Komen Kuroshiro (3.5e NPC)

From D&D Wiki

Jump to: navigation, search

Komen Kuroshiro[edit]

Sample Encounter: The ninja of the Sublime Way prefer stealth over direct confrontation, so you will not often see them when they pop out, assuming they ever do. One must be careful with ninja for, despite their frailty and armorless bodies, they are quick and can hurt you surely and suddenly. Since many sublime ninja take the same jobs as rogues and assassins, you could encounter a ninja during such a task, or they could be secretly protecting a person from the shadows.

EL 8: The elven ninja called Komen Kuroshiro was betrayed by the very clan he once devoted his life to, the Shirotatsu ninja clan. Bitter at this betrayal, but ever vigilant in his progress down the Sublime Way, the ninja continues his training on his own, using his various skills to surprise and defeat his opponents. Now a rogue ninja, Komen must train harder than ever to evade the eyes of his old clan.

Komen Kuroshiro

CR 8

Male high elf sublime ninja 8
N Medium humanoid (elf)
Init/Senses +4/low-light vision; Listen +13, Spot +14
Languages Common, Elven, Draconic, Sylvan
AC 22, touch 18, flat-footed 18
(+4 armor, +4 Dex, +4 Wis)
hp 32 (8 HD)
Immune sleep
Resist evasion
Fort/Ref/Will +2/+10/+5 (+7 against enchantments)
Speed 30 ft. (6 squares)
Melee +1 ninja-to +11/+6 (1d6+1/19–20) or
Melee mwk dagger +11/+6 (1d4/19–20)
Ranged shortbow +10/+5 (1d6/×3)
Base Atk/Grp +6/+6
Atk Options sudden strike +4d6, favored maneuver (shadow garrote)
Combat Gear potion of cure moderate wounds
Maneuvers and Stances Known (IL 8th):
Stances—child of shadow (1st), flame's blessing (1st), pearl of black doubt (3rd)
Strikes—emerald razor (2nd), shadow garrote† (3rd), bounding assault† (4th), hand of death† (4th)
Boosts—cloak of deception† (2nd)
Counters—fire riposte† (2nd), counter charge (1st)
Other—shadow jaunt (2nd)
Disciplines: Desert Wind, Diamond Mind, Shadow Hand
† Readied maneuver
Abilities Str 10, Dex 18, Con 10, Int 14, Wis 18, Cha 8
SQ able to notice secret or concealed doors, shunshin, spiritualism, trapfinding
Feats Combat Reflexes, Quick Draw, Weapon Finesse
Skills Balance +15, Climb +8, Disable Device +13, Hide +15, Jump +10, Listen +13, Move Silently +15, Open Lock +15, Search +13, Spot +14, Tumble +19
Possessions combat gear plus +1 ninja-to, 20 arrows, mithral chain shirt, goggles of night, masterwork dagger, masterwork thieves' tools, periapt of wisdom +2, shortbow

Komen had the following ability scores before racial adjustments and ability score increases: Str 10, Dex 16, Con 11, Int 14, Wis 15, Cha 8.


Back to Main Page3.5e HomebrewNPCsCR 8
Back to Main Page3.5e HomebrewNPCsECL 8

Home of user-generated,
homebrew pages!


Advertisements: