Leechmastery (3.5e magic)
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Leechmastery is the ability to use Leech-Robes, a magical set of robes that contain extra-dimensional pockets in which leeches can be maintained and magically acquired. Each level a leechmaster can choose to either gain a new leech or enhance a pocket already assigned to a leech. These decisions can not be changed.
Once a leech is attached, it can be removed with a the target's Strength check opposed by the Leechmaster's Constititution.
[edit] Leeches
Each entry describes the base information for the following:
- Attachment Time: How long the leech stays attached to its target before dying
- Incubation Time: How long it takes the Leech-Robes to incubate a new leech in the appropriate pocket
- Enhancements: What can be achieved by spending enhancement slots on a pocket
- Red Leech: Requires a to-hit roll during combat, ignore armor bonuses, heals d8 damage+1 per level
- Scarlet Leech: Heals 2d8+1 per level
- Crimson Leech: Heals 3d8+1 per level
- Cardinal Leech: Heals 10d8+1 per level of fire or heat damage only, is also immune to fire and can be placed prior to the burning
- Amaranth Leech: Heals 10d8+1 per level of cold or ice damage only, is also immune to cold and can be placed prior to the cold
- Cerise Leech: Heals 10d8+1 per level of acid damage only, is also immune to acid and can be placed prior to the acid
- Burgundy Leech: Heals 10d8+1 per level of physical damage only (e.g. falling, non-magical weapon blows), is also immune to physical attacks and can be placed prior to the attack
- Carmine Leech: Cures any normal illness
- Maroon Leech: Acts as a Remove Curse spell
- Brick Leech: Undo Ability or level drain
- Scarlet Leech: Heals 2d8+1 per level
- Blue Leech: Requires a to-hit roll, does d8+1 per level damage
- Azure Leech: Does 2d8+1 per level damage
- Cerulean Leech: Does 3d8+1 per level damage
- Cobalt Leech: Does 4d8+1 per level fire damage
- Cyan Leech: Does 4d8+1 per level cold damage
- Sapphire Leech: Does 4d8+1 per level acid damage
- Ultramarine Leech: Does 4d8+1 per level to psionic creatures
- Turquoise Leech: Does 4d8+1 per level to spellcasters
- Cerulean Leech: Does 3d8+1 per level damage
- Azure Leech: Does 2d8+1 per level damage
- Green Leech: Grants a +2 to AC for 4 rounds
- Verdant Leech: Grants a +4 to AC for 4 rounds
- Harlequin Leech: Grants a +6 to AC for 4 rounds
- Fern Leech: Grants 2 points of damage resistance for four rounds
- Jungle Leech: Grants 15 points of damage resistance for four rounds for fire attacks only
- Chartreuse Leech: Grants 15 points of damage resistance for four rounds for cold attacks only
- Olive Leech: Grants 15 points of damage resistance for four rounds for acid attacks only
- Teal Leech: Grants 15 points of damage resistance for four rounds for physical attacks only
- Shamrock Leech: Grants +4 to Fortitude saves for 4 rounds
- Pine Leech: Grants +4 to Reflex saves for 4 rounds
- Hunter Leech: Grants +4 to Will saves for 4 rounds
- Verdant Leech: Grants a +4 to AC for 4 rounds
- Yellow Leech: Grants +/-2 to hit for 4 rounds
- Amber Leech: Grants +/-4 to hit for 4 rounds
- Gold Leech: Grants +/-6 to hit for 4 rounds
- Wheatfield Leech: Grants +3/- to Strength for 4 rounds
- Canary Leech: Grants +3/- to Constitution for 4 rounds
- Ecru Leech: Grants +3/- to Dexterity for 4 rounds
- Saffron Leech: Grants +3/- to Intelligence for 4 rounds
- Jonquil Leech: Grants +3/- to Wisdom for 4 rounds
- Goldenrod Leech: Grants +3/- to Charisma for 4 rounds
- Amber Leech: Grants +/-4 to hit for 4 rounds
- Purple Leech: Incites grave passion in the target
- Amethyst Leech: Incites explosive passion in the target
- Lavender Leech: Causes insanity in the target
- Orchid Leech: Causes an illusion targeting one sense
- Indigo Leech: Causes an illusion targeting all five senses
- Heliotrope Leech: Causes an illusion that will take d6 rounds to cause the target to think he is dead
- Indigo Leech: Causes an illusion targeting all five senses
- Plum Leech: Causes memory loss
- Violet Leech: Causes an inability to lie
- Fuchsia Leech: Charms as Charm Person
- White Leech: The target receives a Holy Aura
- Ivory Leech: Any weapon wielded by target becomes a Holy Strike +2
- Snow Leech: Any weapon wielded by target becomes a Holy Avenger +2
- Cream Leech: The target receives the effects of the Protection From Evil spell
- Lace Leech: The target, which must be an elemental or other planar creature, is affected as the Planar Binding spell
- Bone Leech: The target, which must be an elemental or other planar creature, is affected as the Greater Planar Binding spell
- Lace Leech: The target, which must be an elemental or other planar creature, is affected as the Planar Binding spell
- Ice Leech: The target, which must be undead, takes 2d10 damage. This is a Cleave on Kill attack.
