Le Bello (3.5e Class)

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Le Bello
Rating: Not rated
(Rate this class)
Status: Needs ALOT of work, and I need help but stick to main theme and dont be stupid about it.
Editing: Constructive edits welcome

Contents

[edit] Le Bello

The Le Bello is a fighting style that utilizes fast movement and bluffing, and was originated by people who thought that poker was the true test of skill and thought in principle the "Poker Bluff" was the ultimate method of attacking. This Style uses underhanded tricks and downright dirty fighitng in combat.

[edit] Making The Le Bello

The Le Bello's strong points are in the Two-Part ability Fake Pain ~ Poker Bluff(That and multiple attacks is a plus too.)and it's survivability. It's Weak points would have to be killing power it can most definitely keep entire waves of enemies busy indefinitely, but is weak and can't usually finish of most enemies in the short run (Eventually hell kill them, but that gets long and boring.)

Abilities: The lebello Would need Dex as it's highest stat for it's attack strength, and Cha would also be important since it is the main stat for most abilities. Then Con would have to be the second highest ability to improve survivability. Str, Int, and Wis are pointless to this Class.

Races: Humans are the founding race of this class and are usually the most common, but this class is also popular among Halflings and other fey Races.

Alignment: Any Chaotic.

Starting Gold: 120 gp Starting Age: AS Rogue

Table: Le Bello

Hit Die: d8

Level Base
Attack Bonus
Saving Throws Special
Fort Ref Will
1st +0 +0 +2 +0 Heart Piercing Sabre, Fake Pain ~ Poker Bluff, Charming Assasin
2nd +1 +0 +3 +0 Dubiousness, Resolute Shuffle, Wild Card , Trick Strike
3rd +1 +1 +3 +1 Another Swing of Thrill, Moustache Jab
4th +2 +1 +4 +1 Trump Card Face Down ~ Trump Card Face Up, Flesh wound
5th +2 +1 +4 +1 Maniacal Taunt, Worthy Opponents!
6th +3 +2 +5 +2 Trickery and Lies, Killing Time
7th +3 +2 +5 +2 Opportunistic strike, Fancy Footwork
8th +4 +2 +6 +2 Le Bello's Bluff, Paint the Town Red
9th +4 +3 +6 +9 Ante up ~ Ante Down
10th +5 +3 +7 +3 Raise Stakes ~ Lower Stakes
11th +5 +3 +7 +3 Bravo! Encore!
12th +6 +4 +8 +4 Dazzling Taunt
13th +6 +4 +8 +4 Cheap Shot, Roulette Strike
14th +7 +4 +9 +4 Charming Shuffle, "Where'd He Go?"
15th +7 +5 +9 +5 Ante Off, "Whoops, Hand Slipped."
16th +8 +5 +10 +5 Dead Man's Hand
17th +8 +5 +10 +5 "A Li'l bit of the Old Ultraviolence"
18th +9 +6 +11 +6 Heads up Poker
19th +9 +6 +11 +6 Heater, Killing Hand
20th +10 +6 +12 +6 Ace in the Hole, Jackpot

Class Skills: Skill Points (4 + Int modifier per level, x4 at 1st level)
Alchemy (Int), Balance (DEX), Bluff (CHA), Climb (STR), Concentration (CON), Decipher Script (INT), Diplomacy (CHA), Disable Device (INT), Disguise (DEX), Escape Artist (DEX), Gather Information (CHA), Hide (DEX), Jump (STR), Knowledge (Local)(INT), Listen (WIS), Move Silently (DEX), Perform (CHA), Proffession (WIS), Search (INT), Sense Motive (WIS), Sleight of Hand (DEX), Spot (WIS), Swim (STR), Tumble (DEX), Use Rope (DEX).

[edit] Class Features

All of the following are class features of the Le Bello.

Weapon and Armor Proficiency: The Le Bello is proficient with all simple, martial, and exotic weapons, and with light armor.

Fake Pain ~ Poker Bluff (Ex): After using any attack the Le Bello MUST as a Free Action use one of these abilities. Fake Pain: The Le Bello takes 1d6 Non-Lethal damage and becomes Prone. (See Dubiousness.)

Poker Bluff: The Le Bello grants an Attack of Opportunity to the enemy he has attacked, if enemy takes the attack of opportunity, Any Roll lower than a natural 20 is negated and the Le Bello may Attempt a Coup De Grace on that enemy.

Heart Piercing Sabre: By replacing his Normal attack, he may make an attack that Deals 5 ongoing damage for the entire encounter(This Effect Stacks.), but cannot crit.

Charming Assasin (Ex): The Le Bello may make Attacks equal to his Charisma Modifier.

Dubiousness (Ex): The Le Bello may make attacks and Grapple Checks while Prone, and are granted a +4 modifier. The Le Bello is not counted as Flat Footed, Helpless, and grants no attack of opportunity while prone. The Le Bello also cannot be flanked and is immune to sneak attacks.

