Lord of Bone
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| Status: | Still in progress |
| Editing: | Constructive edits welcome |
Contents |
[edit] Lord of Bone
| “ | I would be happy to lead you, once we get rid of all that pesky flesh. | ” |
| —Unknown, Unknown | ||
| This section needs a more complete description. For more information please look here |
A Lord of Bone is someone who has recognized the strength of bones and who wishes to command that strength. They devote their time and energy to perfecting the raising of skeletons and to improving their versatility. These individuals are not all necessarily evil, as they do not wish to enslave a beings soul, only the perfect strength of their bones.
[edit] Becoming a Lord of Bone
The Lord of Bone is a fun class for anyone wanting to amass an army of undead skeletons to fight for them, without having to worry about the morality of enslaving intelligent creatures. Individuals who take levels in this class may still have some concerns for others, though they can't understand the sentimentality of leaving the dead useless in the ground with all their perfectly good bones.
| Alignment: | Any Neutral or Evil. |
|---|---|
| Base Attack Bonus: | +3. |
| Spellcasting: | Must be able to cast Animate Dead. |
| Special: | Must obtain a necklace or other focus made of bone. This replaces a clerics focus to their deity and devote their worship to the power of bone, if this betrays the clerics own dogma then they must atone before taking this step. |
| Level | Base Attack Bonus |
Saving Throws | Special | Spellcasting | |||||||||||||||||||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Fort | Ref | Will | |||||||||||||||||||||||||||||||||||||||
| 1st | +0 | +2 | +0 | +2 | Skeletal Focus | +1 level to existing arcane/divine spellcasting class | |||||||||||||||||||||||||||||||||||
| 2nd | +1 | +3 | +0 | +3 | Animate Dead(Sp) | +1 level to existing arcane/divine spellcasting class | |||||||||||||||||||||||||||||||||||
| 3rd | +2 | +3 | +1 | +3 | Skeletal Army +1 | +1 level to existing arcane/divine spellcasting class | |||||||||||||||||||||||||||||||||||
| 4th | +3 | +4 | +1 | +4 | Skeletal General | +1 level to existing arcane/divine spellcasting class | |||||||||||||||||||||||||||||||||||
| 5th | +3 | +4 | +1 | +4 | Necromatic Encroachment (Sp) | +1 level to existing arcane/divine spellcasting class | |||||||||||||||||||||||||||||||||||
| 6th | +4 | +5 | +2 | +5 | Skeletal army +2, Create Undead(Sp) | +1 level to existing arcane/divine spellcasting class | |||||||||||||||||||||||||||||||||||
| 7th | +5 | +5 | +2 | +5 | Skeletal Assignment | +1 level to existing arcane/divine spellcasting class | |||||||||||||||||||||||||||||||||||
| 8th | +6 | +6 | +2 | +6 | Skeletal Weapon | +1 level to existing arcane/divine spellcasting class | |||||||||||||||||||||||||||||||||||
| 9th | +6 | +6 | +3 | +6 | Skeletal Army +3, Create Greater Undead(Sp) | +1 level to existing arcane/divine spellcasting class | |||||||||||||||||||||||||||||||||||
| 10th | +7 | +7 | +3 | +7 | Necromatic Binding (Sp) | +1 level to existing arcane/divine spellcasting class | |||||||||||||||||||||||||||||||||||
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Class Skills (4 + Int modifier per level) | |||||||||||||||||||||||||||||||||||||||||
[edit] Class Features
<-fluff about class features; class features should be listed in the order which they are gained. Abilities gained at the same level should be listed alphabetically->. All of the following are class features of the <-class name->.
Spellcasting: At <-each level? each level after first? Xth and Yth levels?->, you gain new spells per day and an increase in caster level (and spells known, if applicable) as if you had also gained a level in a spellcasting class to which you belonged before adding the prestige class level. You do not, however, gain any other benefit a character of that class would have gained. If you had more than one <-divine? arcane? prepared? spontaneous?-> spellcasting class before becoming a <-class name->, you must decide to which class to add each level for the purpose of determining spells per day, caster level, and spells known.
<-extraordinary class feature-> (Ex): <-class feature game rule information, including any differences in the class feature at epic levels->
<-psi-like class feature-> (Ps): <-class feature game rule information, including any differences in the class feature at epic levels->
<-spell-like class feature-> (Sp): <-class feature game rule information, including any differences in the class feature at epic levels->
<-supernatural class feature-> (Su): <-class feature game rule information, including any differences in the class feature at epic levels->
<-class feature->: <-class feature game rule information, including any differences in the class feature at epic levels->
<-subclass feature-> <-"(Ex)", "(Su)", "(Sp)", or "(Ps)" if applicable.->: See the archmage's "High Arcana" for an example: http://www.dandwiki.com/wiki/SRD:Archmage#High_Arcana->}} <-subclass feature game rule information->.
<-Lather, rinse...->
<-... repeat as necessary.->
Bonus Feats: <- any bonus feats gained in pre-epic levels->.
The epic <-class name-> gains a bonus feat (selected from the list of epic <-class name-> feats) every <-# of levels-> levels after <-usually the last non epic level->.
Epic <-class name-> Bonus Feat List: <-list of bonus epic feats->
[edit] Ex-<-pluralized class name->
<-What happens (if anything) if characters of this class lose an entry requirement or violate their code of conduct (if this class has one). Delete this section if there are no contingencies for continuing in this class->
[edit] Campaign Information
[edit] Playing a <-class name->
| This section needs a more complete description. For more information please look here |
Combat: <-Typical role in combat->
Advancement: <-Typical advancement options for characters with this class. Include desirable multiclass options->
Resources: <-What kind of assistance members of this class can expect from each other including possible organizations->
[edit] <-pluralized class name-> in the World
| This section needs a more complete description. For more information please look here |
| “ | <-Some quote from a character of this class-> | ” |
<-Where characters of this class fit in a d20 world->
NPC Reactions: <-How NPCs react to characters of this class->
[edit] <-class name-> Lore
| This section needs a more complete description. For more information please look here |
Characters with ranks in <-the appropriate skills-> can research <-insert prestige class name-> to learn more about them. When a character makes a skill check, read or paraphrase the following, including information from lower DCs.
| DC | Result |
|---|---|
| 11 | <-not so common knowledge->. |
| 16 | <-rare information->. |
| 21 | <-very rare information->. |
| 26 | <-information so obscure that members of this class might not even know it->. |
[edit] <-pluralized class name-> in the Game
| This section needs a more complete description. For more information please look here |
<-How characters of this class fit in the game (PC and NPC) and what roles they play->
Adaptation: <-Fitting this class in your campaign->
Sample Encounter: <-DM placement for NPC of this class->
EL whatever: <-Encounter scenario and character info on sample NPC including stat block. The CR of the NPC is typically the same as the EL for the encounter->
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