Legendary Strategist (3.5e Prestige Class)

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Legendary Strategist[edit]

We can do this.

Every group of people has a leader. Some leaders go on to fame in history as total bad asses. That's the Legendary Strategist right there.

Becoming a Legendary Strategist[edit]

Entry Requirements
Skills: Knowledge (History) 9 ranks, Bluff 4 ranks, Sense Motive 4 ranks.
Feats: Must have at least one Leadership feat.
Special: Must hold or have held a Military Rank.
Special: Must have been on the winning side of a battle with at least 100 participants.

Table: The Legendary Strategist

Hit Die: d8

Level Base
Attack Bonus
Saving Throws Special
Fort Ref Will
1st +1 +0 +0 +0 A World of Opportunity, Assistance, Legacies of Command
2nd +2 +0 +0 +0 Rousing Speech, Trapmaker
3rd +3 +1 +1 +1 Sending, Trick Opponent
4th +4 +1 +1 +1 Rally Troops
5th +5 +1 +1 +1 Heroes' Feast, Best Efforts

Class Skills (8 + Int modifier per level)
Balance (Dex), Bluff (Cha), Concentration (Con), Craft (Int), Diplomacy (Cha), Disable Device (Int), Escape Artist (Dex), Hide (Dex), Jump (Str), Knowledge (all skills individually) (Int), Listen (Wis), Perform (Cha), Profession (Wis), Search (Int), Sense Motive (Wis), Spellcraft (Int), Spot (Wis), Swim (Str), and Use Rope.

Class Features[edit]

Weapon and Armor Proficiency: The Legendary Strategist gains proficiency with any Siege Weapons he happens to come across.

A World of Opportunity (Ex): Once per turn, a Legendary Strategist may take an Immediate Action without using up his swift action next round.

Assistance (Ex): A Legendary Strategist may lend assistance and direction to his compatriots. As a standard action he may allow an ally to reroll one die roll. The ally must be within shouting distance (100 - 150 feet). This is a language dependent ability.

Legacies of Command (Ex): A Legendary Strategist adds his class level to his Commander rating and his Leadership score(s).

Rousing Speech (Ex): With a 10 minute tirade, a 2nd level Legendary Strategist may grant all allies who can hear him a Morale Bonus equal to his Legendary Strategist level to Damage Rolls and saves vs. Fear. These bonuses last for 12 hours.

Trapmaker (Ex): A 2nd level Legendary Strategist is adept at getting traps made. He may allow other characters to use his Craft skill when making Traps so long as his rousing speech ability has been used on the crafters.

Sending (Sp): At 3rd level, a Legendary Strategist may cast sending as a spell-like ability at will.

Trick Opponent (Ex): A 3rd level Legendary Strategist can trick his opponents into misgauging an attack or performing a poor maneuver on the battlefield. With an Immediate Action usable every 5 rounds, the Legendary Strategist can force any character within 100 feet to reroll any die roll. This is a spell-like, language dependent ability.

Rally Troops (Ex): With a Full-round Action usable every minute, a 4th level Legendary Strategist can negate any [Fear] status currently on any allies within Medium Range (100-140 feet). This is a Spell-like, Language Dependent ability.

Heroes' Feast (Sp): At 5th level, a Legendary Strategist may cast heroes' feast as a spell-like ability once per day. The only exception to the normal rule is that the feast can be for up to 200 men.

Best Efforts (Ex): A 5th level Legendary Strategist can inspire any plebian to perform at their best. Any character who has at least 6 less hit dice than he does who is under the effects of his Rousing Speech gains a +5 Morale bonus on any skill or ability check it makes.

External Links[edit]

Races of War (source)

Back to Main Page3.5e HomebrewSourcebooksRaces of WarWarriors with Class
Back to Main Page3.5e HomebrewClassesPrestige Classes

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