max +5).
- SRD:Magic Stone: Three stones gain +1 on attack, deal 1d6 +1 damage.
- SRD:Magic Weapon: Weapon gains +1 bonus.
- SRD:Obscuring Mist: Fog surrounds you.
- SRD:Protection from Chaos: +2 to AC and saves, counter mind control, hedge out elementals and outsiders.
- SRD:Protection from Evil: +2 to AC and saves, counter mind control, hedge out elementals and outsiders.
- SRD:Protection from Good: +2 to AC and saves, counter mind control, hedge out elementals and outsiders.
- SRD:Protection from Law: +2 to AC and saves, counter mind control, hedge out elementals and outsiders.
- SRD:Remove Fear: Suppresses fear or gives +4 on saves against fear for one subject + one per four levels.
- SRD:Sanctuary: Opponents can’t attack you, and you can’t attack.
- SRD:Shield of Faith: Aura grants +2 or higher deflection bonus.
[edit] 2ND-LEVEL SHAMAN SPELLS
- SRD:Aid: +1 on attack rolls and saves against fear, 1d8 temporary hp +1/level (max +10).
- SRD:Align Weapon: Weapon becomes good, evil, lawful, or chaotic.
- SRD:Bear's Endurance: Subject gains +4 to Con for 1 min./level.
- SRD:Bull's Strength: Subject gains +4 to Str for 1 min./level.
- SRD:Calm Emotions: Calms creatures, negating emotion effects.
- SRD:Cure Moderate Wounds: Cures 2d8 damage +1/level (max +10).
- SRD:Darkness: 20-ft. radius of supernatural shadow.
- SRD:Death Knell: Kills dying creature; you gain 1d8 temporary hp, +2 to Str, and +1 level.
- SRD:Delay Poison: Stops poison from harming subject for 1 hour/level.
- SRD:Eagle's Splendor: Subject gains +4 to Cha for 1 min./level.
- SRD:Enthrall: Captivates all within 100 ft. + 10 ft./level.
- SRD:Find Traps: Notice traps as a rogue does.
- SRD:Gentle Repose: Preserves one corpse.
- SRD:Hold Person: Paralyzes one humanoid for 1 round/level.
- SRD:Inflict Moderate Wounds: Touch attack, 2d8 damage +1/level (max +10).
- SRD:Make Whole: Repairs an object.
- SRD:Owl's Wisdom: Subject gains +4 to Wis for 1 min./level.
- SRD:Remove Paralysis: Frees one or more creatures from paralysis or slow effect.
- SRD:Resist Energy: Ignores 10 (or more) points of damage/attack from specified energy type.
- SRD:Lesser Restoration: Dispels magical ability penalty or repairs 1d4 ability damage.
- SRD:Shatter: Sonic vibration damages objects or crystalline creatures.
- SRD:Sound Burst: Deals 1d8 sonic damage to subjects; may stun them.
- SRD:Spiritual Weapon: Magic weapon attacks on its own.
- SRD:Status: Monitors condition, position of allies.
- SRD:Undetectable Alignment: Conceals alignment for 24 hours.
- SRD:Zone of Truth: Subjects within range cannot lie.
[edit] 3RD-LEVEL SHAMAN SPELLS
- SRD:Bestow Curse: –6 to an ability score; –4 on attack rolls, saves, and checks; or 50% chance of losing each action.
- SRD:Blindness/Deafness: Makes subject blinded or deafened.
- SRD:Contagion: Infects subject with chosen disease.
- SRD:Create Food and Water: Feeds three humans (or one horse)/level.
- SRD:Cure Serious Wounds: Cures 3d8 damage +1/level (max +15).
- SRD:Daylight: 60-ft. radius of bright light.
- SRD:Deeper Darkness: Object sheds supernatural shadow in 60-ft. radius.
- SRD:Dispel Magic: Cancels spells and magical effects.
- SRD:Helping Hand: Ghostly hand leads subject to you.
- SRD:Inflict Serious Wounds: Touch attack, 3d8 damage +1/level (max +15).
- SRD:Invisibility Purge: Dispels invisibility within 5 ft./level.
- SRD:Locate Object: Senses direction toward object (specific or type).
- SRD:Magic Circle against Chaos: As protection spells, but 10-ft. radius and 10 min./level.
