Limit Ruler (3.5e Class)

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Limit Ruler
Rating: Not rated
(Rate this class)
Status: working
Editing: Don't edit anything please. I'm still working.

Contents

[edit] From author

Thanks to everyone who has decided to take a look at this page. This is the first class that I signed it at dandwiki.com, but not the first as a whole. As you've probably noticed, I'm very bad speak English. This page is mostly written using the Google translator.

[edit] Limit Ruler

Limit Ruler's-those who can manage the flow of life, permeating every object and creature. Their ability to delay death long ago became a legend as well as their riot, intemperance. Life for them only consumable item that allows you to win. Many consider them crazy. Some know what it is.

[edit] Making a Limit Ruler

Limit Ruler because of their skills can become a main damage dealer or a defender. At the same time he is able to support the clerics, or even replace them. It all depends on the choice of the path (see below).

Abilities: The main attributes of the Limit Ruler are equally Constitution and Wisdom. Will also be useful for high rate of Dexterity, due to the fact that initially he can only wear light armor.

Races: The most common representatives of the Limit Rulers are the humans and orcs. It is also sometimes possible to meet the dwarves and elves among them.

Alignment: Limit Rulers, to some extent absorbed into madness - psychosis, corrosive mind, so that they simply do not understand the meaning of the word "Law". They can be any chaotic, as well as neutral-good and evil-neutral.

Starting Age: Moderate.

Table: The Limit Ruler

Hit Die: d8

Level Base
Attack Bonus
Saving Throws Special Limit's per day
Fort Ref Will
1st +0 +2 +0 +2 Wound's knowledge (1d4) 2
2nd +1 +3 +0 +3 Limit Ruler's Path (1) 4
3rd +2 +3 +1 +3 Flash of pain(x0.5) 6
4th +3 +4 +1 +4 Wound's knowledge (2d4) 8
5th +3 +4 +1 +4 10
6th +4 +5 +2 +5 Flash of pain (x1) 12
7th +5 +5 +2 +5 14
8th +6, +1 +6 +2 +6 Limit Ruler's Path (2), Wound's knowledge (2d6) 16
9th +6, +1 +6 +3 +6 Flash of pain(x1.5) 18
10th +7, +2 +7 +3 +7 20
11th +8, +3 +7 +3 +7 22
12th +9, +4 +8 +4 +8 Flash of pain(x2), Wound's knowledge (3d8) 24
13th +9, +4 +8 +4 +8 26
14th +10,+5 +9 +4 +9 Limit Ruler's Path (3) 28
15th +11, +6, +1 +9 +5 +9 Flash of pain(x3) 30
16th +12, +7, +2 +10 +5 +10 Wound's knowledge (4d10) 32
17th +12, +7, +2 +10 +5 +10 34
18th +13, +8, +3 +11 +6 +11 Flash of pain(x4) 36
19th +14, +9, +4 +11 +6 +11 38
20th +15, +10, +5 +12 +6 +12 Limit Ruler's Path (4), Wound's knowledge (5d12) 40

Class Skills (2 + Int modifier per level, ×4 at 1st level)
Concentration (Con), Intimidate (Cha), Heal (Wis), Knowledge (arcana) (Int), Knowledge (nature) (Int), Spot (Wis), Bluff (Cha), Sense Motive (Wis).

[edit] Class Features

All of the following are class features of the Limit Ruler.

Weapon and Armor Proficiency: Proficient with all simple weapons, one exotic melee weapons to choose from; wear light armor and light shields.
Because of its peculiar way of life, Limit Ruler's often use the weapons of its own work or Custom Made. This exotic weapon is unique and no one except the Limit Ruler, unable to master it. Perhaps it was created in a fit or just a dream, after which it was implemented. Even a simple bastard sword at first glance may be only a long stick.

Wound's knowledge: Limit Ruler able to heal wounds (his or ally) in a relatively safe environment, without any material components, due to one Limit point. The level of class Limit Ruler determines the number of uses of this ability per day. However, if the goal is the ability to ally - he must make a successful Will saving throw, the class of 15 + N, where N - Dice importance of healing. Otherwise, it does not receive healing, and spend Limit point. (Thus, an ally, healing by Limit Ruler of level 12 should do Will saving throw 15 +8 = 23).
The first limit, which taught all Limit Ruler's. Its also called "Limit of Will", because very few people can with their bare hands to dig into the wound. This limit allow you by touching the torn flesh to heal it.

Limit Ruler's Path (1): At level 2, Limit Ruler determined way in which it will be improved. At 8, 14 and 20 levels, the way chosen will produce the following bonuses.
-The path of pain:
By choosing this path, Limit Ruler receives the following bonuses:
Double Constitution modifier to his HP, obtained through the level.
2 Bonus Feats from the list: Endurance, Die Hard, Great Fortitude, Toughness, Shield Profitsientsy (Heavy).
Limit Ruler of the path of pain, in the future, perhaps, the most violent and brutal in its class. These soldiers did not spare his health by allowing the enemy to shed their blood, and then transmit the pain to him. But it is only in the future. Masters of this path are able to remain on his feet and destroy their enemies even as good as dead.
-The path of will:
By choosing this path, Limit Ruler receives the following bonuses:
Wound's knowledge is now being used mentally. The same can now be used in combat, as Full-round action that requires concentration check (As an a Will throw). Allies can be healed, being within 15 feet, if Limit Ruler able to see them.
2 bonus skill from the list: Combat Expertise, Iron Will, Self-Sufficient, Magical Aptitude, Focus in Skill (Heal, Spellcraft or Knowledge (magic)).
Limit Ruler of the way of the will in the future, a wise ally, able not only to destroy and weaken the enemies and heal his allies. Masters of this path are able to postpone death itself in even the most hopelessly injured victims.
-The path of force:

    • This path is only chaotic-neutral, Chaotic-Evil or Neutral Evil characters **

By choosing this path, Limit Ruler receives the following bonuses:
Limit Ruler can select one attribute that will be a key attribute for the attack (melee or ranged).
2 bonus skill from the list: a powerful attack, Combat Expertise, Shield Profitsientsy (Heavy), Armor Proficiency (Mid and Heavy), dodge, mobility.
Limit Ruler of the way of power the most aggressive and dangerous in its class. More experienced in dealing with arms warriors can not just stand in the front row and strike the enemy, but also replenish the health of the bodies of the fallen. This path is killing Limit Ruler everything from a human, causing him to pursue further increase in its strength.


<-extraordinary class feature-> (Ex): <-class feature game rule information->

<-psi-like class feature-> (Ps): <-class feature game rule information->

<-spell-like class feature-> (Sp): <-class feature game rule information->

<-supernatural class feature-> (Su): <-class feature game rule information->

<-class feature->: <-class feature game rule information->

<-subclass feature -> <-"(Ex)", "(Su)", "(Sp)", or "(Ps)" if applicable.->: <-subclass feature game rule information->

<-Lather, rinse...->

<-... repeat as necessary.->

[edit] Ex-<-pluralized class name->

<-Describe what happens when a character violates the alignment restrictions of any other class restrictions. If there are no behavior or alignment restrictions delete this section->.

[edit] Epic <-class name->

Table: The Epic <-class name->

Hit Die: d<-Die size for Hit Die->

Level Special
21st <-any improvements to class features gained at this level, including any bonus feats->
22nd <-any improvements to class features gained at this level, including any bonus feats->
23rd <-any improvements to class features gained at this level, including any bonus feats->
24th <-any improvements to class features gained at this level, including any bonus feats->
25th <-any improvements to class features gained at this level, including any bonus feats->
26th <-any improvements to class features gained at this level, including any bonus feats->
27th <-any improvements to class features gained at this level, including any bonus feats->
28th <-any improvements to class features gained at this level, including any bonus feats->
29th <-any improvements to class features gained at this level, including any bonus feats->
30th <-any improvements to class features gained at this level, including any bonus feats->

<-number of skill points-> + Int modifier skill points per level.

<-existing class feature->: <-how this class feature increases or accumulates at epic levels->

<-another existing class feature->: <-how this class feature increases or accumulates at epic levels->

<-Lather, rinse...->

<-... repeat.->

Bonus Feats: The epic <-class name-> gains a bonus feat (selected from the list of epic <-class name-> bonus feats) every <-number of feats per level-> levels after 20th.

Epic <-class name-> Bonus Feat List: <-list of bonus epic feats->.

[edit] <-Sample race of your choice-> <-class name-> Starting Package

Weapons: <-Weapon selection for starting at 1st level with this class.->.

Skill Selection: Pick a number of skills equal to 4 + Int modifier.

Skill Ranks Ability Armor
Check
Penalty
<-Skill name-> <-4 for class skills and 2 for cross-class skills-> <-Abbrieviated key ability-> <-armor check penalty based on starting armor. If innapplicable put "—"->
<-Skill name-> <-4 for class skills and 2 for cross-class skills-> <-Abbrieviated key ability-> <-armor check penalty based on starting armor. If innapplicable put "—"->

<-copy and paste the rows as necessary.->

Feat: <-1st-level feat selection->.

Bonus Feats: <-1st-level feat bonus feats due to class or sample race. remove this section if this sample doesn't get any bonus feats at 1st level. ->.

Gear: <-Starting armor and other equipment outside of weapons.->.

Gold: <-Starting gold using this package.->.

[edit] Campaign Information

[edit] Playing a <-class name->

Religion: <-description of how this class typically (but no exclusively) approaches religion including likely portfolios it would worship->.

Other Classes: <-How this class typically interacts with other classes and how characters of this class interact with characters of other classes->.

Combat: <-Typical role in combat->.

Advancement: <-Typical advancement options for characters with this class. Include desirable multiclass options->.

[edit] <-pluralized class name-> in the World

<-Some quote from a character of this class->
—<-NPC name->, <-race-> <-class->

<-Where characters of this class fit in a d20 world.->

Daily Life: <-day in the life of a character of this class->.

Notables: <-notable NPCs of this class->.

Organizations: <-info on what, where, when, and how characters of this class congregate and assemble->.

NPC Reactions: <-How NPCs react to PCs of this class->.

[edit] <-class name-> Lore

Characters with ranks in <-the appropriate skills-> can research <-pluralized class name-> to learn more about them. When a character makes a skill check, read or paraphrase the following, including information from lower DCs.

<-the appropriate skills->
DC Result
5 <-common knowledge->.
10 <-not so common knowledge->.
15 <-rare information->.
20 <-very rare information->.

[edit] <-pluralized class name-> in the Game

<-How characters of this class fit in the game (PC and NPC) and what roles they play.->

Adaptation: <-Possible variant conceptions of this class.->.

Sample Encounter: <-DM placement for NPCs of this class.->.

EL : <-Encounter scenario and character info on sample NPC including stat block. The CR of the NPC is typically the same as the EL for the encounter.->.

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