Lightkeeper (3.5e Prestige Class)
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|“||We shall keep the light shining true!||”|
|—Marcus Tappelton, gnomish Lightkeeper|
Lightkeepers are one of the more well-known high classes of the Church of Modroben. They are known for arriving when undead attacks are nigh and holding down homes, villages and cities with powerful protection magic.
 Becoming a Lightkeeper
Lightkeepers join this order in order to help others and prevent undead from taking over. Intelligence and Strength are the most important Abilities.
|Base Attack Bonus:||+2.|
|Base Attack Bonus:||+3.|
|Skills:||Knowledge (necrology) 5, Survival (any) 5.|
|1st||+1||+2||+0||+2||Inspire Courage 1||+1 level of existing spellcasting|
|2nd||+1||+3||+0||+3||Inspire Courage 2||+1 level of existing spellcasting|
|3rd||+2||+3||+1||+3||Inspire Courage 3, Magic Circle Against Evil||+1 level of existing spellcasting|
|4th||+2||+4||+1||+4||+1 level of existing spellcasting|
|5th||+3||+4||+1||+4||Inspire Courage 4||+1 level of existing spellcasting|
|6th||+3||+5||+2||+5||+1 level of existing spellcasting|
|7th||+4||+5||+2||+5||+1 level of existing spellcasting|
|8th||+4||+6||+2||+6||Inspire Courage 5||+1 level of existing spellcasting|
|9th||+5||+6||+3||+6||Prismatic Wall||+1 level of existing spellcasting|
|10th||+5||+7||+3||+7||Inspire Courage 6||+1 level of existing spellcasting|
Class Skills (2 + Int modifier per level)
 Class Features
Like all members of the Church of Modroben, Lightkeepers are expected to be neutral in most affairs (excepting only the defense of death, time and fate). Their class features should not be used except in the manner of church business and in direct self-defense. It is very rare for Lightkeeper powers to be used against anyone other than undead creatures or necromancers. All of the following are class features of the Lightkeeper:
Spellcasting: At first level and every level thereafter, you gain new spells per day and an increase in caster level (and spells known, if applicable) as if you had also gained a level in a spellcasting class to which you belonged before adding the prestige class level. You do not, however, gain any other benefit a character of that class would have gained.
Spells: To cast a particular spell, you must have a Intelligence score of at least 10 + the spell's level. Your bonus spells are based on your Intelligence. Saves to avoid the effects of your spells have a DC of 10 + the spell's level + your Int bonus (if any). Lightkeepers are Abjurers and gain the standard bonus spell every day from their school.
Inspire Courage: Lightkeepers can rally people who are being attacked by undead, giving them greater courage. This power works only on living people who are not members of the Church of Modroben (i.e. non-Claine). The power works on a number of people equal to five times the Lightkeeper's Intelligence modifier. Those affected may make a Will save to resist if they choose. They become immune to the fear caused by undead and have a +1 morale bonus to all rolls. This lasts as long as the undead attack continues or a maximum of one hour per Lightkeeper level. It costs the Lightkeeper six spell levels from his daily allotment.
- At second level, those whom the Lightkeeper has inspired gain the effect of Protection From Undead, which functions just like SRD:Protection from Evil spell that works only on undead (who don't have to be evil).
- At third level, those whom the Lightkeeper has Inspired can use his Will save bonus.
- At fifth level, those whom the Lightkeeper has Inspired can use his Intelligence modifier as their Strength/Dexterity modifier for attack rolls.
- At eighth level, those whom the Lightkeeper has Inspired can deliver touch-based spells through each other's hands.
- At tenth level, those whom the Lightkeeper has Inspired receive the effect of a Holy Aura spell.
Magic Circle Against Evil: At third level, the Lightkeeper can cast Magic Circle Against Evil three times per day.
Prismatic Wall: At ninth level, the Lightkeeper can cast Prismatic Wall one time per day.