Limit SOLDIER (3.5e Class)

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Limit SOLDIER
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Limit SOLDIER[edit]

<-general description->.

Making a Limit SOLDIER[edit]

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This Class is a perfect addition to any team, but works best as a team of three SOLDIER's, each with a different Path.

Abilities: Cha for Limits, as well as Str, Dex or Wis depending on path choice.

Races: Human

Alignment: None

Starting Gold: 45

Starting Age:As fighter

Table: The Limit SOLDIER

Hit Die: d10

Level Base
Attack Bonus
Saving Throws Special
Fort Ref Will
1st +1 +2 +0 +0 Limit Break, SOLDIER Path, Lesser Limit
2nd +2 +3 +0 +0 Strength of Hope
3rd +3 +3 +1 +1 Spring Into Action
4th +4 +4 +1 +1
5th +5 +4 +1 +1 Natural Instincts
6th +6/+1 +5 +2 +2 Defy Gravity
7th +7/+2 +5 +2 +2 Power Limit
8th +8/+3 +6 +2 +2
9th +9/+4 +6 +3 +3 Driving Force
10th +10/+5 +7 +3 +3 Killer Instincts
11th +11/+6/+1 +7 +3 +3 Greater Defy Gravity
12th +12/+7/+2 +8 +4 +4
13th +13/+8/+3 +8 +4 +4 Greater Limit
14th +14/+9/+4 +9 +4 +4
15th +15/+10/+5 +9 +5 +5 Over Drive
16th +16/+11/+6/+1 +10 +5 +5 Perfect Defy Gravity
17th +17/+12/+7/+2 +10 +5 +5 Till The End
18th +18/+13/+8/+3 +11 +6 +6
19th +19/+14/+9/+4 +11 +6 +6 Final Limit
20th +20/+15/+10/+5 +12 +6 +6 Perfection

Class Skills (4 + Int modifier per level, ×4 at 1st level)
Balance(Dex), Bluff(Cha), Climb(Str), Craft(Int), Diplomacy(Cha), Gather Information(Cha),

Handle Animal(Cha), Heal(Wis), Intimidate(Cha), Jump(Str), Knowledge[Local, Nobility](Int),

Listen(Wis), Ride(Dex), Sense Motive(Wis), Spot(Wis), Survival(Wis), Swim(Str).

Class Features[edit]

All of the following are class features of the Limit SOLDIER.

Weapon and Armor Proficiency: A limit SOLDIER is proficient with all martial weapons and medium armor, no shields.


Limit Break: The Limit SOLDIER has the ability to learn abilities of unparalleled magnitude. At levels 1, 7 13, and 19, she gains the power of her limits depending on their type. (4+Cha+level per day for lesser, 3+Cha+1/2level per day for power, 2+Cha+1/4level per day for greater, 1+Cha+1/8level per day for final). To use a Limit Break, a SOLDIER must use up the correct amount of charges listed. A SOLDIER can gain a charge from a full round action, and can store up to her level+Cha of charges.

SOLDIER Path: A limit SOLDIER may choose one of three paths, the swordsman, the martial artist, and the gun slinger. At every 6 levels of the class(including first) they gain an ability based on their choice. This must be made at level 1 and can not be changed later.

Paths:

Swordsman:

lv.1 Wield Oversized May wield a weapon that is one size category lager than she is.

lv.6 Improved Power Attack Same as Frenzied Berserker Class ability.

lv.12 Supreme Cleave Same as Knight Protector Class ability.

lv.18 Judgement Slash Weapons Str multiplier is increased by .5 ( 1=1.5, 1.5=2).

Martial Artist:

lv.1 Flurry of Blows Gains Flurry of Blows ability as Monk of same level.

lv.6 Trained Shield Adds Wis to Ac as Monk.

lv.12 Ki Blast Gains Ki Blast Feat, regardless of requirements.

lv.18 Bone Breaker Add Wis to attack and damage of unarmed strikes, up to level of class.

Gun Slinger:

lv.1 Point Blank Shot Gains the point blank shot feat.

lv.6 Master Reloader Can use a swift action to reload both guns.

lv.12 Fully Equiped Gains Greater Two-weapon fighting feat.

lv.18 Distant Shot Gains Distant Shot feat.


Lesser Limit: This is a SOLDIER's first Limit Break.

X-Slash Furry A swordsman's Limit, this attack adds 1d6/level sonic damage to her normal attack for a d6+Cha rounds after activation. This extra damage is not multiplied with criticals. Uses 3 Charges, and can gain an extra round per charge used extra(used on turns needed). This is a full-round action.

Falcon Fist A martial artist Limit, this attack burns with the soul, turning all attacks delt into fire damage, adding 1d4/level damage for 1d6+Cha rounds after activation. This extra damage is not multiplied with criticals. Uses 3 Charges, and can gain an extra round per charge used extra(used on turns needed). This is a full-round action.

