Leech Warden (3.5e Class)
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Leech Wardens are worshipers of Nosotros as a god of healing and leeches, and they are adept at using the multitude of species holy to their lord to heal, harm and otherwise affect their enemies. They are practitioners of leechmastery.
Making a Leech Warden
Leech Wardens are effective healers in a party, and are well-suited to it, as they have some ability to do damage and accomplish other effects in more useful ways than an ordinary healer. Their healing powers are also more flexible given the myriad kinds of leeches available to Wardens.
Abilities: Wisdom, Constitution.
Races: Any swamp-swelling or aquatic people.
Alignment: Any Good.
Starting Gold: 1d6×10 gp (<-average starting gold. This calculated by multiplying the number of die rolls by the die size plus one and multiplying the result by 5 [Y × (Z + 1) × 5].-> gp).
Starting Age: Complex.
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Class Skills (2 + Int modifier per level, ×4 at 1st level)
Leech Warden powers revolve around their use of holy leeches. All of the following are class features of the Leech Warden.
Weapon and Armor Proficiency: Leech Wardens gain proficiency only in Simple Weapons. They are not allowed to use armor of any kind because it interferes with their magical robes, which incubates and maintains leeches.
Leech-Robes (Ex): At first level, upon acceptance as a full-fledged Leech Warden, the newly-ordained priest is given Leech-Robes, magical extra-dimensional garment that has pockets carefully maintained at a certain temperature, pH and salinity, designed for each species that a Leech Warden is qualified to care for.
New Pocket: Each level starting at first, the Leech Warden may choose an additional leech species to receive and keep in her robes. At first level, she must choose the Red Leech. At least one in three of her pockets throughout her career must be devoted to one of the healing (red-type) leeches.
Enhanced Pocket (Ex): At third level, and every third level thereafter, the Leech Warden may designate one of his pockets "Enhanced", making the power of the leech species thus designated more powerful. See Leechmastery (3.5e magic) for details on each leech.
Permanent Leech: At fifth level, a Leech Warden may take the Permanent Leech feat, thereby making a leech, and its effect, permanent on himself or another. He may take this feat multiple times, but never receives it as a bonus.
Leech Wardens are allowed to leave if they violate the alignment restrictions of the class, however, the leech-robes will not work for anyone who is not a member in good standing of the Church of Nosotros.