- SRD:Magic Circle against Evil: As protection spells, but 10-ft. radius and 10 min./level.
- SRD:Magic Circle against Good: As protection spells, but 10-ft. radius and 10 min./level.
- SRD:Magic Circle against Law: As protection spells, but 10-ft. radius and 10 min./level.
- SRD:Magic Vestment: Armor or shield gains +1 enhancement per four levels.
- SRD:Meld into Stone: You and your gear merge with stone.
- SRD:Obscure Object: Masks object against scrying.
- SRD:Prayer: Allies +1 bonus on most rolls, enemies –1 penalty.
- SRD:Protection from Energy: Absorb 12 points/level of damage from one kind of energy.
- SRD:Remove Blindness/Deafness: Cures normal or magical conditions.
- SRD:Remove Curse: Frees object or person from curse.
- SRD:Remove Disease: Cures all diseases affecting subject.
- SRD:Searing Light: Ray deals 1d8/two levels damage, more against undead.
- SRD:Speak with Dead: Corpse answers one question/two levels.
- SRD:Stone Shape: Sculpts stone into any shape.
- SRD:Lesser Telepathic Bond: As telepathic bond, but you and one other creature.
- SRD:Water Breathing: Subjects can breathe underwater.
- SRD:Water Walk: Subject treads on water as if solid.
- SRD:Wind Wall: Deflects arrows, smaller creatures, and gases.
[edit] 4TH-LEVEL SHAMAN SPELLS
- SRD:Air Walk: Subject treads on air as if solid (climb at 45-degree angle).
- SRD:Control Water: Raises or lowers bodies of water.
- SRD:Cure Critical Wounds: Cures 4d8 damage +1/level (max +20).
- SRD:Death Ward: Grants immunity to death spells and negative energy effects.
- SRD:Dimensional Anchor: Bars extradimensional movement.
- SRD:Discern Lies: Reveals deliberate falsehoods.
- SRD:Divine Power: You gain attack bonus, +6 to Str, and 1 hp/level.
- SRD:Dweomer of Transference: Convert spellcasting into psionic power points.
- SRD:Freedom of Movement: Subject moves normally despite impediments.
- SRD:Giant Vermin: Turns centipedes, scorpions, or spiders into giant vermin.
- SRD:Imbue with Spell Ability: Transfer spells to subject.
- SRD:Inflict Critical Wounds: Touch attack, 4d8 damage +1/level (max +20).
- SRD:Greater Magic Weapon: +1 bonus/four levels (max +5).
- SRD:Neutralize Poison: Immunizes subject against poison, detoxifies venom in or on subject.
- SRD:Lesser Planar AllyX: Exchange services with a 6 HD extraplanar creature.
- SRD:Poison: Touch deals 1d10 Con damage, repeats in 1 min.
- SRD:Repel Vermin: Insects, spiders, and other vermin stay 10 ft. away.
- SRD:Sending: Delivers short message anywhere, instantly.
- SRD:Spell Immunity: Subject is immune to one spell per four levels.
- SRD:Tongues: Speak any language.
[edit] 5TH-LEVEL SHAMAN SPELLS
- SRD:AtonementFX: Removes burden of misdeeds from subject.===
- SRD:Break Enchantment: Frees subjects from enchantments, alterations, curses, and petrification.
- SRD:Greater Command: As command, but affects one subject/level.
- SRD:CommuneX: Deity answers one yes-or-no question/level.
- SRD:Mass Cure Light Wounds: Cures 1d8 damage +1/level for many creatures.
- SRD:Dispel Chaos: +4 bonus against attacks.
- SRD:Dispel Evil: +4 bonus against attacks.
- SRD:Dispel Good: +4 bonus against attacks.
- SRD:Dispel Law: +4 bonus against attacks.
- SRD:Disrupting Weapon: Melee weapon destroys undead.
- SRD:Flame Strike: Smite foes with divine fire (1d6/level damage).
- SRD:Mass Inflict Light Wounds: Deals 1d8 damage +1/level to many creatures.
- SRD:Insect Plague: Locust swarms attack creatures.
- SRD:Mark of Justice: Designates action that will trigger curse on subject.
- SRD:Psychic Turmoil: Invisible field leeches psionic power points away.
- SRD:Righteous Might: Your size increases, and you gain combat bonuses.
- SRD:Slay Living: Touch attack kills subject.