Resolute Shuffle (Ex): The Le Bello can move at half speed as his move action for the turn but can make an additional move action after each of his attacks.

Wild Card (Ex): The Le Bello may Change his attack Target to an enemy within attack range after rolling for damage.

Trick Strike: The Le Bello after a succesful attack, may deal an extra 1d6 damage and move the target 5 feet, and until the end of the encounter when the Le Bello makes a Succesful attack the target is moved 5 feet.

Another Swing of Thrill (Ex): When the Le Bello rolls even on an attack roll he may make another attack, this stacks and may be performed multiple times.

Moustache Jab (Ex): As an attack the Le Bello may deal 1d8 extra damage and the target is Blinded and Knocked Prone.

Trump Card Face Down ~ Trump Card Face Up (Ex): After a Successful attack the Le Bello may make an additional attack and if successful One of these effects are applied to the target.

Trump Card Face Down: The Target is Knocked prone and grants an Attack of Opportunity.

Trump Card Face Up: The Target is Knocked into the air until the start of the Le Bello's next turn and takes 1d8 falling damage.

Flesh Wound (Ex): The Le Bello after Rolling for damage may Delay the Damage for 1d4 turns and deal only 1 damage, after 1d4 turns the target takes all the damage it wouldve taken from the initial attack.

Maniacal Taunt (Ex): When an enemy declares an attack against an ally as an Immediate Reaction, The Le Bello may become the target for attack instead. (If Enemy is out of weapon range, it must make a move action towards the Le Bello, if move Action has already been used the attack is negated.) The Enemy affected by Maniacal Taunt grants attack of opportunity to all allies within weapon range.

Worthy Opponents! (Ex): If an Enemy within Weapon Range of Le Bello makes a Successful attack the Le Bello may make an Attack against that opponent as an Immediate Reaction.

Trickery and Lies (Ex): When an enemy declares an attack against the Le Bello, the Le Bello may make a Feint Attack as an Interrupt.

Killing Time (Ex): The Le Bello may Skip his Turn, if an enemy makes an attack towards The Le Bello, all attacks the Le Bello makes for the next 2 turns automatically hit but deal half damage.

Opportunistic strike (Ex): When an enemy moves within Weapon Range of Le Bello he may make an attack that automatically hits at half damage.

Fancy Footwork (Ex): When the Le Bello makes a move action he may move through spaces occupied by another creature.

Le Bello's Bluff (Ex): The Le Bello as a Full-Round Action may gramt attack of opportunity to all enemies adjacent to himself, then the first person to make an attack of opportunity must roll a natural 20 or be vulnerable to 2 Coup de Grace attacks and Le Bello and the enemie switch places and all attacks other of opportunity are negated.

Paint the Town Red (Ex): The Le Bello as a Full-Round Action may move double his normal speed and grants attack of opportunity to all opponents he is within weapon range of while moving. When the enemies make the attack of opportunity and roll for damage they become the target of their own attack.

Ante up ~ Ante Down (Ex): Le Bello may use this ability whenether he scores a succesful hit, it grants one of these two effects of your choice.

Ante Up: Everyone involved in the battle gains a +4 to all attacks.

Ante Down: Everyone involed in battle is Knocked Prone, but regains 1d12 Hp

Raise Stakes ~ Lower Stakes (Ex): The Le Bello may now use one of these abilities after a successful Hit.

Raise Stakes: The Le Bello takes 1d12 damage, but gains a +4 bonus to all rolls for attack and damage.

Lower Stakes: The targeted enemy takes 2d12 + Cha, but The Le Bello cannot attack until the start his next turn.

Bravo! Encore! (Ex): The Lebello may Replace one of his normal attacks to perform a combonation attack, On a success the opponent is knocked into the air for 1d4 rounds taking Normal unarmed damage + X( X is found on the table below). This ability can be used in succession until the opponent hits the ground the DC Decreases by 1 each time, also deal +1 to damage per hit.

Additional Unarmed Damage
d20 Roll Extra Damage
7th-9th 1d12
10th-13th 2d8
14th-16th 2d12
17th-20th 3d10

Dazzling Taunt (Ex): As a minor action Le Bello may perform a taunt forcing all enemies to make him the target of their attacks until the start of his 2nd turn.

Cheap Shot (Ex): By replacing one of his Attacks he may kick a target in a "WEAK SPOT" to deal 2d12 unarmed damage and the target is knocked prone.

Roulette Strike (Ex): After Rolling for Damage the Le Bello may only Deal one Damage, but the Le Bello must roll a 1d6, one of these effects is applied based on the determined roll.

