| Long Jump Kick
|
Fist Master Attack 13
|
| You jump through the battlefield, landing a kick to your target's head, all the more powerful from the force you gained with that jump.
|
Encounter Martial, Weapon
|
| Standard Action
|
Melee weapon
|
| Target: One creature
|
| Attack: Dexterity Vs. AC
|
| Hit: 2[W] + Dexterity modifier damage.
|
| Miss: Half damage.
|
| Iron path: Add one half your Strength modifier for each square you shift as part of this attack (round total down).
|
| Special: You can shift up to 3 squares before landing the attack. For each square you shifted, add 1[W] to the damage dealt.
|
Back to Main Page → 4e Homebrew → Powers → Fist Master Powers