Little people -Gnome- (3.5e Race)

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Gnomes[edit]

Sometimes refered to as "Those with knowledge" Gnomes are the scholars and bankers of the fey world, acting as a middle ground between the little people and the more savage species of the forest. "Knowledge is power, and that power is in good hands with us" Is a popular saying among gnomes.

Personality[edit]

Gnomes love animals, precious gems and good books. They also have great senses of humor; for gnomes, no social encounter is complete without a few jokes or puns.

They are also gifted with almost limitless curiosity and like nothing more then to discover something new. To a gnome, nothing is more enjoyable than a book about a topic they are unfamiliar with.

Physical Description[edit]

Gnomes are small, broad humanoids that resemble dwarves, only smaller. Male gnomes are often bald and have full grown beards or sometimes a thick mustache. Gnomes have the same color varieties of skin, eyes, and hair as humans, though their hair tends to turn grey or white much earlier than other races.

Gnomes stand between 1' 7" and 2' 2", weighting between twenty and thirty pounds. They wear simple clothing in various shades of blue, green, or brown, and they don pointed hats that signify their respective ranks in the gnomish community Red hats are for commoners, people who have no special importance among the community (Most common) Green hats are for those who hold a minor position of power, such as the leader of a small workforce, a professor or the head of a guard corps. Blue hats are for those who hold a major position of power, such as mayor, a politician or the owner of a bank. Yellow hats are for the most important gnomes only, the leader of a union of several villages, the guardian of a forest, or a king.

Relations[edit]

Coming soon.

Alignment[edit]

Gnomes are good natured and tend to be Neutral good, however they are more often lawful then chaotic. Evil gnomes are very rare, you might not even meet one in a human lifetime.

Lands[edit]

Gnomes lives in enchanted forest, on grassy hills or at the root of mountains. They build large underground cities with hidden entrance and large storing vaults.

Religion[edit]

Gnomes have no religion, they have a sets of ceremonies for important events, but nothing that clearly require strong devotion. If the gnomes belive in something, its that magic works in mysterious ways.

Language[edit]

Gnomes speak Gnomic, Sylvan and Dwarven. Bonus languages: Elven, Goblin, Draconic, Giant, Celestial, Gnoll, Undercommon, Common, Earthen, Aerial, Aquan and Orc.

Names[edit]

Male names: Adar, Adroch, Baglor, Cerelus, Darlios, Herphaliest, Moran, Kiterson, Gadget, Widjarc, Jonro.

Female names: Joahna, Jina, Malna, Oberta, Widjan, Wynn, Vilian, Gwen, Dialia, Miseron, Ziana, Dorlea.

Last names: Goldhog, Emerald, Clockwork, Silverglass, Greengem, Bluemoon, Applepoint, Seedward, Gemkeeper.

Racial Traits[edit]

  • -4 Strength, -2 Constitution, +2 Dexterity, +2 Intelligence, +2 Wisdom. Gnomes are very small, thus not very strong or resistant, but have an exeptionaly sharp mind.
  • Humanoid (Fey)
  • Tiny: As a Tiny creature, a Gnome gains a +2 size bonus to Armor Class, a +2 size bonus on attack rolls, and a +8 size bonus on Hide checks, but uses smaller weapons than humans use, and lifting and carrying limits are half of those of a Medium character.
  • Gnome base land speed is 20 feet.
  • Fountain of Knowledge: Gnomes have a +2 racial bonus on Knowledge (Arcana), (Architecture and engineering), (Geography), (History) and (Nature) checks. In addition, those skills are always class skills for Gnomes.
  • Born Spellcaster: When using Metamagic feat, a Gnome increase the level of the spell slot required to use by one less level then required.
  • +5 racial bonus on Handle Animal checks. Gnomes are naturaly at ease with animals and have the ability to connect with them to a deeper level. In addition, It take only half of the required time for a Gnome to train an animal.
  • +4 racial bonus on Fortitude checks agaist poison.
  • +2 racial bonus on Appraise, Craft (Alchemy), Escape Artist, Move Silently, Spellcraft, Ride and Concentration.
  • +1 racial bonus on Climb, Jump and Swim.
  • Weapon training: Gnomes gain a +1 training bonus on attack and damage roll made with Shortspear, Spear and Longspear.
  • Automatic Languages: Gnomic, Sylvan and Dwarven Bonus Languages: Elven, Goblin, Draconic, Giant, Celestial, Gnoll, Undercommon, Common, Earthen, Aerial, Aquan and Orc.
  • Favored Class: Wizard or Rogue.
  • Level Adjustment:+0

Vital Statistics[edit]

Table: Gnome Random Starting Ages
Adulthood Simple Moderate Complex
35 years +2d6 +2d8 +3d10
Table: Gnome Aging Effects
Middle Age1 Old2 Venerable3 Maximum Age
125 years 245 years 475 years 960 years
  1. At middle age, −1 to Str, Dex, and Con; +1 to Int, Wis, and Cha.
  2. At old age, −2 to Str, Dex, and Con; +1 to Int, Wis, and Cha.
  3. At venerable age, −3 to Str, Dex, and Con; +1 to Int, Wis, and Cha.
Table: Gnome Random Height and Weight
Gender Base Height Height Modifier Base Weight Weight Modifier
Male 1' 7" +1d6 25 lb. × (1) lb.
Female 1' 7" +1d4 20 lb. × (1) lb.



((3.5e Races Breadcrumb}}

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