Lolth, Goddess of Spiders (5e Creature)

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Lolth, Goddess of Spiders[edit]

Gargantuan fiend (shapechanger), chaotic evil


Armor Class 23 (natural armor)
Hit Points 615 (30d20 + 300)
Speed 60 ft., climb 60 ft.


STR DEX CON INT WIS CHA
22 (+6) 30 (+10) 30 (+10) 26 (+8) 26 (+8) 30 (+10)

Saving Throws Str +15
Skills Arcana +26, Athletics +24, Deception +19, History +26, Insight +17, Perception +26, Persuasion +19, Religion +26, Stealth +19
Damage Resistances fire, damage from spells
Damage Immunities acid, cold, lightning, poison; bludgeoning, piercing, and slashing from nonmagical attacks
Condition Immunities blinded, charmed, deafened, exhaustion, frightened, paralyzed, poisoned, stunned
Senses blindsight 240 ft., tremorsense 240 ft., truesight 240 ft., passive Perception 36
Languages all, telepathy 120 ft.
Challenge 30 (155,000 XP)


Special Equipment. Lolth wields six Gargantuan-sized vorpal scimitars.

Cunning Action. Lolth can take the Dash, Disengage, or Hide action as a bonus action.

Discorporation. When Lolth drops to 0 hit points or dies, her body and belongings are destroyed but her essence travels back to her domain in the Demonweb Pits, and she is unable to take physical form for a time.

Fear Aura. Any creature hostile to Lolth that starts its turn within 240 feet of her must make a DC 27 Wisdom saving throw, unless Lolth is incapacitated. On a failed save, the creature is frightened until the start of its next turn. If a creature's saving throw is successful, the creature is immune to Lolth's Fear Aura for the next 24 hours.

Improved Critical. Lolth's weapon attacks score a critical hit on a die roll of 19 or 20.

Innate Spellcasting. Lolth's spellcasting ability is Wisdom (spell save DC 25, +17 to hit with spell attacks). Lolth can innately cast the following spells, requiring no material components:

At will: all cleric spells of 6th level or lower, blink, charm person, detect thoughts, dancing lights, darkness, dimension door (can cast as a bonus action), dominate person, faerie fire, levitate, mirror image, pass without trace, polymorph, and web (can cast as a bonus action)
3/day each: all cleric spells of 7th or 8th level, teleport
1/day each: all cleric spells of 9th level

Legendary Resistance (3/Day). When Lolth fails a saving throw, she can choose to succeed instead.

Limited Magic Immunity. Lolth is immune to spells of 6th level or lower, unless she wishes to be affected. She has advantage on saving throws against all other spells.

Mage Slayer. A creature provokes an opportunity attack from Lolth when they cast a spell while within her reach. Additionally, when Lolth attacks a creature that is concentrating on a spell, that creature has disadvantage on the saving throw to maintain its concentration.

Mobile. When Lolth makes a melee attack against a creature, she doesn't provoke opportunity attacks from that creature for the rest of the turn, whether she hit or not. Additionally, difficult terrain doesn't cost Lolth extra movement, and she has advantage on saving throws to avoid being knocked prone.

Reactive. Lolth can take one reaction on every turn in combat.

Spider Climb. Lolth can climb dificult surfaces, including upside down on ceilings, without needing to make an ability check.

War Caster. When a creature provokes an opportunity attack from Lolth, she can, instead of making an opportunity attack, use a reaction to cast a spell that has a casting time of 1 action and targets only that creature. Additionally, Lolth has advantage on saving throws to maintain her concentration.

Web Sense. While in contact with a web, Lolth knows the exact location of any other creature in contact with the same web.

Web Walker. Lolth ignores movement restrictions caused by webbing.

ACTIONS

Multiattack. Lolth makes six attacks. She may substitute any number of attacks for uses of her Fling.

Vorpal Scimitar. Melee Weapon Attack: +22 to hit, reach 15 ft., one target. Hit: 27 (4d6 + 13) slashing damage, or 16 (1d6 + 13) slashing damage while in Medium form. This damage is magical and ignores resistance to slashing damage. When Lolth attacks a creature that has at least one head and she rolls a 20 on the die for the attack roll, she cuts off one of the creature's heads. The creature dies if it can't survive without the lost head. A creature is immune to this effect if it is immune to slashing damage, doesn't have or need a head, has legendary actions, or the creature is too big for its head to be cut off with this weapon. Such a creature instead takes an extra 27 (6d8) slashing damage from the hit.

