Level Advancement (3.5e Variant Rule)
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[edit] Level Advancement
[edit] Advancement
This variant rule makes it much harder to gain levels than in a usual game. This is so that characters can't level up every 3 encounters making the game more rewarding and longer. This also allows players to gain some of the lower levels at a faster speed so they don't feel like it's hopeless. For leveling up please use this table instead of the usual one.
| Level | Experience |
|---|---|
| 1st | 0 -- 2,000 |
| 2nd | 2,001 -- 4,000 |
| 3rd | 4,001 -- 8,000 |
| 4th | 8,001 -- 18,000 |
| 5th | 18,001 -- 35,000 |
| 6th | 35,001 -- 70,000 |
| 7th | 70,001 -- 125,000 |
| 8th | 125,001 -- 250,000 |
| 9th | 250,001 -- 500,000 |
| 10th | 500,001 -- 750,000 |
| 11th | 750,001 -- 1,000,000 |
250,000 experience points per level for each additional level beyond the 11th.
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