Long fist (cheng quan) (3.5e Monk Fighting Style)

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Alternative Fighting Schools[edit]

There are as many theories of unarmed fighting as there are monks. Though, in a battle, the ultimate goal of any monk is victory, the road each takes to reach that goal is by no means the same.

Alternative Fighting Schools[edit]

Alternative fighting schools are a new concept in the Quintessential series, allowing the monks of your campaign to break from the traditional mold and more closely mirror the diversity of martial fighting arts found in fantasy and legend. They are not intended to replace the standard monk, merely enhance it. Each is the distilled essence of one or more martial arts archetypes - the wrestler, the sumo, the internalist, the performer, the stick fighter and the hard-nosed boxer, translated into the d20 system. Alternative fighting schools allow you to model any of these common archetypes using the monk class as a base, while freeing your characters from special monk abilities that can seem extraneous to their concept.

Benefits of an Alternative Fighting School[edit]

Characters that progress in an alternative fighting school are still considered monks for all intents and purposes: the only difference is the alternate special abilities they receive at certain levels. Essentially, alternative fighting schools are groups of abilities with a common theme. In all cases, alternative special abilities are received in lieu of the standard monk special abilities received at the indicated level. Alternative fighting schools are designed exclusively for monks, so only monks, or characters who multiclass as monks, can gain the benefits of these alternative fighting schools.

Long Fist Boxing (cheng quan)[edit]

--Raweno

A northern style of Kung Fu, caracterized by acrobatic kicks. popularly pracitised in the Shaolin temple, and, more recently, the Namking Central Goshu Institute

Flying kick: A 2nd level student of the Long Fist style receives the Flying kick* feat instead of Deflect Arrows.

Roundabout Kick: Instead of Improved Trip, a 6th level student of Ghost Fist receives the Roundabout kick* feat.

Tornado kick: In lieu of learning the Slow fall ability, a Long Fist practioner can unleash a spinning kick, especialy designed to catch your opponent off gaurd. Make an attack roll against the targets flatfooted AC. If the target is already flatfooted, increase the damage dice of this attack by one step. This attack can not be used as part of a flurry. You can use this attack a number of times per day equal to your monk level, a missed attack still counts against your daliy limit.

Broom Sweep: At fifth level, instead of reciving the purity of body Class feature, you may take the feat, Broom Sweep^, reguardless of wether you meet the prerequisites or not.

Jump: In lieu of receiving Abundant Step, a 12th level practitioner of Long Fist gains the ability to become affected as though by the jump spell, 1 + his Wisdom modifier times per day. The character uses his monk level as his caster level. This is an extrordinary ability.

Iron body: In lieu of the Tongue of the Sun and Moon ability, a 17th level practitioner of the Long Fist style gains the Iron Body^ feat. If the Character already possesed Iron Body, he is consitered to be protected by Light Fortification as the feat.


*Marks a feat from the 3rd edition sorcebook "ORIENTAL ADVENTURES", Shown below.

^Marks a feat from the revised 3rd edition sorcebook, THE QUINTESSENTIAL MONK, shown below.

you need not meet the prerecquisites to benifit from a Long fist feat.

Feats[edit]

Flying Kick (General)[edit]

You literaly leap into battle, dealing devistating damage.

  • Prerequisites: Str 13+, Power Attack,Improved Unarmed Strike, Jump (4 ranks)
  • Benefits: When fighting unarmed and using the charge action, you deal double damage with your unarmed attack.

Roundabout Kick (General)[edit]

You can follow up on a particuarly powerful unarmed attack with a mighty kick, spinning in a complete circle before landing the kick.

  • Prerequisites: Str 15+, Power Attack,Improved Unarmed Strike
  • Benefits: If you strike a sucessful critical hit with an unarmed attack, you can immediatly make an an additional unarmed attack against the same opponent, as if you hadn't used your attack for the critical hit. You use the same attack bonus that you used for the critical hit. for example, Shi DeYang can make three unarmed attacks in a round, at base attack bonuses of +9, +6 ,and +3. if he scores a critical hit on his second attack, he can make an additional attack using his +6 base attack bonus. He then makes his last attack (at +3) as normal.

Broom Sweep (General)[edit]

With a fast, low sweep of your leg, you can cause even groups of enemies to tumble to the ground.

  • Prerequisites: Improved Unarmed Strike, Improved Trip, Finesse Trip, Unarmed BAB +4
  • Benefits: As a full attack action, in lieu of your regular attacks, you can attempt a trip attack at your highest base attack bonus against every opponent within 5 ft. of you. Each successful trip attack allows you to make an automatic melee attack against that opponent, as with the Improved Trip feat, but a failed trip attempt ends your action.

Iron Body (Monk)[edit]

After years of diligent practice and great hardship, you have boosted your body's pain tolerance to an incredible degree.

  • Prerequisite: Great Fortitude
  • Benefits: You reduce the damage from critical hits and sneak attacks by 1 point per damage dice. Additionally, when reduced to 0 hit points or less, you have a 20% chance to stabilize each round, rather than 10%.

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