Lightning Guard (4e Creature)
From D&D Wiki
The Lightning Guardian is a cunning and arcane creature that once was human. Now, it's fused with the essence of a dragon, marking it as a creature not unlike the dragonspawn.
The Lightning Guardian is a feral creature with an arched back that has spines coming out of it. Each spine crackles with electricity, and occasionally lightning arcs between them. He is attended to by the three Blue Guards.
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Lightning Guardian Tactics
A Lightning Guardian opens with Arc, aiming for the two strongest foes. He then stays back, but will dart forward with Claw if the opportunity arises to recharge Arc. If forced into extended melee, the Lightning Guardian will use Jolt unless bloodied, in which case it uses Claw to recharge HP.
Lightning Guardian Lore
A character knows the following information with a successful Religion check.
DC 15: The Lightning Guardian is a Dragonborn/blue dragon fusion. It has lost all intelligence, and merely waits for prey to stumble in.
DC 20: The Lightning Guardian fights with electricity-based attacks, notably a shot that arcs between foes. It will occasionally enter melee combat in order to drain energy to provide power for its Arc attack, and does the same in melee to restore health.
DC 25: It was created by a cult that worships a cat-dragon thing.
A Lightning Guardian and his three Blue Guards.
Level 1 Encounter (XP 500)
- 1 Lightning Guardian (Level 1 Elite Artillery)
- 3 Blue Guard (Level 1 Soldier)