Lightning Shot A gun slinger Limit, this attack tears though the air with speed of lightning, dealing 1d4/level lightning damage extra to all range gun attacks for 1d6+Cha rounds after activation. This extra damage is not multiplied with criticals. Uses 3 Charges, and can gain an extra round per charge used extra(used on turns needed). This is a full-round action.

Strength of Hope: A SOLDIER seeks to make the world a better place(whatever that may be in her eyes) and her hope gives her strength. She gains +2 to Cha.

Spring into Action: SOLDIERS must be ready always. She gains a +2 to Initiative and the Quick Draw feat.

Natural Instincts: A SOLDIER is a tool of war, plain and simple, so she learns how to fight certain opponents more efficient. She gains +3 attack and damage against any opponent or group that she has observed for 3 rounds(no action, can be aware of by opponents).

Defy Gravity: Why should battles be limited to the ground? A SOLDIER gains +10 to her jump skill. Also, she may prevent herself from falling by using a charge point. This last till her next round.

Power Limit: A SOLDIER's second Limit.

Blade Rush This swordsman Limit devistates the battle field. She may make a charge attack in a line that is 5 ft/level long. She makes an attack against any opponent she passes through or threatens at her full attack bonus -3 per every 20 ft moved. Uses 6 charge points+1 per every extra 10 ft. Stacks with any other class abilities. Full round action.

Hurricane Kick A martial artist with this Limit is feared by all. She can make an attack against all opponents in her threat range at her full attack bonus. Any opponent hit by this takes damage the flys back 5 ft/2level, landing prone on a failed Reflex save of 10+Lv+Cha. Uses 6 charge points+1 every 5 ft added to fly back. Stacks with other class abilities. Full round action.

Bullet Swarm A gun slinger with this Limit can clear a battle field with ease. She can attack 1/level opponents in range at her highest attack bonus -5. All opponents hit are considered flat footed until next round, and she may target an opponent more than once. This ability uses magical bullets, so no ammo is used. Uses 6 charge points+1 for every additional target. Stacks with other class abilities. Full round action.

Driving Force: A SOLDIER can beat back an opponent with ease. On a critical hit, she may push the target back 5 ft feet and then do one of the following; move with them at no penalty to continue attacks, attack from a distance with a reach or range weapon, or attack another opponent.

Killer Instincts: Her bonus increases to a +6, and it only takes 2 rounds.

Greater Defy Gravity: Bonus increases to a +15, and gains one of the following;

Downwards Slash A swordsman can use gravity to her advantage. after a jump, she may imidiatly make an attack against one opponent she threatens, gaining +2 attack and damage per every 10 ft jumped.

Flying Kicks A martial artist scorns gravity to get the edge on an opponent. After a jump, she may make a full round attack against one opponent she threatens, taking a -3 to attack and damage on each attack. May be used with Flurry of Blows.

Over Shot A gun slinger may get the jump on an opponent. If she jumps over a opponent and does not land in their threat range, she may make a sneak attack with each weapon she wields. Opponent still must be in range.

Greater Limit: A SOLDIER's third Limit.

Giga Blade This Limit adds some edge to the swordsman. She increases the size of her weapon by 2 but may still use it as if it wasn't. In addition, it's reach is increased by 10 ft and critical range is increased by 2(19-29=17-20, 18-20=16-20) as well as the multiplier for both critical and Str bonus by one(2=3, 1.5=2.5). Uses 9 charge points and last for 1d6+Cha rounds. Can gain an extra round per charge used extra(used on turns needed). This is a full-round action and stacks with all other class abilities.

Shield of Passion A martial artist may let her emotions go with this limit. She gains an aura that is 10 ft from her in all directions, and damages all entering it(including those in it when activated). This damage is equal to 1d6/levelxCha. She also adds her Cha to her Misc AC and Attack+Damage. Uses 9 charge points and last for 1d6+Cha rounds. Can gain an extra round per charge used extra(used on turns needed). This is a full-round action and stacks with all other class abilities.

Blitzkrieg The gun slinger can attack an opponent before they can relize it. All of her attacks gain +8 to attacking and damage, as well as gaining 1d6/level sneak attack damage to every attack that is a sneak attack. If she scores a sneak attack with a weapon, all attacks made by it are consudered a sneak attack for the remainder of this ability. Uses 9 charge points and last for 1d6+Cha rounds. Can gain an extra round per charge used extra(used on turns needed). This is a full-round action and stacks with all other class abilities.

Over Drive: Adds Cha again to number of charge points max, as well as half Cha to duration of certain Limits.

Perfect Defy Gravity: Bonus increases to +20. Also, may do a double jump as a free action at only +10(instead of +20). Add total to all abilities that apply.

Till The End: If felled in combat, may imidiatly use one Limit break at half the cost and half the duration. Can not die till end of Limit, and can't increase duration or activate any other Limits(any Limits already activated have no effect).