- SRD:Spell Resistance: Subject gains SR 12 + level.
- SRD:Wall of Stone: Creates a stone wall that can be shaped.
[edit] 6TH-LEVEL SHAMAN SPELLS
- SRD:Animate Objects: Objects attack your foes.
- SRD:Antilife Shell: 10-ft. field hedges out living creatures.
- SRD:Banishment: Banishes 2 HD/level of extraplanar creatures.
- SRD:Mass Bear's Endurance: As bear’s endurance, affects one subject/ level.
- SRD:Blade Barrier: Wall of blades deals 1d6/level damage.
- SRD:Mass Bull's Strength: As bull’s strength, affects one subject/level.
- SRD:Create Undead: Create ghouls, ghasts, mummies, or mohrgs.
- SRD:Mass Cure Moderate Wounds: Cures 2d8 damage +1/level for many creatures.
- SRD:Greater Dispel Magic: As dispel magic, but up to +20 on check.
- SRD:Mass Eagle's Splendor: As eagle’s splendor, affects one subject/level.
- SRD:Find the Path: Shows most direct way to a location.
- SRD:Geas/Quest: As lesser geas, plus it affects any creature.
- SRD:Greater Glyph of Warding: As glyph of warding, but up to 10d8 damage or 6th-level spell.
- SRD:Harm: Deals 10 points/level damage to target.
- SRD:Heal: Cures 10 points/level of damage, all diseases and mental conditions.
- SRD:Heroes' Feast: Food for one creature/level cures and grants combat bonuses.
- SRD:Mass Inflict Moderate Wounds: Deals 2d8 damage +1/level to many creatures.
- SRD:Mass Owl's Wisdom: As owl’s wisdom, affects one subject/level.
- SRD:Planar AllyX: As lesser planar ally, but up to 12 HD.
- SRD:Wind Walk: You and your allies turn vaporous and travel fast.
- SRD:Word of Recall: Teleports you back to designated place.
[edit] 7TH-LEVEL SHAMAN SPELLS
- SRD:Blasphemy: Kills, paralyzes, weakens, or dazes nonevil subjects.
- SRD:Control Weather: Changes weather in local area.
- SRD:Mass Cure Serious Wounds: Cures 3d8 damage +1/level for many creatures.
- SRD:Dictum: Kills, paralyzes, slows, or deafens nonlawful subjects.
- SRD:Ethereal Jaunt: You become ethereal for 1 round/level.
- SRD:Holy Word: Kills, paralyzes, blinds, or deafens nongood subjects.
- SRD:Mass Inflict Serious Wounds: Deals 3d8 damage +1/level to many creatures.
- SRD:Greater Psychic Turmoil: As psychic turmoil, but you gain power points as temporary hp.
- SRD:Repulsion: Creatures can’t approach you.
- SRD:Greater RestorationX: As restoration, plus restores all levels and ability scores.
- SRD:Greater Scrying: As scrying, but faster and longer.
- SRD:Word of Chaos: Kills, confuses, stuns, or deafens nonchaotic subjects.
[edit] 8TH-LEVEL SHAMAN SPELLS
- SRD:Antimagic Field: Negates magic within 10 ft.
- SRD:Brain Spider: Listen to thoughts of up to eight other creatures.
- SRD:Mass Cure Critical Wounds: Cures 4d8 damage +1/level for many creatures.
- SRD:Dimensional Lock: Teleportation and interplanar travel blocked for one day/level.
- SRD:Discern Location: Reveals exact location of creature or object.
- SRD:Earthquake: Intense tremor shakes 80-ft.-radius.
- SRD:Fire Storm: Deals 1d6/level fire damage.
- SRD:Mass Inflict Critical Wounds: Deals 4d8 damage +1/level to many creatures.
- SRD:Greater Planar AllyX: As lesser planar ally, but up to 18 HD.
- SRD:Greater Spell Immunity: As spell immunity, but up to 8th-level spells.
[edit] 9TH-LEVEL SHAMAN SPELLS
- SRD:Energy Drain: Subject gains 2d4 negative levels.
- SRD:Mass Heal: As heal, but with several subjects.
- SRD:Implosion: Kills one creature/round.
- SRD:Storm of Vengeance: Storm rains acid, lightning, and hail.
Back to Main Page → Dungeons and Dragons → Campaign Settings → LotR → Spells
