Leecher (4e Class)

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Scales.png This page is of questionable balance. Reason: Life Force: Hit Points do not scale to defenses or attack rolls, especially at higher levels. For example, draining 10 hit points is a lot at Heroic, but insignificant by Epic tier; however, a +10 bonus to AC or attack is the same huge bonus at any level. It does scale to damage, however there's still room for abuse and breakerage. You also need to clarify how this will interact with damage resistance. Healing surges would scale better if used with a set bonus (that improves by tier).


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Contents

[edit] Leecher

Charming... Now you see, I am not some boogyman, waiting to devour you, I simply have powers you do not understand...
Class Traits
Role: Controller.
Power Source: Shadow.
Key Abilities: Constitution, Charisma, Strength
Armor Proficiencies: Cloth
Weapon Proficiencies: Simple Melee Weapons, Simple Ranged Weapons
Bonus to Defense: +2 Will
Hit Points at 1st Level: 12 + Constitution score
Hit Points per Level Gained: 5
Healing Surges per Day: 8 + Constitution modifier
Trained Skills: Bluff or Athletics.  From the class skills list below, choose four more trained skills at 1st level.
Class Skills: Athletics, Bluff, Diplomacy, Heal, Insight, Intimidate, Stealth, Streetwise, Theivery
Build Options: Alluring Leecher, Vicious Leecher
Class Features: Life Force, Life Sap

Across the world, and the planes beyond it, some few are born with powers over life force that archmages would kill legions to possess. Many others are affected by necrotic curses which through force of mind and determination, they have harnessed and bent to their will. The products of this are often despised for their corrupting influence, as their powers stem from the necrotic world of the Shadowfell, leading many to be persecuted by the ignorant, and those who survive are often bitter and twisted to some degree. The alluring leecher is a byproduct of this persecution, one who has learnt to channel their powers into affecting the minds of those around them, protecting them from what is often at best dislike from those who discover them. The vicious leecher is an entirely different creature, one which has learnt to take care of itself through brute force and trickery, lashing out at its harassers with a multitude of insidious abilities. They usually by no means evil, but leechers are unlikely to ever be anything other than a shade of gray, a byproduct of their fell energies and their mistreatment in many societies.

Leecher Overview

Characteristics: The leecher is a controller class, using either a high charisma score to ensnare your prey, while a high constitution keeps you alive, or higher strength in order to be more effectinve on the frontline. Alluring leechers focus mainly on manipulating their foes, using an enemy's low will modifiers in order to dominate them, and then using the dominated foe to cause additional havoc. The vicious leecher is a different case, having more in common with a striker, although it does contain some controller style skills. It is a compromise between semi-ranged encounter powers, and melee At-wills, many of which will knock the target around or apply status effects.
Religion: Leechers are not usually a particularly devout class, as many churches find them distasteful due to their Shadowfell origin, and they are often bitter over what has happened to them. Some do find redemtion in many of the unaligned churches, such as that of Ioun or Oghma. Melora is usually inclined to help them, although it depends on the time, and the personality of the leecher involved.
Races: The reality is that most races contain at least a few leechers, although whether they are accepted in the society depends on the race itself. Human leechers are supposedly common, but most work in secret to avoid the attention of the xenophobic general public. Elves also contain many leechers, who are shunned due to their fell origin. Overall, eladrin are the most accepting, treating leechers as equals, although some precautions are taken to stop the younger ones accidentally lashing out with their powers.

[edit] Creating a Leecher

[edit] Alluring Leecher
Suggested Feat: Imagined Beauty (Human Feat:)
Suggested Skills: Bluff, Heal, Insight, Diplomacy, Stealth.
Suggested At-Will Powers:Alluring Gaze, Entrance.
Suggested Encounter Power:Draw in.
Suggested Daily Power:Crush Their Will.
[edit] Vicious Leecher
Suggested Feat: Dark Fury (Human Feat: Improved Sapping)
Suggested Skills: Athletics, Intimidate, Streetwise, Stealth, Thievery.
Suggested At-Will Powers: Tackle, Wrestle Down.
Suggested Encounter Power: Powerful Sap.
Suggested Daily Power: Necrotic blast.

[edit] Leecher Class Features

All Leechers share these class features.

Disrupting Lifeforce

You gain the disrupting lifeforce power. This allows you to expend healing surges to make it more difficult for a foe to shake off an ongoing effect.

Disrupting Lifeforce Leecher Class Feature
You channel your life force into those you have charmed, exacerbating their suffering.
At-Will Star.gif Shadow
Minor Action Close burst 5
Target: One creature in burst that is suffering from a condition that a save can end.
Effect: You expend a healing surge. You do not gain any hit points. The target suffers a -5 penalty to save against that condition.


Life Sap

When touching a Helpless or willing person, you can choose to Drain HP from them or give HP to them in exchange for your HP equal to your Constitution modifier+1/2 level for every action you spend doing nothing but Draining HP from or giving HP to the target.

[edit] Leecher Class Options

Feats

Heroic: Imagined Beauty, Improved Sapping

[edit] Powers

A Leecher's powers are called <!- power name -> and are <!- fluff text ->. A list can be found here.



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