Final Limit: Was it worth the wait?

Dimensional Slash A swordsman can unleash an attack that tears at the very fabric of existence. May make a attack against all opponents in combat at her full attack bonus +5 and then returns to her original position. All hits do x2 damage. Any opponent who fails a Will save of 10+Lv+Cha Dies. Uses 12 charge points. Can increase save DC by 2 for each extra charge used. Stacks with all class abilities. Full round action.

Fury of the Ancients A martial artist can call on the souls of all ancient warriors to aid her, fusing them with her being. She adds her WisxCha to her attack, damage, Natural armor, Misc AC, and gain x3 speed for 4d6+Cha rounds. Uses 12 charge points and can gain an extra round per charge used extra(used on turns needed). This is a full-round action and stacks with all other class abilities.

Nova Blast A gun slinger can channel the power of a super nova into her attack. She Targets a 100 ft radius area and hits every opponent within it for her max damagex5. If she wields two weapons, add both max before multiplication. A Reflex save of 10+Lv+Cha halfs damage. Uses 12 charge points. Can increase save DC by 2 for each extra charge used. Stacks with all class abilities. Full round action.

Perfection: A Limit SOLDIER has reached true combat perfection. She Gains +4Cha and adds +4 to her Hit Dice, and multiplies her speed by 2.

Ex-Limit SOLDIER[edit]

A Limit SOLDIER that has her race changed by any means loses all Limit Breaks till she is changed back, and can't gain any more levels in the class.


Epic Limit SOLDIER[edit]

Table: The Epic Limit SOLDIER

Hit Die: d12

Level Special
21st Order 29, Champions Call 1/day
22nd Bonus Feat
23rd
24th Champions Call 2/day
25th
26th Bonus Feat
27th Champions Call 3/day
28th
29th
30th Bonus Feat, Champions Call 4/day

<-number of skill points-> + Int modifier skill points per level.

Limits: All Factors of the SOLDIER increase as normal

Order 29: A Limit may now be a non-human.

Champions Call: A SOLDIER has become well known for her deeds, and can inspire others to her call. All non hostals in 200 ft of the SOLDIER hear her call and follow her willingly to any action. She may only control up to her leadership score of targets, and may release them at will.


Bonus Feats: The epic Limit SOLDIER gains a bonus feat (selected from the list of epic Limit SOLIDIER bonus feats) every other even level after 20th.

Epic Limit SOLDIER Bonus Feat List: <-list of bonus epic feats->.

Human Limit SOLDIER(Swordsman) Starting Package[edit]

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Weapons: Greatsword.

Skill Selection: Pick a number of skills equal to 4 + Int modifier.

Skill Ranks Ability Armor
Check
Penalty
<-Skill name-> <-4 for class skills and 2 for cross-class skills-> <-Abbrieviated key ability-> <-armor check penalty based on starting armor. If innapplicable put "—"->
<-Skill name-> <-4 for class skills and 2 for cross-class skills-> <-Abbrieviated key ability-> <-armor check penalty based on starting armor. If innapplicable put "—"->

<-copy and paste the rows as necessary.->

Feat: Power Attack

Bonus Feats: Dodge.

Gear: Leather Armor, everything else as fighter.

Gold: 2d4.

Campaign Information[edit]

Playing a <-class name->[edit]

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Religion: <-description of how this class typically (but no exclusively) approaches religion including likely portfolios it would worship->.

Other Classes: <-How this class typically interacts with other classes and how characters of this class interact with characters of other classes->.

Combat: <-Typical role in combat->.

Advancement: <-Typical advancement options for characters with this class. Include desirable multiclass options->.

<-pluralized class name-> in the World[edit]

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<-Some quote from a character of this class->
—<-NPC name->, <-race-> <-class->

<-Where characters of this class fit in a d20 world.->

Daily Life: <-day in the life of a character of this class->.

Notables: <-notable NPCs of this class->.

Organizations: <-info on what, where, when, and how characters of this class congregtate and assemble->.

NPC Reactions: <-How NPCs react to PCs of this class->.

<-class name-> Lore[edit]

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Characters with ranks in <-the appropriate skills-> can research <-pluralized class name-> to learn more about them. When a character makes a skill check, read or paraphrase the following, including information from lower DCs.

<-the appropriate skills->
DC Result
5 <-common knowledge->.
10 <-not so common knowledge->.
15 <-rare information->.
20 <-very rare information->.

<-pluralized class name-> in the Game[edit]

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<-How characters of this class fit in the game (PC and NPC) and what roles they play.->

Adaptation: <-Possible variant conceptions of this class.->.

Sample Encounter: <-DM placement for NPCs of this class.->.

EL whatever: <-Encounter scenario and character info on sample NPC including stat block. The CR of the NPC is typically the same as the EL for the encounter.->.



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