Loose Limbs (3.5e Variant Rule)

From D&D Wiki

Jump to: navigation, search
Broom Icon.svg.png This page needs grammatical help. Reason: Grammar needs improving


You can help D&D Wiki by improving the grammar on this page. When the grammar has been changed so that this template is no longer applicable please remove this template. If you do not understand the English language please leave comments on this page's talk page before making any edits.
Edit this Page | All pages needing grammatical help

[edit]

Loose limbs is a variant rule that makes critical rolls more deadly in addition to the regular critical damage. For this rule to come into effect, a player or creature must roll a natural 20 on their attack roll, and confirm a critical hit. Then the subject that is hit must make a fortitude save of 20 + the strength modifier of the attacker. This is to determine if a limb is cut off or broken. Then, the subject must make a will save DC 20. This save is for preventing the mental shock and pain penalties that follow. On a failed fortitude save from a slashing or piercing weapon, the subject takes 5 points of bleeding damage per round until stabilized. For loose limbs to be in effect the creature has to be within one size category of the attacker. (example: a medium sized creature can not cut off or break the limbs of a huge size creature)-->

Penalties of types

slashing: passed fort save -7 all action penalty failed fort save -15 all action penalty additional penalty limb is cut off

bludgeoning: passed fort save -1 all action penalty failed fort save -3 all action penalty additional penalty limb is disabled (if leg movement speed is cut in half

piercing: passed fort save -3 all action penalty failed fort save -7 all action penalty additional penalty limb is disabled (if leg movement speed cut in half

all action penalty meaning taking the penalty to any thing that requires a check such as an attack roll or skill check


limb chart roll a d100 to determine what will be getting affected humanoid

1-13 right foot

14-19 lower right leg

20-26 upper right leg

27-31 left foot

32-42 lower left leg

43-54 upper left leg

55 mid section (results in death instead of the regular penalties)

56-67 right hand

68-76 lower right arm

77-82 upper right arm

83-88 left hand

89-93 left lower arm

94-98 upper left arm

99 neck (results in death instead of the regular penalties)

100 head (results in death instead of the regular penalties)


four legged beast

1-14 front right leg

15-24 front left leg

25-32 back right leg

33-45 back left leg

46-53 tail (if applicable if not roll again)

54-64 lower front right leg

65 midsection (results in death instead of the regular penalties)

66-68 upper front right leg

69-72 left wing (if applicable if not roll again)

73-76 lower front left leg

77-79 upper front left leg

80-82 right wing (if applicable if not roll again)

83-85 lower back left leg

86-89 upper back left leg

90-94 lower back right leg

95-98 upper back right leg

99 neck (results in death instead of the regular penalties)

100 head (results in death instead of the regular penalties)


spider or spider like creatures

1-14 right front leg

15-25 left front leg

26-34 right 2nd right leg

35-45 left 2nd left leg

46-53 right 3rd right leg

54-67 midsection (results in death instead of the regular penalties)

68-78 left 3rd leg

79-85 right 4th leg

head 86-100 (results in death instead of the regular penalties)


4 armed creatures

1-14 lower right arm

15-25 upper right arm

26-34 lower left arm

35-38 upper left arm

39-41 midsection (results in death instead of the regular penalties)

42-46 lower part of the lower right arm

47-50 lower part of the upper right arm

51-57 lower part of the lower left arm

58-63 lower part of the upper left arm

64-72 left leg

73-79 lower left leg

80-88 right leg

89-98 lower right leg

98 neck (results in death instead of the regular penalties)

99-100 head (results in death instead of the regular penalties)


worm and worm like creatures

1-50 leg (if applicable if not replace leg with midsection)

51-99 midsection

100 head





Back to Main Page3.5e HomebrewRules

Home of user-generated,
homebrew pages!


Advertisements: