Leechmastery (3.5e magic)

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Leechmastery is the ability to use Leech-Robes, a magical set of robes that contain extra-dimensional pockets in which leeches can be maintained and magically acquired. Each level a leechmaster can choose to either gain a new leech or enhance a pocket already assigned to a leech. These decisions can not be changed.

Once a leech is attached, it can be removed with a the target's Strength check opposed by the Leechmaster's Constititution.

Leeches[edit]

Each entry describes the base information for the following:

  • Attachment Time: How long the leech stays attached to its target before dying
  • Incubation Time: How long it takes the Leech-Robes to incubate a new leech in the appropriate pocket
  • Enhancements: What can be achieved by spending enhancement slots on a pocket


  • Red Leech: Requires a to-hit roll during combat, ignore armor bonuses, heals d8 damage+1 per level
    • Scarlet Leech: Heals 2d8+1 per level
      • Crimson Leech: Heals 3d8+1 per level
      • Cardinal Leech: Heals 10d8+1 per level of fire or heat damage only, is also immune to fire and can be placed prior to the burning
      • Amaranth Leech: Heals 10d8+1 per level of cold or ice damage only, is also immune to cold and can be placed prior to the cold
      • Cerise Leech: Heals 10d8+1 per level of acid damage only, is also immune to acid and can be placed prior to the acid
      • Burgundy Leech: Heals 10d8+1 per level of physical damage only (e.g. falling, non-magical weapon blows), is also immune to physical attacks and can be placed prior to the attack
    • Carmine Leech: Cures any normal illness
  • Green Leech: Grants a +2 to AC for 4 rounds
    • Verdant Leech: Grants a +4 to AC for 4 rounds
      • Harlequin Leech: Grants a +6 to AC for 4 rounds
      • Fern Leech: Grants 2 points of damage resistance for four rounds
        • Jungle Leech: Grants 15 points of damage resistance for four rounds for fire attacks only
        • Chartreuse Leech: Grants 15 points of damage resistance for four rounds for cold attacks only
        • Olive Leech: Grants 15 points of damage resistance for four rounds for acid attacks only
        • Teal Leech: Grants 15 points of damage resistance for four rounds for physical attacks only
      • Shamrock Leech: Grants +4 to Fortitude saves for 4 rounds
      • Pine Leech: Grants +4 to Reflex saves for 4 rounds
      • Hunter Leech: Grants +4 to Will saves for 4 rounds
  • Gray Leech: Restores 2 power points/round, Leechmaster must have psionic powers already
    • Slate Leech: Acts as a reservoir holding 50 power points, which can not be replaced and must be used before a new leech is added
      • Ash Leech: Can be activated as a free action, using a pre-determined power
        • Platinum Leech: Can be activated as a free action, using any of three pre-determined powers
    • Glaucous Leech: Lasts for one week and allows the target to use one psionic power with all variables at maximum every day
    • Silver Leech: Drains 10 power points a round
      • Smoke Leech: Drains 10 power points a round and transfers them to the Leechmaster
  • Brown Leech: Stores up to three levels of spells (that the Leechmaster casts) which the target can cast at any time even if he is not a spellcaster
    • Taupe Leech: Lasts for one week and allows the spellcaster to cast one spell a day with all variables at maximum
    • Ochre Leech: Allows a targeted spellcaster to cast one spell that is one level above what she could otherwise cast
    • Umber Leech: Allows the Leechmaster to see through the target's eyes
      • Sepia Leech: Allows the target to see through the Leechmaster's eyes
        • Copper Leech: Allows the Leechmaster to teleport to a target one time, after which the leech dies
          • Bronze Leech: Allows the Leechmaster to teleport to a target for as long as it is attached
    • Tan Leech: Gives the target a +4 to any DC checks involving spells she casts
      • Beige Leech: Makes the target automatically fail any save from a spell or effect cast by the Leechmaster
  • Orange Leech: Allows the Leechmaster to read the surface thoughts of the target
    • Coral Leech: Allows the Leechmaster and target to telepathically communicate
      • Gamboge Leech: Allows the Leechmaster and target to telepathically communicate with each other and any other target the Leechmaster has attached an Orange/Coral/Gamboge/Rust Leech to.
        • Rust Leech: Allows a network of targeted allies with any Orange Leech to share the target's Will saves (i.e. give the highest Will save person in the party a Rust Leech, everyone else telepathically connected can use that).


Leechmaster Classes[edit]

Leechmaster Feats[edit]

See Leechmaster Feats
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