Little Red (3.5e Creature)

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Little Red
Size/Type: Tiny Outsider (Extra-Terrain)
Hit Dice: 1d8 (4 hp)
Initiative: +2 (+2 Dex)
Speed: 30 ft. (6 squares)
Armor Class: 15 (+2 size, +2 Dex, +1 natural), touch 14, flat-footed 13
Base Attack/Grapple: +1/-9
Attack: Claw +1 melee (1d2 -2)
Full Attack: 2 Claw +1 melee (1d2 -2)
Space/Reach: 2-1/2 ft./0
Special Attacks: Rake, Improved Grab
Special Qualities: Darkvision 60ft., outsider traits, Extra-terrain qualities
Saves: Fort +2, Ref +6, Will +3
Abilities: Str 7, Dex 15, Con 11, Int 3, Wis 13, Cha 4
Skills: Hide +10, Listen +9, Spot +9
Feats: Lightning Reflexes
Environment: Underground
Organization: Solitary, Pair, Brood (2-5), or Patrol (5-20)
Challenge Rating: 3
Treasure: None
Alignment: Always neutral evil
Advancement: 2 HD (Tiny); 3 HD (Small)
Level Adjustment:
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More information...

Come here my little red lobster, come here my sexy little crustacean, come...WHAO!

Little Reds are land-dwelling, crab-like creatures that appear to be harmless until you let your guard down and they disembowel you. They have black carapaces with red bellies and antennae. They have two unthreatening claws that they try to defend themselves with.

Combat[edit]

Little Reds only attack if threatened or if their opponent is lying down on the floor, incapacitated and not wearing any kind of armor.

Improved Grab (Ex): A Little Red may attempt a grapple as a free action without provoking attacks of opportunity if it strikes an opponent with it claws attacks. It may then use its rake ability on the opponent on the following rounds.

Rake (Ex): If a Little Red gets a hold with its improved grab ability, it may begin tearing at its opponent’s belly, dealing 1d3 points of damage on any round it maintains its grapple.

Ecology[edit]

Little Reds are scavengers that pick meals from other Extra-Terrains' kills. They have little offensive ability of their own and try to avoid fair fights with opponents.



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