1. The Target takes 5 bleeding damage for the Duration of the encounter.

2. The Target is Knocked Prone and is Unconcious.

3. The Le Bello is knocked 5 feet backwards and is Knocked Prone

4. The Le Bello may Shift squares equal to his Cha Modifier.

5. The Target is Knocked Prone and grants Attack of opportunity to the Le Bello.

6. Roll Again if same result, no damage is dealt.

Charming Shuffle (Ex): The Le Bello may now make a move action after Each of his Attacks.

"Where'd He Go?" (Ex): The Le Bello after a Successfull attack gains Invisibility until the Start of his next turn or until he attacks an enemy.

Ante Off (Ex): The Le Bello now grants attack of opportunity to all enemies adjacent to them at the end of his turn, if the roll is not a Natural 20 the attack is negated and the Le Bello may make an attack that automatically Critical hits.

"Whoops, Hand Slipped." (Ex): The Lebello may now on a Successful Attack may roll to make a secondary Cleave attack on all targets adjacent to him and becomes Prone.

Dead Man's Hand (Ex): After the Le Bello has been Bloodied, whenever an enemy makes an attack within weapon range the Le Bello may make an attack against that target.

"A Li'l bit of the Old Ultraviolence" (Ex): The Le Bello may make 5 Consecutive Trip Attacks on all enemies adjacent to him dealing 2d12 unarmed damage per hit, with each consecutive attack he moves 10 feet.

Heads up Poker (Ex): When there is only one nemy in combat Both the Le Bello may may make an attack of opportunity on the end of the the other's turn. (Le Bello,s turn= Enemy attack, Enemy's turn= Lebello Attacks.

Heater (Ex): With Each Succesfull hit the Le Bell Gains a +1 on attack and damage rolls (Stacks), but he loses this bonus when he misses or is takes damage.

Killing Hand (Ex): The Le Bello can now make an attack that stuns the enemy on a successful hit, then the Le Bello and the enemy become out of phase and do not gain line of sight of any other creatures except eachother and can only make attacks on eachother. While all other creatures cannot make attacks on either of the affected creatures. (This Effect last 3 turns)

Ace in the Hole (Ex): The Le Bello on a Critical Hit Reduces the targeted enemy to 0 HP.


Jackpot (Ex): Whenver the Le Bello makes a Successful Hit on an enemy, he gains GP equal to his Charisma Modifier.


[edit] Ex Le Bello

Whenever The Le Bello becomes non chaotic he may not progress any farther in levels as Le Bello. Can Regain the ability to progess, if he bcomes chaotic again.

[edit] Epic Le Bello

Table: The Epic Le Bello

Hit Die: d8

Level Special
21st
22nd
23rd Bonus Feat
24th
25th
26th Bonus Feat
27th
28th
29th Bonus Feat
30th

4 + Int modifier skill points per level.

[edit] Human Le Bello Starting Package

Weapons: x2 Hidden Blades, x2 Hand Crossbow, Assassin's

Skill Selection: Pick a number of skills equal to 4 + Int modifier.

Skill Ranks Ability Armor
Check
Penalty
Bluff 4 Cha "—"
Escape Artist 4 Dex "—"
Alchemy 4 Int "—"

Feat: Dodge, Mobility.

Gear: Coutier's outfit, Disguise Kit, x3 Caltrop bags, Thieves Tools Master, Bed Roll, Larget Tent.

Gold: 240.

[edit] Campaign Information

[edit] Playing a Le Bello

Religion: A Le Bello obeys no one..... NOT EVEN A GOD!!!!.

Other Classes: A Le Bello gets along with anyone who is worth investing money into, if not they can Shove off. They usually loike to be around Rogues and Fighters, Wizards are too finicky and boring, but acceptable. Any Lawful Classes will be arguing with a Le Bello constantly.

Combat: A Le Bello is a Striker who focuses on more attacks over more damaging attacks, and focuses on keeping multiple enemies at bay.

Advancement: Multiclassing with rogue is optional.

[edit] Le Bello(s) in the World

Are you speaking to Le Bello?
—Lord Geo Dampierre, Human Le Bello

Le Bello(s) as Con Artists, Theives, Assasins, Noblemans, and Known Criminals.

Daily Life: See Above.

Notables: <-notable NPCs of this class->.

Organizations: They form their own organizations.

NPC Reactions: NPCs react to them as their chosen occupation suggests.

[edit] Le Bello Lore

Characters with ranks in Knowldege (Local) can research a Specific Le Bello to learn more about them. When a character makes a skill check, read or paraphrase the following, including information from lower DCs.

<-the appropriate skills->
DC Result
5 A Le Bello cannot be trusted to their own actions they are sly and tricky.
10 They Keep enemies guessing with a numerous amount of attacks.
15 Shoot then ask Questions First before confronting a Le Bello.
20 Information on a specific Le Bello.

[edit] A Le Bello in the Game

The Le Bello is Multi-Enemy Striker dealing light Damage to a group of enemies, then escaping from the crowd of enemies before they can react.

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