Lord of Bone

From D&D Wiki

Jump to: navigation, search
Lord of Bone
Rating: Not rated
(Rate this class)
Status: Still in progress
Editing: Constructive edits welcome

Contents

[edit] Lord of Bone

I would be happy to lead you, once we get rid of all that pesky flesh.
—Unknown, Unknown
This section needs a more complete description. For more information please look here

A Lord of Bone is someone who has recognized the strength of bones and who wishes to command that strength. They devote their time and energy to perfecting the raising of skeletons and to improving their versatility. These individuals are not all necessarily evil, as they do not wish to enslave a beings soul, only the perfect strength of their bones.

[edit] Becoming a Lord of Bone

The Lord of Bone is a fun class for anyone wanting to amass an army of undead skeletons to fight for them, without having to worry about the morality of enslaving intelligent creatures. Individuals who take levels in this class may still have some concerns for others, though they can't understand the sentimentality of leaving the dead useless in the ground with all their perfectly good bones.

Entry Requirements
Alignment: Any Neutral or Evil.
Base Attack Bonus: +3.
Spellcasting: Must be able to cast Animate Dead.
Special: Must obtain a necklace or other focus made of bone. This replaces a clerics focus to their deity and devote their worship to the power of bone, if this betrays the clerics own dogma then they must atone before taking this step.

Table: The Lord of Bone

Hit Die: d8

Level Base
Attack Bonus
Saving Throws Special Spellcasting
Fort Ref Will
1st +0 +2 +0 +2 Skeletal Focus +1 level to existing arcane/divine spellcasting class
2nd +1 +3 +0 +3 Animate Dead(Sp) +1 level to existing arcane/divine spellcasting class
3rd +2 +3 +1 +3 Skeletal Army +1 +1 level to existing arcane/divine spellcasting class
4th +3 +4 +1 +4 Skeletal General +1 level to existing arcane/divine spellcasting class
5th +3 +4 +1 +4 Necromatic Encroachment (Sp) +1 level to existing arcane/divine spellcasting class
6th +4 +5 +2 +5 Skeletal army +2, Create Undead(Sp) +1 level to existing arcane/divine spellcasting class
7th +5 +5 +2 +5 Skeletal Assignment +1 level to existing arcane/divine spellcasting class
8th +6 +6 +2 +6 Skeletal Weapon +1 level to existing arcane/divine spellcasting class
9th +6 +6 +3 +6 Skeletal Army +3, Create Greater Undead(Sp) +1 level to existing arcane/divine spellcasting class
10th +7 +7 +3 +7 Necromatic Binding (Sp) +1 level to existing arcane/divine spellcasting class

Class Skills (4 + Int modifier per level)
<-list of class skills->.


[edit] Class Features

<-fluff about class features; class features should be listed in the order which they are gained. Abilities gained at the same level should be listed alphabetically->. All of the following are class features of the <-class name->.

Spellcasting: At <-each level? each level after first? Xth and Yth levels?->, you gain new spells per day and an increase in caster level (and spells known, if applicable) as if you had also gained a level in a spellcasting class to which you belonged before adding the prestige class level. You do not, however, gain any other benefit a character of that class would have gained. If you had more than one <-divine? arcane? prepared? spontaneous?-> spellcasting class before becoming a <-class name->, you must decide to which class to add each level for the purpose of determining spells per day, caster level, and spells known.


<-extraordinary class feature-> (Ex): <-class feature game rule information, including any differences in the class feature at epic levels->

<-psi-like class feature-> (Ps): <-class feature game rule information, including any differences in the class feature at epic levels->

<-spell-like class feature-> (Sp): <-class feature game rule information, including any differences in the class feature at epic levels->

<-supernatural class feature-> (Su): <-class feature game rule information, including any differences in the class feature at epic levels->

<-class feature->: <-class feature game rule information, including any differences in the class feature at epic levels->

<-subclass feature-> <-"(Ex)", "(Su)", "(Sp)", or "(Ps)" if applicable.->: See the archmage's "High Arcana" for an example: http://www.dandwiki.com/wiki/SRD:Archmage#High_Arcana->}} <-subclass feature game rule information->.

<-Lather, rinse...->

<-... repeat as necessary.->

Bonus Feats: <- any bonus feats gained in pre-epic levels->.

The epic <-class name-> gains a bonus feat (selected from the list of epic <-class name-> feats) every <-# of levels-> levels after <-usually the last non epic level->.

Epic <-class name-> Bonus Feat List: <-list of bonus epic feats->

[edit] Ex-<-pluralized class name->

<-What happens (if anything) if characters of this class lose an entry requirement or violate their code of conduct (if this class has one). Delete this section if there are no contingencies for continuing in this class->

[edit] Campaign Information

[edit] Playing a <-class name->

This section needs a more complete description. For more information please look here

Combat: <-Typical role in combat->

Advancement: <-Typical advancement options for characters with this class. Include desirable multiclass options->

Resources: <-What kind of assistance members of this class can expect from each other including possible organizations->

[edit] <-pluralized class name-> in the World

This section needs a more complete description. For more information please look here
<-Some quote from a character of this class->

<-Where characters of this class fit in a d20 world->

NPC Reactions: <-How NPCs react to characters of this class->

[edit] <-class name-> Lore

This section needs a more complete description. For more information please look here

Characters with ranks in <-the appropriate skills-> can research <-insert prestige class name-> to learn more about them. When a character makes a skill check, read or paraphrase the following, including information from lower DCs.

<-the appropriate skills->
DC Result
11 <-not so common knowledge->.
16 <-rare information->.
21 <-very rare information->.
26 <-information so obscure that members of this class might not even know it->.

[edit] <-pluralized class name-> in the Game

This section needs a more complete description. For more information please look here

<-How characters of this class fit in the game (PC and NPC) and what roles they play->

Adaptation: <-Fitting this class in your campaign->

Sample Encounter: <-DM placement for NPC of this class->

EL whatever: <-Encounter scenario and character info on sample NPC including stat block. The CR of the NPC is typically the same as the EL for the encounter->



Back to Main Page3.5e HomebrewClassesPrestige Classes

Broom Icon.svg.png This prestige class does not adhere to D&D Wiki's layout standards.
You can help D&D Wiki by formatting this page to make it conform to the layout standards.
This comment does not reflect on the content of this class, only the layout. To improve the layout of this class please use the Prestige Class Preload and touch up the formatting to match the layout standards.

Edit this Page | All prestige classes that need to be wikified | All pages that need to be wikified | All pages needing to be wikified from February 2012


This article has been tagged since February 2012.

Stub Logo.png This prestige class needs a fuller description.
You can help D&D Wiki by filling in more elements of the description to bring it up to the same level of detail as a typical prestige class.
This comment does not reflect on the quality of the content, only the quantity. The class may reflect an excellent concept that could simply use more elaboration.

Edit this page | All classes needing to have a description added | All classes needing to have a description added from February 2012


This article has been tagged since February 2012.

Stub Logo.png This prestige class is a stub.
You can help D&D Wiki by filling in more details of this class to bring it up to the same level of detail as a typical prestige class.
This comment does not reflect on the quality of the content, only the quantity. There is a good chance that the creator of this class has abandoned it, leaving it in need of someone who is willing to take over where that person left off.

Edit this page | All prestige class stubs | All stubs | All stubs from February 2012


This article has been tagged since February 2012.

Personal tools
d20M
miscellaneous
admin area