- Glacier Leech: The target, which must be undead, takes 3d10 damage. This is a Cleave Attack.
- Cloud Leech: The target, which must be undead, takes 4d10 damage. This is an Impact Cleave.
- Glacier Leech: The target, which must be undead, takes 3d10 damage. This is a Cleave Attack.
- Ivory Leech: Any weapon wielded by target becomes a Holy Strike +2
- Black Leech: The target receives a Unholy Aura
- Charcoal Leech: Any weapon wielded by target becomes a Unholy Strike +2
- Ebony Leech: Any weapon wielded by target does a Unholy Blight +2
- Noir Leech: This leech must be targeted on a corpse, which it raises as Animate Dead
- Obsidian Leech: The target becomes diseased per the spell Contagion.
- Onyx Leech: The target receives the effects of the Protection From Good spell
- Jet Leech: The target, which must be an elemental or other planar creature, is affected as the Planar Binding spell
- Midnight Leech: The target, which must be an elemental or other planar creature, is affected as the Greater Planar Binding spell
- Jet Leech: The target, which must be an elemental or other planar creature, is affected as the Planar Binding spell
- Charcoal Leech: Any weapon wielded by target becomes a Unholy Strike +2
- Gray Leech: Restores 2 power points/round, Leechmaster must have psionic powers already
- Slate Leech: Acts as a reservoir holding 50 power points, which can not be replaced and must be used before a new leech is added
- Ash Leech: Can be activated as a free action, using a pre-determined power
- Platinum Leech: Can be activated as a free action, using any of three pre-determined powers
- Ash Leech: Can be activated as a free action, using a pre-determined power
- Glaucous Leech: Lasts for one week and allows the target to use one psionic power with all variables at maximum every day
- Silver Leech: Drains 10 power points a round
- Smoke Leech: Drains 10 power points a round and transfers them to the Leechmaster
- Slate Leech: Acts as a reservoir holding 50 power points, which can not be replaced and must be used before a new leech is added
- Brown Leech: Stores up to three levels of spells (that the Leechmaster casts) which the target can cast at any time even if he is not a spellcaster
- Taupe Leech: Lasts for one week and allows the spellcaster to cast one spell a day with all variables at maximum
- Ochre Leech: Allows a targeted spellcaster to cast one spell that is one level above what she could otherwise cast
- Umber Leech: Allows the Leechmaster to see through the target's eyes
- Sepia Leech: Allows the target to see through the Leechmaster's eyes
- Copper Leech: Allows the Leechmaster to teleport to a target one time, after which the leech dies
- Bronze Leech: Allows the Leechmaster to teleport to a target for as long as it is attached
- Copper Leech: Allows the Leechmaster to teleport to a target one time, after which the leech dies
- Sepia Leech: Allows the target to see through the Leechmaster's eyes
- Tan Leech: Gives the target a +4 to any DC checks involving spells she casts
- Beige Leech: Makes the target automatically fail any save from a spell or effect cast by the Leechmaster
- Orange Leech: Allows the Leechmaster to read the surface thoughts of the target
- Coral Leech: Allows the Leechmaster and target to telepathically communicate
- Gamboge Leech: Allows the Leechmaster and target to telepathically communicate with each other and any other target the Leechmaster has attached an Orange/Coral/Gamboge/Rust Leech to.
- Rust Leech: Allows a network of targeted allies with any Orange Leech to share the target's Will saves (i.e. give the highest Will save person in the party a Rust Leech, everyone else telepathically connected can use that).
- Gamboge Leech: Allows the Leechmaster and target to telepathically communicate with each other and any other target the Leechmaster has attached an Orange/Coral/Gamboge/Rust Leech to.
- Coral Leech: Allows the Leechmaster and target to telepathically communicate
[edit] Leechmaster Classes
- Leech Warden - Priests of Nosotros, a god of leeches, healing and swamps
- Leech Shaman - Advanced shamans who use leechmastery
[edit] Leechmaster Feats
- Permanent Leech - Make a leech and its effect permanent
- Breed Striped Leech - Breed a variety of leech that combines the effects of two other species
