Kwhal (3.5e Deity)

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Kwhal[edit]

Greater Deity
Symbol: A sword beheading a goblin
Home Plane: Material
Alignment: Chaotic Good
Portfolio: Fighters who use blades, dead hero's, arena's.
Clergy Alignments: any
Domains: empowerment, healing
Favored Weapon: Bastard sword or longsword
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More information...

Kwhal is a skilled swordsmen, he represents what all swordsmen strive to be. He is some times pictured as an elf, other times a Half-Orc, other times still a dwarf, and rarely a human. When ever he's pictured, though, he is weilding a bastard sword and beheading a goblin.

Dogma[edit]

Kwhal encouages freedom and living life to the fullest. He also expects beings to strive to destroy evil, not all evil, just as much as they can. He wants his followers to protect and serve communites, while still finding time to relax.

Clergy and Temples[edit]

His temples are training grounds for the Kwhal Blades, a group of fighters who focus on one physical skill and using swords. People who attend servecise often carry at least one weapon on them. His temples are usually 4 stories high, have a court yard that serves as a training ground, and are built of brick.


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