Unarmed Strike. Melee Weapon Attack: +19 to hit, reach 10 ft., one target. Hit: 20 (4d4 + 10) bludgeoning damage, or 8 (1d4 + 6) bludgeoning damage while in Medium form. Instead of dealing damage, Lolth can grapple the target if it is Large or smaller and she is in her true form. If she does so, she can't make scimitar attacks with that hand until that grapple ends. In her true form, Lolth has six arms with which she can grapple in this manner.

Bite (Spider Form Only). Melee Weapon Attack: +19 to hit, reach 5 ft., one target. Hit: 14 (1d8 + 10) piercing damage, and the target must make a DC 27 Constitution saving throw, taking 9 (2d8) poison damage on a failed save, or half as much damage on a successful one. If the poison damage reduces a creature to 0 hit points, the target is stable but poisoned for 1 hour, and paralyzed while poisoned in this way.

Fling. Lolth throws a Large or smaller creature she is grappling up to 200 feet away horizontally in a direction of Lolth's choice. The grapple ends for that creature, and it must make a DC 23 Dexterity saving throw. On a failed save, a creature takes damage as if it had fallen the distance it was thrown, and falls prone. On a successful save, a creature takes half as much damage, and isn't knocked prone.

Change Shape. Lolth magically polymorphs into a Medium female drow, a Tiny or Large spider, or back into her true form. Any equipment she is wearing or carrying is absorbed or borne by her new form (Lolth's choice).
In drow form, Lolth loses her Spider Climb, Web Sense, and Web Walker traits, and she can only make two attacks with her Multiattack action, but otherwise retains her statistics. In spider or giant spider form, Lolth loses her Vorpal Scimitar, Unarmed Strike, and Fling actions, but otherwise retains her statistics.

Dismiss Demons. Lolth dismisses all yochlol demons summoned by her, causing them to disappear.

LEGENDARY ACTIONS

The Lolth can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The Lolth regains spent legendary actions at the start of its turn.


Move. Lolth moves up to her speed. This movement does not provoke opportunity attacks.
Attack. Lolth makes one attack with her scimitar, unarmed strike, bite, or fling.
Summon Demons (Costs 3 Actions). Lolth summons 2d4 yochlol demons, which each appear in unoccupied spaces within 60 feet of Lolth, act as her allies, and can't summon other demons. A yochlol disappears when it is reduced to 0 hit points, or when Lolth uses her Dismiss Demons action. When Lolth uses this legendary action, she can't use it again until all yochols summoned by her have disappeared.

The Abyss is home to fiends of every kind, including the dark goddess of the drow, Lolth. Known as the Queen of Spiders, Mistress of Lies, and the Lady of Shadows, this exiled goddess is one of the most powerful entities in the Abyss. In its shadowy depths, she nurses ancient hatreds and plans the downfall of those responsible for her exile. Lolth's favored guise is that of a colossal, six-armed, female drider, nearly 75 feet in height, though she frequently also takes the form of a spider or a female drow. She wields six scimitars, signature weapons of the drow. It is said that a single blow from one of Lolth's sabres can fell even the mightiest mortal warrior.

Lolth lairs in the Demonweb layer of the Abyss, an immense network of thick, magical webbing that forms passageways and cocoon-like chambers. Throughout the web, buildings, structures, ships, and other objects hang as if caught in a spider's snare. The nature of Lolth's web creates random portals throughout the plane, drawing such objects in from demiplanes and Material Plane worlds that figure into the schemes of the Spider Queen. Lolth's servants also build dungeons amid the webbing, trapping and hunting Lolth's hated enemies within labyrinthine corridors of web-mortared stone.

Far beneath these dungeons yawn the bottomless Demonweb Pits where the Spider Queen dwells. There, Lolth is surrounded by her handmaidens — yochlol demons created to serve her and which outrank mightier demons while in the Spider Queen's realm.



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